C&C Oriental Adventures article

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Lucifer_Draconus
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C&C Oriental Adventures article

Post by Lucifer_Draconus »

Are there any plans for a future article for a C&C based OA setting & rules (clases ,weapons n' magic) ? I'd like to see one.

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daddystabz
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Post by daddystabz »

That would be quite interesting indeed. Based on how easy it is to translate any D&D product over into C&C, I could easily convert the 2nd. edition D&D Oriental Adventures book over. Have you checked out The Legend of the Five Rings 3rd. edition game yet? I have had a lot of fun in it.
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Post by johns »

I would enjoy an article that looks at ways to best use the existing C&C material for oriental adventures, with maybe a few small rules tweaks.

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Post by slimykuotoan »

Same here
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Relaxo
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Post by Relaxo »

Let's start writing it!

Whos got the 1 ed OE?
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daddystabz
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Post by daddystabz »

Relaxo wrote:
Let's start writing it!

Whos got the 1 ed OE?



I do....but I think it was second edition AD&D.
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Post by johns »

I have the 1E OA. Great book and super-easy to adapt to C&C on the fly. I'm not so much interested in conversions of OA, though. I'm thinking more - what must you have for an oriental game that does not exist in C&C. For example, do you need a samurai class if you already have the fighter, the knight and the paladin? Can you do a ninja by multi-classing rogue and monk or assassin and monk? Things of that nature.

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Post by Treebore »

The way I would do it?

Create classes using the True 20 system to decide class powers, etc...
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Post by daddystabz »

The True 20 method is very much the same as Mutants & Masterminds 2e rules, isn't it? How do you like True 20 Revised?
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Post by Treebore »

daddystabz wrote:
The True 20 method is very much the same as Mutants & Mastermids 2e rules, isn't it? How do you like True 20 Revised?

Yep, it is. I like True20 a lot. Too complicated to use for my fantasy, much like M&M is complicated, but some darn good ideas and I think it would totally rock for building classes for any genre and then use the C&C SIEGE engine to run it.

Plus I would say all Mutants and Masterminds is, is True 20 built specifically for the Supers genre.
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daddystabz
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Post by daddystabz »

I thought that was the case. I am learnimg the Feng Shui rules right now and love it! I am thinking of using it from now on for L5R.
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Post by Keolander »

Ive been wanting to get back into Oriental Adventures myself lately. I managed to snag a bundle of d20 Rokugan books on YeBay! for under 1/2 the cover cost. Definitely looking to do a conversion to Castles & Crusades myself. As for the question about the Knight and Paladin as presented, they don't really fit the Samaurai caste in my opinion. The Fighter is certainly not indicative of the Samaurai, nor is the Thief or Assassin like the Ninja or Yakuza. The Barbarrian is more like the Norse Berserker than a Mongol tribesman or jungle barbarrian. About the only class from the base book that fits in a C&C Oriental Adventures campaign would be the Monk.

The nice thing about Rokugan is that it gives you a base setting to deal with (though its basically Japan), but supplemented with 1st Ed. Oriental Adventures, I think it could work. My biggest gripe about Oriental Advenrtures 3.0 was the fact that it used gold as the standard instead of the more realistic monetary system from 1st Edition.
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Post by Turanil »

I would like to see an Oriental Adventures thing that focuses more on China than Japan. I have a lot of Wuxia/HongKong movies (like Chinese Ghost Stories, my favorite), and I would see a rather new set of classes for that type of setting. My ideas would be:

-- Sword-saint / Kensai (new weaponmaster class derived from 1eOA)

-- Imperial Guard / Samurai (C&C fighter + Osric samurai)

-- Monk / Yamabushi (Osric old-school monks)

-- Mandarin / -na- (CnC wizard with less spells, but bard legend lore ability, decipher script, etc.)

-- Censor / ??? (CnC coroner* + tracking and better combat)

-- Ghost-hunter / ??? (CnC cleric)

-- Sorcerer / Mahotsukai (CnC necromancer*)

-- Mystic / Shukenja (new class derived from 1e OA)

-- Shaman / Kenza (CnC druid)

-- Thief / Touzoku (CnC rogue)

-- Assassin / Ninja (CnC assassin + Osric ninja)

-- Barbarian / -na- (Osric barbarian + horsemanship and archery)

-- Sellsword / Ronin (CnC fighter that lose the class feature but gains 2-3 skills like survival, pick-pockets and climb)

Proficiency slots and martial arts from Osric Unearthed

(*: come from amateur classes posted here or at DF)
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Re: C&C Oriental Adventures article

Post by Zudrak »

Iam_Who_Iam wrote:
Are there any plans for a future article for a C&C based OA setting & rules (clases ,weapons n' magic) ? I'd like to see one.

Iam Who Iam

Back in 2005, there was talk that Gary Gygax was going to try to get Francois Marcela Froideval's original Oriental Adventures rules published for C&C. Gary said that much of FMF's work was omitted in favor of Zeb Cook's in that 1E tome. I have not heard much since, but it is certainly something I would want to purchase upon its release.
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