C&C in the Wild West! (Finished)

Join a game of C&C either through Play by Post, email or IRS Chat!
User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

Orpheus wrote:
Sure, I would be interested in that type of situation. What type of things did you add to GFYG?

If you send me your email address by Private Message, I can send you the .pdf of the house rules

A lot of the changes were to provide a more cinematic, less abstract type of combat.

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

Just going through a little recap of the session tonight. (So I don't forget it all). One thing stands out. Bran was really the star of tonight's session.

And by star, I mean a shooting star!
Heh, good game Bran. You were the centre of much of the good laughs and craziness in this session. Although Titania's idea of saying you had 12 wives was pretty good too!

I think the muckraker might make mention of the room of infinite occupants back at the hotel as well. And maybe the Yosemite Sam like actions of a certain crazy person.

Aaaahm tellin' you rabbit, there ain't no way that shootin' mah gun is gonna blow us all tae smithareens
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

Yeah, it was a lot of fun. I've never seen so much planning (or violence) go into the simple act of buying a lantern. Or selling a wife, for that matter.

I'm having a good time keeping Buffalo in character hence the near-catastrophe due to his illiteracy. Dare I say he's edging on Chaotic Neutral? It figures that the first time I even draw a gun, much less pull the trigger, I roll a natural 1.

I'd rather have an extra day (either over the holiday or in January) than try to cram everything into one session. Even though we generally stay on-task and in-character, this group tends to stray from the script... which is what RP is all about! I can barely see us finishing the gun battle in one night.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

jaybird216 wrote:
Even though we generally stay on-task and in-character, this group tends to stray from the script... which is what RP is all about! I can barely see us finishing the gun battle in one night.

I think you might be right. Heh. As you know, I have been out of the DMing game for awhile, and one thing I notice is I am constantly overestimating how far we will get.

Part of the reason for this is I have actually crammed quite a bit of story into the module, so it takes time for it all to play out. The module itself is a bare set of various cliche western set ups: bank robbery, pugilism contest, grizzled prospector assaulted in the street etc. But most of the interactions of story elements and embellishments on the story are invented by me (gang warfare, wells fargo angle, deputisation, etc.)

What fresh craziness is in store for next session, I wonder?

_________________
__

No plan survives meeting the enemy

-- Von Moltke

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

Aramis wrote:
What fresh craziness is in store for next session, I wonder?

_________________
__

No plan survives meeting the enemy

-- Von Moltke

There's no way to tell. That's most of the fun!
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
Titania Lefey
Hlobane Orc
Posts: 193
Joined: Mon Aug 27, 2007 7:00 am
Location: Arizona

Post by Titania Lefey »

Aramis wrote:
Just going through a little recap of the session tonight. (So I don't forget it all). One thing stands out. Bran was really the star of tonight's session.

And by star, I mean a shooting star!
Heh, good game Bran. You were the centre of much of the good laughs and craziness in this session. Although Titania's idea of saying you had 12 wives was pretty good too!

I think the muckraker might make mention of the room of infinite occupants back at the hotel as well. And maybe the Yosemite Sam like actions of a certain crazy person.

Aaaahm tellin' you rabbit, there ain't no way that shootin' mah gun is gonna blow us all tae smithareens

Don't forget him being able to sell the wife for six horses!

I originally said 2 horses ( which has been done!) but the BRO said and I quote "We don't sell our wives up in bakers field for less than 6 horses!"

To which I responded "Really? Tom take her back to bakersfeild and sell her there then!"

LOL,

can't wait to read your summary of that!

Titania

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

OK the summaries are posted.

And my computer is again in the shop with its shutting down problem. So all is right with the world.

Hopefully all will be well by Thursday. If not, maybe we will have jaybird host the skype call and I will try to set up the map on open rpg if I have to use the old computer

If not, we may have to play the session through my telephone answering machine. just leave a message as to what your next action will be!
I take it then that everyone is good with playing Thursday, Dec 27? have not heard from spak man on that issue

Hopefully the summaries also explained a bit about the behaviour of some of the townsfolk. Some like having a bunch of new deputies, but some like the old ways better. These are usually the people who were benefitting from the old ways! I'm a cynic at heart.
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

Great summary as always, Aramis, I can't wait for tomorrow's installment.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
daddystabz
Red Cap
Posts: 307
Joined: Tue Jul 03, 2007 7:00 am

Post by daddystabz »

You all need a new player? I'd love to play a real tough and deadly desperado!
_________________

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

We're actually just about to finish, either this week or next. It's been a lot of fun, though. Go Fer Your Gun is a great setting (and Aramis is an entertaining GM).

We're eyeballing keeping the Thursday slot open for one-shot modules and such. Basically, pick a system, make some characters and play for a few weeks until you win or die, then rotate GM's and genres and have another go. I'd be surprised if the wild west doesn't make it to the top of the list again sooner or later.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Thats true, with me no longer in the Wed game I can likely keep Thursdays open.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

Good to hear it!
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

jaybird216 wrote:
Great summary as always, Aramis, I can't wait for tomorrow's installment.

Thanks jaybird.

daddystabz: as jaybird says, we are coming to the end of our adventure. However, as was also mentioned, we will be trying to run the Thursday slot as a series of short adventures, both classic C&C/TSR combos, as well as some of those great old games from the past (like the wild west, or Star Siege, or Gamma World, or Cthulhu etc.).

I think Orpheus was thinking of running something westerny in the Thursday slot some day.

All of that would start in the new year.

Update re: my computer. After having diagnosed a hard drive problem, power supply problem, and maybe a video card problem, we have now moved onto a motherboard problem. It seems the capacitors are bulging with electrolytic goo, waiting to spill it on my motherboard. I am sure as I replace these parts, my computer will soon be "fixed".

I am not sure computer technicians are aware of the paradox of Theseus' Ship
Regardless, this means I will have problems until the repair, and probably be totally out while the repair takes place over the holidays, always a busy time. This has fortunately taken place at a time when my work and rpg committments will be at their lowest for the year. But, there it is. Expect computer problems from me for the next little while
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

User avatar
Orpheus
Ulthal
Posts: 738
Joined: Tue Oct 03, 2006 7:00 am

Post by Orpheus »

Aramis wrote:
I think Orpheus was thinking of running something westerny in the Thursday slot some day.

All of that would start in the new year.

Yes indeed. I've just now finally gotten around to messing with Fantasy Grounds and picked up the C&C ruleset on Monday, so hopefully I'll some time to tweak it in the upcoming long weekend for a GFYG game. Very cool ruleset by the way and I highly recommend anyone who has FG2 pick it up!

spak_man
Red Cap
Posts: 393
Joined: Tue Aug 14, 2007 7:00 am

Post by spak_man »

Aramis wrote:
I take it then that everyone is good with playing Thursday, Dec 27? have not heard from spak man on that issue

Yeah Im good for the 27th

Sorry I had to bail before the end of the session last week, but with my damned east coast time it was pushing 12:30 and I do have to work on Fridays.

Although Ill be off work for a week or two around Christmas so the 27th I'm good for an all nighter and maybe the 3rd as well, I'm not sure what date we're opening up in January, but ill find out soon.

See you all tomorrow

-Andre
_________________
"A DM is like a duck." -Aramis

"thats the one where you explode. You sure you wanna do that?" -Titania

"It has a Rate of fire bonus of ... Ouch!" - JarredMcgee
QUOTES FROM GMS
"A DM is like a duck." -Aramis
"thats the one where you explode. You sure you wanna do that?" -Titania
"It has a Rate of fire bonus of ... Ouch!" - JarredMcgee

User avatar
daddystabz
Red Cap
Posts: 307
Joined: Tue Jul 03, 2007 7:00 am

Post by daddystabz »

How can I get a copy of these wild west rules for C&C?
_________________

User avatar
Orpheus
Ulthal
Posts: 738
Joined: Tue Oct 03, 2006 7:00 am

Post by Orpheus »

daddystabz wrote:
How can I get a copy of these wild west rules for C&C?
http://www.rpgnow.com/product_info.php? ... ers_id=522

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

if we do run a session next thursday (sounds like everyone is in), I will almost certainly have to use my old computer. I have no idea if it can handle the load of skype and openrpg and adobe acrobat (to look at the pdfs). Skype can be quite a cpu hog at times.

So: should we run tonight's session on my old computer to see how she rides? If it is a disaster I can go downstairs to the good one tonight, but then we willl know that next hursday won't work unless the motherboard is all squared away (and I haven't even bought one yet. So confusing. Are any of you computer geniuses who happen to work for tigerdirect? )

If we go the old comp route, jaybird or spakman should host the skype call, I will try to openrpg the maps and tokens

Make it so!
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

spak_man
Red Cap
Posts: 393
Joined: Tue Aug 14, 2007 7:00 am

Post by spak_man »

Well I don't work for Tiger Direct, and I would hardly call myself a genius, but if I do work at a computer store, so If you need some friendly advice (and it will be friendly, don't worry I'm a technician, not a salesman ) just let me know what you need as far as a Motherboard goes (what CPU, what kind of RAM, number of SATA/IDE ports etc..) and I'll find you a good one

-Andre
_________________
"A DM is like a duck." -Aramis

"thats the one where you explode. You sure you wanna do that?" -Titania

"It has a Rate of fire bonus of ... Ouch!" - JarredMcgee
QUOTES FROM GMS
"A DM is like a duck." -Aramis
"thats the one where you explode. You sure you wanna do that?" -Titania
"It has a Rate of fire bonus of ... Ouch!" - JarredMcgee

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

spak_man wrote:
Well I don't work for Tiger Direct, and I would hardly call myself a genius, but if I do work at a computer store, so If you need some friendly advice (and it will be friendly, don't worry I'm a technician, not a salesman ) just let me know what you need as far as a Motherboard goes (what CPU, what kind of RAM, number of SATA/IDE ports etc..) and I'll find you a good one

-Andre

Thanks Andre.

Any help would be greatly appreciated.

I sent an email with my system specifications, and the kind of things I am looking at. Then I got a weird mesage from my mailer. Yes, that's right, I experienced a computer problem when trying to send for help to fix a computer problem.

If the message got through, you will see that I lack so much knowledge about computers, I cannot even ask the right questions to get some answers!

Thanks for your help, regardless
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

Well, that was an enjoyable session.

What?

Well, it was fun for _me_ then!

We finally had our big gun fight. And you guys took out two gangs of desperadoes, and damaged the near invulnerable Mo Kwei (he has 40 or so HP. But like a monk, he is only good up close, so he stayed close)

You guys were doing some good stuff strategically, working well together, and best of all, intentionally choosing the most cinematic actions you could in the gunfight. Loved that!

Now, it's into the wilderness

(or, you can take over the town and run it like Sicilian mobsters. _Continue_ to run it like Sicilian mobsters, I mean )

________________

Riddick: Looks clear.

[Johns steps out. A creature runs at Johns from its hiding spot before taking flight.]

Johns: You said it was clear!

Riddick: I said it 'looked' clear.

Johns: Well, how does it look now?

Riddick: Looks clear

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

I know that I had a great time, even with Buffalo hovering on death's door for half of the action. I'm pretty flippant about death. If my character dies, I just make a new one. No use getting all exasperated, especially on a one-shot like this deal.

Climbing onto a rooftop to face a pesky martial-arts varmint in hand-to-hand when you only have 5hp left and a propensity for gun jams? You get what you deserve.

That being said, that fancified ee-lek-tronic robo-roller done us all a heap o' WRONG! I haven't seen that much grazing since I took my fat aunt to a salad bar.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

jaybird216 wrote:
I know that I had a great time, even with Buffalo hovering on death's door for half of the action. I'm pretty flippant about death. If my character dies, I just make a new one. No use getting all exasperated, especially on a one-shot like this deal.

Climbing onto a rooftop to face a pesky martial-arts varmint in hand-to-hand when you only have 5hp left and a propensity for gun jams? You get what you deserve.

That being said, that fancified ee-lek-tronic robo-roller done us all a heap o' WRONG! I haven't seen that much grazing since I took my fat aunt to a salad bar.

That is one problem wih non-magical RPGs. No quick acting healing magic, so after a fight, someone is weakened for a week. Also, once they go down, they are out for that fight. Which I did not want since this was the big climactic gunfight of the whole shebang. But, that's why we play for keeps, you graze a few too many desperadoes, you take a dirt nap!
The odd thing was, you guys rolled very good damage against the Red Hats, and wiped them out too quickly. Then you rolled ridiculously poor damage when fighting the twice as tough Matomoros boys. I think your hit success rate was about the same, but the damage was very oddly skewed. Some Matomoros guys were walking around with 5 or 6 grazes. That's why the orange token "got religion" and fled. He knew chances were, the seventh shot that hit him would be the killer
As I explained in game, the idea was that the Red Hats had left their hide-out to free their friends. The Matomoros boys, who hate the Red Hats in general, but were also mad at them for interfering with the Matomoros' scam, observed them out in the wilderness and followed them to town with the intention of wiping out two birds with one stone (them, then you)

I visualised it as what would seem to be a normal jailbreak, then shots were fired from somewhere, and all hell breaks loose across the town with all three parties shooting at each other and hot lead flying every which way.

(then at a crucial juncture, Mo Kwei, who has decided he must eliminate the deputies individually and from stealth before he can eliminate Su Ching, will ambush someone involved in the 3 way gun fight, and then no one knows what in tarnation is going on)

As you saw, it kind of worked. And it was certainly a good old gunfight. But the Red Hats dropped too early. I didn't fully take into account that they were lower level than the Matomoros (mostly 1st) _and_ already wounded, so any decent shot (that wasn't a graze) dropped most of them. So instead of the Matomoros being weakened a bit by the Red Hats, the Matomoros were all at 100% when they turned their guns on you. As was Mo Kwei who has crazy HP and adds his STR to all damage rolls; shuriken, fist or blade

What I especially liked is how strategically both my group and your group moved. Made it much more interesting. And the general cinematic craziness of it all.

We started half an hour late, but we finished an hour late, and we still barely got all the gaming goodness in.

With everything now loaded on this computer, it should be a bit faster to start next Thursday. (yeah, sure it will )
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

Happy holidays to all you reprobates, horn swagglers, and card sharps.

I have been checking my lists and seeing who has been naughty and nice. The nice ones get a mauser machine pistol in their stockings, the naughty ones only get a stick of dynamite...lit!
See you thursday (at 2/3 speed of course, given my horse and buggy style back up computer)

P.S.- I think we will level everyone before we head into the wilderness. You've earned it!

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Levelling is always good.

Plus if we are going to keep the Thursday thing going we should see if we can agree on what rules set to try out next.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

Treebore wrote:
Levelling is always good.

Plus if we are going to keep the Thursday thing going we should see if we can agree on what rules set to try out next.

Well, Jaybird wanted to try some twilight 2000 or traveller, I think (that should take 4 minutes! ).

Slimy mentioned he was thinking of trying out Gamma World, so maybe we could rope him into running us through something. Maybe I will give Gamma World a try myself some day. (you mutants find yourself taking a hover car to a run down small mutie town called Dead Mule,... )

Jaybird had a friend expert in the ways of Cthulhu, I would definitely like to give that another try.

As a one off, we have to try Paranoia, I could maybe run that.

I also have a game that I would call the anti-D&D, called the Dying Earth. It is all social skills and baroque phrasing, and very little combat, treasure, or magic. Wit is the measure of all things. Based on the novels by Jack Vance.

I think Spak man was thinking of running a TSR C&C adventure, that would be really fun too.

Whatever game we play, I think it probably works best to adapt as much as we can to the SIEGE system. Makes everything so much simpler

EDIT: I think Titania wanted to run something C&C homebrew as well.

And Orpheus was mooting some more C&C Wild West.

I also thought a fun idea would be an all stealth type adventure, where a party of fighter/thief/ and illusionist/thief/ and cleric/thief and so on, form a team and try to pull off capers in a C&C City. Might make for a different flavour. However, I would have to make that myself, so expect that about the same time as Peter Jackson's Hobbit.

Also, we might want to finish our Tamoachan "one-off" which we are 1/3 through!
Obviously, some of the above will not come off for various reasons, but something from that list should stick to the wall.

You seemed to be a traveller fan treebore. Do you have a way to C&C that for us? Star Siege?
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

I adapted the Traveller 2d6/Difficulty number system to the 20 sided SIEGE engine. Frikkin easy to do C&C Traveller once I did that.

See, in Traveller its the difficulty that is most important. So once I adapted those difficulties from a 2d6 system and spread it out over a 20 sided dice, everything else pretty much falls into place.

Don't get me wrong, I am looking forward to Star SIEGE, but I certainly don't need it. The biggest function it would serve for me is fully written out rules we could all buy and play from.

My biggest difference with a C&C Traveller is that I would have you generate your stats with straight 3d6 and it is a skill based system, so rather than levels you get points you use to increase skills with. Those skill ranks literally effect your dice roll, just like your level does in C&C.

I have all the character creation rules, heck the whole MegaTraveller version, on CD (legally, I paid my $50 for it), so I can send PDF copies of the character sheets, class descriptions, etc...

For Traveller geeks I use the Spinward MArches area, but I have my own "history" that starts with the original, but has major deviations so there are major players in Mega Traveller used by me, but the history is very different, and the Imperium is still standing, just maybe ravelling a bit. Especially along its sector edges.

So yes, I would love to expose you guys to Traveller. But I'm patient. I would be good with inviting Wulfgarn to teach/expose us to Lej. Adv., I have Twilight 2000 and think that could be great fun, Cthulhu, Paladium Fantasy, RIFTS, etc...

I'm willing to give anything a try, since this is what this Thursday night group is becoming about.

Let me throw some more game names out there that I have and never played, or haven't played in ages, etc...

HARP

Rolemaster Express

Chivalry and Sorcery

Aftermath

Mutants and Masterminds 2E

True 20

EPICrpg

GURPS Fantasy 4E

Shadowrun 2E, 3E, or 4E (I might even have the 1E rule book)

Legends of the 5 Rings 3E

That doesn't even touch other stuff I have in PDF.

So bring it on, if you tell me it will be fun I'll try it.

Heck, I went into this Dead Mule game doubting I would like it. Thankfully I was very wrong.

So I am game for anything that looks to be fun.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
jaybird216
Lore Drake
Posts: 1229
Joined: Mon Jun 18, 2007 7:00 am
Location: The Troll Cave
Contact:

Post by jaybird216 »

I'd be happy to convert some Twilight:2000. However, I'd like to beg a bit of prep time. I'm a pretty recent inductee of the SIEGE engine, so I'm not 100% confident in my CK abilities yet (much less with a converted system).

Like Traveler, T:2000 is skill-based rather than level based. I think we could make it work, though, since it's a one-off and not a campaign. Basically make a roster of pre-gen characters with class-based bonuses/abilities like GFYG does. I think the rub would be figuring out vehicular combat. Even if the PC's don't start out with a combat vehicle, per se, it's the nature of a party to improvise. Who's to say "Frank Green" wouldn't eventually be waving a T-72 around as readily as his Colt Peacemaker?
As far as other games go, I'm open to whatever. Top Secret would be a LOT of fun, but I think the party's probably a little big for a sleuth team.

Are we eventually planning to switch this circus over to FGII?
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks

User avatar
Titania Lefey
Hlobane Orc
Posts: 193
Joined: Mon Aug 27, 2007 7:00 am
Location: Arizona

Post by Titania Lefey »

Maybe we should change the poll to who should CK next?

As for me Dming I would love to run you guys through my C&C home brew. Or... L5R!!!! I would not convert it to C&C though, and would be willing to spend copious amounts of time helping anyone with charccters or explaining rules. I love this game, and it has the Glory and Honor system that I've heard some of you talking about.

Just tell me whether you want more roleplay or more blood splatter if we play L5R. Its easy to go either way.

Ttiania

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

I am not sure a poll would work, since we plan on playing all of the games people offer to run (or at least most, no Bunnies and Burrows jaybird! )

What we need here is probably to order who can run what _when_. Remember, in most cases we just want to run one module or so for 4-5 weeks, then change it up

Also, in some cases, only the DM will have the rules. The preferred solution would be for the DM to SIEGE it for us. In the event that won't work, the DM will have to act as the rule book, as it is unlikely all players will buy a copy of every set of rules we play here.

To keep it moving quickly, the DM will have to just eyeball the situation, and make a call of what he thinks the rules mean
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

Post Reply