Does Anyone Multiclass???

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Joe
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Does Anyone Multiclass???

Post by Joe »

Hello,

I am new to C&C. I am finding the exp progression slow already for core classes compared to what I am used to.

After reading the multiclass stuff in The Crusader I was wondering if anyone played a multiclass and what your impression was.

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Post by bighara »

I didn't play one, but I had a player who ran a ranger/rogue in a game of mine. It seemed to work fine. We were using my multiclass house rules and not the ones in Crusader, though. I haven't read that article, so I'm not sure how they differed.
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Post by Harry Joy »

I'm playing a dual-class Rogue/Wizard. Sure, the progression is snail's pace, but it is still a very effective character. The other characters are bumping third level or higher, and he's just now breaking out of first, but you can't tell the difference in play. The only thing really hamstringing him is the HP.

[Using Al Krombach's multi-classing rules.]

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Post by Julian Grimm »

I had an NPC that was done by the Yggsburgh MC rules that was ok but I have never been a fan of multiclassing.
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Post by moriarty777 »

It's pretty balanced if that was what you were thinking... there have been different variations on multi-classing but in the end, they pretty much achieve the same thing.

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Post by Omote »

In one of my games I have one multiclassed character, and we follow the rules presented in the Crusader. While, progression is slower then some other games, any CK can mitigate this by simply giving more XP out.

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Post by gideon_thorne »

I used to MC often with characters. I don't much anymore. I've always just sort of averaged the XP totals and HD progression and gone from there.
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Post by Matthew »

I have never really understood the purpose of Multi Classing. It just makes more sense to me to build a separate class to fulfil the role. Level progression is really just a matter for the DM, experience awards are a mutable concept.
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Re: Does Anyone Multiclass???

Post by Witterquick »

Joe wrote:
Hello,

I am new to C&C. I am finding the exp progression slow already for core classes compared to what I am used to.

After reading the multiclass stuff in The Crusader I was wondering if anyone played a multiclass and what your impression was.

IMO, XP progression goes slowly if you do not grant XP for treasure. Seleran's XP chart assumes that you are. Believe me, we spent the better part of year not getting to level 2 before I started upping the XP awards. This is especially true if you're used to the "thirteen encounters and you level up" ratio of D&D 3.5 too.
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Post by Treebore »

My daughter has played the "Witch" to 5th level. Yeah, she agrees its slow, but it would be as a traditional multi class, and she likes it.

IT does take some adjusting to actually taking a long time to level if you played 3E, but like others have mentioned, it gives you the freedom to be generous with XP awards. So do it at whatever pace you are comfortable with. Its your game, not TLG's. So try whatever you think will make you and your players happy.
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Post by Yamo »

Matthew wrote:
I have never really understood the purpose of Multi Classing. It just makes more sense to me to build a separate class to fulfil the role.

It just so happens that smooshing one or more existing classes together is the easiest way to do that.

Remember, the Elf was the original multiclass.

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Post by Matthew »

Yamo wrote:
It just so happens that smooshing one or more existing classes together is the easiest way to do that.

Remember, the Elf was the original multiclass.

Heh. Wasn't the Elf the original Dual Class, as well? Yeah, it's not the outcome I object to, just the methodology. A Fighter/Thief Class, or whatever, just seems like a better idea.
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Post by Alcahaelas »

Multiclasses can be a fun ride. Sure, the leveling up is slower but the versatility and roleplaying opportunities offset some of the downside. It's just another option for players, it's all good.
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Post by serleran »

Never heard of it. What is a multiclass?

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Post by Harry Joy »

Matthew wrote:
I have never really understood the purpose of Multi Classing. It just makes more sense to me to build a separate class to fulfil the role. Level progression is really just a matter for the DM, experience awards are a mutable concept.

Well, when I rolled up this character, I was in the mood to play a caster. For the longest time I didn't play casters, but a Cleric I played a few years back changed my mind. So, the next game I rolled up a Sorcerer, but the campaign was short lived. Next game, I went against the norm and rolled up a Bard [C&C Bard]. When he bit the dust, I decided to go caster again and rolled up a Druid. Sadly, that game then promptly died.

So, when we got together for a new game, I was hell-bent to play a caster, and a Wizard at that. Something I've never played. But the party, made up of mostly the same players from the previous games, was in sore need of a Rogue, and we've yet to have one. We've got one player who specialises in Elven Rangers, another in Charismatic characters, another who prefers Wizards, and another who plays anything, but not a straight Rogue. And once again, we found ourselves without a lock-picker, trap catcher, second story guy.

I like playing Skill oriented characters, but I wasn't willing to sacrifice another chance to play a caster, so I figured "Why not both?" Looked over the multi/dual-classing rules at hand, and threw caution to the wind. Voila, Saxifrage the Revocable, Wizard Extraordinaire, Collector of Arcane Exotica, not entirely honorable Research "Archaeologist".

Good for me, good for the party, and fun as all git out to play.

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Post by Matthew »

As I say, it's not the results of Multi Classing I object to, it's the methodology.
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Post by Barrataria »

Somewhere, dunno where it got to, Sieg wrote up an interesting multiclass system which, basically, made each multiclass combo a class in itself (so, for example, the figher/wizard becomes a class with combined xp totals and a different name, etc.).

I like it best with all single classes, but that's just a kneejerk reaction to 3E combos and too many 1E games full of multiclassed demihumans. It's nice to have a simpler world. But Sieg's is quite good.

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Post by Joe »

Sounds like the crusader multiclass material.

I was just wondering what your experiences had been with multiclass characters.

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Post by CharlieRock »

Was it Crusader 1 that has multiclass rules? I could've sworn I had read something about that in Crusader. But I don't have #1.
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Post by moriarty777 »

CharlieRock wrote:
Was it Crusader 1 that has multiclass rules? I could've sworn I had read something about that in Crusader. But I don't have #1.

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Post by Joe »

I have issue four.

The rate of levelling seemed extreme.

I was wondering if anyone had run them or from the CZ by Gygax and what they felt about level progression and party balance.

Are multiclass hindered by slow level progression and game play or do you feel they are equal to core classes?
To me it would seem better to stick to doing one thing well rather than being mediocre at 2 things. Yet I could see fun possibilities with multiclasses also.

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Post by gideon_thorne »

Joe wrote:
To me it would seem better to stick to doing one thing well rather than being mediocre at 2 things. Yet I could see fun possibilities with multiclasses also.

Thats rather the point of the multiclass restrictions. A character is going to have a harder time doing more than one thing well.
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Post by Joe »

Thats what I thought bards were for.

Jacks of all trades...masters of none?

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Post by BASH MAN »

Multiclassing in C&C is a good idea. It puts you at 1 level lower (or less if you multiclass w/ rogue) than the rest of the party, but you get two classes worth of abilities. In exchange for losing choice over one of your primes... its worth it.

Knight/Paladin is a very effective multiclass-- with the Paladin increasing your AC and giving you an awesome horse later on, and knight letting you begin with a horse and do cool things on horseback. And since both have CHA prime, you still have choice over what else to pick for prime.
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Multi-classing for Small Groups of Players/Characters

Post by adaen »

Hello All,

One of the key benefits for multi-classing is that with only a couple of characters, a group can cover all traditional roles needed for success. Many groups stick to the "one-character per player" rule. Multi-classing allows for a party to be much more versatile. A good example might be the two-player/two-character duo of:

Fighter/Cleric STR/WIS/CHA

Wizard/Rogue - INT/DEX/CON

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Post by Harry Joy »

That's pretty much why my current character is a Wizard/Rogue. When we started, we were four - my guy, a Bard, a Cleric and a Ranger. Since then, we've added a Fighter and a Knight, so my multi-class roles are still needed.

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Post by drakahn99 »

in the game im geting ready to start one wants to multiclass druid/ranger, and another i think wants to go fighter/ranger i believe. wich is odd because i dont remember any one very multiclassing in the 1st and seccond games due to the slower xp progression. dual classing seemed to be more popular in the oldersystems due to the faster level gains. unless it was just the groups i was playing with. i always dual classed a few levels then switched back, not sure if this was how it was suposed to go but the gm always seemed to let me get away with it.

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