Q&A with Gary Gygax, Part II
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- slimykuotoan
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slimykuotoan wrote:
http://www.youtube.com/watch?v=K2triiYX ... ture=bz303
They got it all wrong, Hitler was a Packers fan!
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Col_Pladoh
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Well the Bears did beat the tar out of the Pack a few weeks ago. I actually was quite surprised, but Brett said it was the worst weather he had ever played in.
Like Gary, I'm a Bear fan first and then Packers 2nd - having family in Wisconsin from Walworth at the bottom to Iron River and Superior at the top.
I would expect that they should beat the Giants, but the Pats will be tough.
Should be some great football today ~ I went out this morning and froze my patooties off, so I ain't going' out again!!
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"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Like Gary, I'm a Bear fan first and then Packers 2nd - having family in Wisconsin from Walworth at the bottom to Iron River and Superior at the top.
I would expect that they should beat the Giants, but the Pats will be tough.
Should be some great football today ~ I went out this morning and froze my patooties off, so I ain't going' out again!!
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- Julian Grimm
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I'll be watching the Packers game for sure. But between rounds of our C&C game. My oldest Grimmspawn has taken a liking to C&C and Yggsbburgh.
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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Rhuvein wrote:
I went out this morning and froze my patooties off, so I ain't going' out again!!
Ha. The wind chill factor here tonight is -48 C beat that lol
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LordSeurek wrote:
Ha. The wind chill factor here tonight is -48 C beat that lol
Whoa, now that is cold!!
We've only had that a few times in Chicago all my years here. So cold, yer eyeballs will freeze if you look into the wind!!
It looked durn cold at Lambeau. That type of weather surely changes everything for teams, even those that are used to cold conditions.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
Count Rhuveinus - Lejendary Keeper of Castle Franqueforte
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax
"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth
- Julian Grimm
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Where's the 'Crying in my Beer' Emoticon?
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Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
I'm a Cowboys fan but I sure hate the Giants . So I was rooting for old favre. You would think a team with a defensive guy named Bigby would be able stop some pesky giants
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What is best in life-
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See their character sheets piled before you
And to hear the lamentations of the players
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Malakai wrote:
Finally I remember seeing on the Lejendary boards that we could send products with return postage to a business address to get an autograph from you. Are you still doing that and if so what are the details? Sorry for all the questions. Thanks.
Malakai
Very interested in hearing Gary's reply to this question
Rob.
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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Col_Pladoh
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Malakai wrote:
Maybe I missed this one, but I did not see it.(my apologies if you already answered this on the thread) Gary, when you do get to play and not GM what characters do you play? I thought I saw you made mention of this on another board a long time ago, but I forget the details and would like to know .
Also aside from the obvious choice of the Lake Geneva convention, do you plan on going to any other conventions this upcoming spring/summer like Origins, GenCon, etc? I would like to make it to Lake Geneva, but I am not sure if it will be possible this year but a closer one to me might be.
I always wanted to meet you because you have been such a big and positive influence in my life through your works. Another person that I want to meet very much would be Larry Elmore, another big influence. Is there any chance of him coming to future Lake Geneva Cons?
Finally I remember seeing on the Lejendary boards that we could send products with return postage to a business address to get an autograph from you. Are you still doing that and if so what are the details? Sorry for all the questions. Thanks.
Malakai
Howdy!
I must usually GM and seldom get to play an RPG otherwise, save when Jim Ward agreese to run his excellent Metamorphosis Alpha game for the group. However, I frequently play boardgames.
As of this time i have no plans to attend any conventions this year other than LGGC IV. As this con is a small one, it is most unlikely Larry will travel all the way from his home to attend the show.
If I receive a package with an addressed, post paid return enevelop containing something to be autographed, I will sign the object and return it. I will not do so for anything that requires a trip to return the material.
Cheerio,
Gary
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Col_Pladoh
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ScottyG wrote:
Gary, do you think that a town like Yggsburgh would tolerate evil temples operating in the open? I know that in, ahhh, Dunfalcon there are evil temples and some evil priests that hold some high positions in local government.
Scott
No, I do not think the populace would, knowing that malign worship begits nothing but ill for the community.
Of course, similar to the assassins in the town, a secret place of evil worship is not at all unlikely for the evil element in the place.
Cheers,
Gary
- Julian Grimm
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I am pleasently and happily surprised. I don't like juggernauts and am glad to see this one fall.
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Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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Col_Pladoh
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Jeff Easley, another great TSR artist, did stop by last year at Gary's Thursday nite pre-LGGC shindig. It was neat talking to him for short while.
If this Con keeps getting bigger, who knows?!
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http://jimhollowayart.com/id5.html
If this Con keeps getting bigger, who knows?!
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Eulaliaaa!!! Give those rapscallions blood and vinegar, wot?!
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Deogolf wrote:
If this Con keeps getting bigger, who knows?!
Some people might disagree, but I hope that LGGC gets a bit bigger... but not GenCon size.
-O
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VAE VICTUS!
>> Omote's Advanced C&C stuff <<
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cuchulainkevin
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Omote wrote:
Some people might disagree, but I hope that LGGC gets a bit bigger... but not GenCon size.
-O
A little bigger is fine, but I'd hate to see it get some big that it outgrew Lake Geneva like Gen Con did.
I like going up to the Mecca of Roleplaying.
Still plenty of room as it stands now.
Morty
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I like the idea of a standard con in Lake Geneva tradition almost demands it.
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Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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Alcahaelas
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Col_Pladoh wrote:
As a Bears fan I have no sympathy...and may the Dolphins always be at the bottom of the rankings
Now stop lamenting and get back to work on those creative projects we have in progress!
Gary
We'll miss you, Gary. Fare you well in your next great adventure. Those who remain shall carry the torch until we, too, go beyond the pale--there to unite once again with our long departed friends.
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Would someone please make a pun or something...
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The Lord of Ravens
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Here is the tribute I was including in Monsters and Treasure II. I sent it to Gary and he responded positively:
Qigyg
No. Encountered: 1
Size: Medium
HD: 3 (d8)
Move: 30 feet
AC: 10
Attack: 2 Fists (1d4)
Special: Bend Reality
Saves: M
Int: Genius
Alignment: Lawful Neutral
Type: Humanoid
Treasure: 3
XP Value: 35+3
Nothing interests a qigyg more than something new. They derive their greatest pleasure from experience, and they always seek it above anything else. Qigyg have a particular fondness for games, however, especially those of a purely mental or psychological nature, such as chess, but are not above entering a contest of dice rolling. Each is a consummate gambler, and they rarely lose for it seems fate itself is on their side; indeed, the race of qigyg traces its origin to a primordial mishap, where chaos and order were first formed. This tale is, of course, pure fancy, but the uncanny luck that follows a qigyg has lead many to accept the story as fact. In appearance, qigyg resemble humans for the most part, having the full range of expressions and shape, though a qigyg is generally bulkier, but not larger. They typically have bushy beards which are kept as long as manageable, and have thick eyebrows as well; qigyg are prone to have eyesight problems as well, and will usually be seen wearing corrective lenses. In truth, qigyg are nearly indistinguishable from an ordinary member of the human stock, save for a qigyg is incapable of perspiring, under any condition. There are no known female qigyg, and their means of procreation are the subject of many a heated debate.
Combat: For a qigyg, combat is a means to experience new thrills, and each has their own views, entering or fleeing to suit the tastes of the qigyg involved. They do, however, want to win, and will often take bold and dangerous actions which are seemingly impossible, yet always work.
Bend Reality: Each round, a qigyg gains a +3 modifier it can use for any attack roll, damage roll, save, or die roll of any kind, including those which are normally unmodified such as spell resistance checks. In situations which are not determined by the roll of a die, a qigyg always has two tries to succeed, or win, using the best result.
[Sorry, but I have to include the OGL...]
This book is published under the Open Game License version 1.0a by permission of Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from the System Reference Document v 3.0, copyright 2000 Wizards of the Coast, Inc.
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
Castles & Crusades: Players Handbook, Copyright 2005, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 2nd Printing, Copyright 2006, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 3rd Printing, Copyright 2007, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades Monsters & Treasure, Copyright 2005, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Castles & Crusades Monsters & Treasure, 2nd Printing, Copyright 2007, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Monsters & Treasure 2, Copyright 2008 (forthcoming), Troll Lord Games; Author Robert Doyel
Qigyg
No. Encountered: 1
Size: Medium
HD: 3 (d8)
Move: 30 feet
AC: 10
Attack: 2 Fists (1d4)
Special: Bend Reality
Saves: M
Int: Genius
Alignment: Lawful Neutral
Type: Humanoid
Treasure: 3
XP Value: 35+3
Nothing interests a qigyg more than something new. They derive their greatest pleasure from experience, and they always seek it above anything else. Qigyg have a particular fondness for games, however, especially those of a purely mental or psychological nature, such as chess, but are not above entering a contest of dice rolling. Each is a consummate gambler, and they rarely lose for it seems fate itself is on their side; indeed, the race of qigyg traces its origin to a primordial mishap, where chaos and order were first formed. This tale is, of course, pure fancy, but the uncanny luck that follows a qigyg has lead many to accept the story as fact. In appearance, qigyg resemble humans for the most part, having the full range of expressions and shape, though a qigyg is generally bulkier, but not larger. They typically have bushy beards which are kept as long as manageable, and have thick eyebrows as well; qigyg are prone to have eyesight problems as well, and will usually be seen wearing corrective lenses. In truth, qigyg are nearly indistinguishable from an ordinary member of the human stock, save for a qigyg is incapable of perspiring, under any condition. There are no known female qigyg, and their means of procreation are the subject of many a heated debate.
Combat: For a qigyg, combat is a means to experience new thrills, and each has their own views, entering or fleeing to suit the tastes of the qigyg involved. They do, however, want to win, and will often take bold and dangerous actions which are seemingly impossible, yet always work.
Bend Reality: Each round, a qigyg gains a +3 modifier it can use for any attack roll, damage roll, save, or die roll of any kind, including those which are normally unmodified such as spell resistance checks. In situations which are not determined by the roll of a die, a qigyg always has two tries to succeed, or win, using the best result.
[Sorry, but I have to include the OGL...]
This book is published under the Open Game License version 1.0a by permission of Wizards of the Coast, Inc. The Open Game Content appearing in this book is derived from the System Reference Document v 3.0, copyright 2000 Wizards of the Coast, Inc.
Designation of Open Game Content: The following is designated Open Game Content: all stat block information of characters, monsters, and traps that appears in the parenthetical following the character, monster, or trap, including the names of items and spells; and the general names of monsters, but not any unique named NPC, character, or monster, appearing in any table or preceding any stat block. Also, the following open game content related words, phrases, and abbreviations wherever they appear: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Wisdom (Wis), Charisma (Cha), Class, Fighter, Ranger, Rogue, Assassin, Barbarian, Monk, Wizard, Illusionist, Cleric, Druid, Knight, Bard, Paladin, Race, Demi-human, Dwarf, Elf, Gnome, Half-Elf, Halfling, Half-Orc, Hit Dice (HD), Hit Points (HP), Alignment, Lawful Good (LG), Lawful Neutral (LN), Lawful Evil (LE), Neutral (N), Neutral Good (NG), Neutral Evil (NE), Chaotic Good (CG), Chaotic Neutral (CN), Chaotic Evil (CE), Level, to hit, Damage, Experience Point, Saving Throw, Player Character (PC), Non-player Character (NPC), Turn Undead, Spell, Arcane, Divine, Magic, Spell Resistance, Item, Equipment, Armor, Weapon, Potion, Rod, Staff, Wand, Scroll, Ring, Wondrous Item, Artifact, Cursed,d4, d6, d8, d10, d12, d20, d%, round, and turn.
Designation of Product Identity: Product identity is not Open Game Content. The following is designated as product identity pursuant to OGL v1.0a(1)(e) and (7): (A) product and product line names and other names, including Castles & Crusades, C&C, Castle Keeper (CK), Castles & Crusades: Players Handbook, Castles & Crusades: Monsters and Treasures, Castles & Crusades: Castle Keepers Guide, Into the Unknown: Vakhund (B) logos, identifying marks, and trade dress; (C) all artwork, logos, symbols, graphic designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual representations; (D) logos and trademarks, including Castles & Crusades, Castle Keeper, SIEGE engine, and Troll Lord Games, any and all Trigee Enterprises Company logos, identifying marks and trade dress, or any other trademark or registered trademark clearly identified as product identity by the owner of the product identity, and which specifically excludes the open game content; (E) the story, storylines, plots, thematic elements, dialogue, incidents, language, depictions, likenesses, concepts, world and campaign descriptions, proper names of the characters, creatures, groups, spells, enchantments, personalities, teams, personas, likenesses, skills, items, deities, and special abilities other than those designated as open game content above, as well as places, locations, settings, and environments and their descriptions and other accompanying text, though not their stat blocks.
All text, artwork, and maps appearing in this book is property of and copyright 2006 Troll Lord Games. All Rights Reserved. Castles & Crusades, C&C, Castle Keeper, Troll Lord Games, and the Castles & Crusades and Troll Lord Games logos, and products published by Troll Lord Games are Trademarks of Troll Lord Games. All Rights Reserved.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.
1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000, Wizards of the Coast, Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.
Castles & Crusades: Players Handbook, Copyright 2005, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 2nd Printing, Copyright 2006, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades: Players Handbook, 3rd Printing, Copyright 2007, Troll Lord Games; Authors Davis Chenault and Mac Golden.
Castles & Crusades Monsters & Treasure, Copyright 2005, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Castles & Crusades Monsters & Treasure, 2nd Printing, Copyright 2007, Troll Lord Games; Authors Robert Doyel Stephen Chenault.
Monsters & Treasure 2, Copyright 2008 (forthcoming), Troll Lord Games; Author Robert Doyel
serleran,
That is a fine tribute. This definately should be included in C&T II so that the Qigyg can be immortalized forever.
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
That is a fine tribute. This definately should be included in C&T II so that the Qigyg can be immortalized forever.
_________________
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/