C&C Oriental Adventures article
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Lucifer_Draconus
- Hlobane Orc
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C&C Oriental Adventures article
Are there any plans for a future article for a C&C based OA setting & rules (clases ,weapons n' magic) ? I'd like to see one.
Iam Who Iam
Iam Who Iam
- daddystabz
- Red Cap
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That would be quite interesting indeed. Based on how easy it is to translate any D&D product over into C&C, I could easily convert the 2nd. edition D&D Oriental Adventures book over. Have you checked out The Legend of the Five Rings 3rd. edition game yet? I have had a lot of fun in it.
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- slimykuotoan
- Greater Lore Drake
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Let's start writing it!
Whos got the 1 ed OE?
Whos got the 1 ed OE?
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
- daddystabz
- Red Cap
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I have the 1E OA. Great book and super-easy to adapt to C&C on the fly. I'm not so much interested in conversions of OA, though. I'm thinking more - what must you have for an oriental game that does not exist in C&C. For example, do you need a samurai class if you already have the fighter, the knight and the paladin? Can you do a ninja by multi-classing rogue and monk or assassin and monk? Things of that nature.
The way I would do it?
Create classes using the True 20 system to decide class powers, etc...
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The Ruby Lord, Earl of the Society
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Create classes using the True 20 system to decide class powers, etc...
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- daddystabz
- Red Cap
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daddystabz wrote:
The True 20 method is very much the same as Mutants & Mastermids 2e rules, isn't it? How do you like True 20 Revised?
Yep, it is. I like True20 a lot. Too complicated to use for my fantasy, much like M&M is complicated, but some darn good ideas and I think it would totally rock for building classes for any genre and then use the C&C SIEGE engine to run it.
Plus I would say all Mutants and Masterminds is, is True 20 built specifically for the Supers genre.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- daddystabz
- Red Cap
- Posts: 307
- Joined: Tue Jul 03, 2007 7:00 am
Ive been wanting to get back into Oriental Adventures myself lately. I managed to snag a bundle of d20 Rokugan books on YeBay! for under 1/2 the cover cost. Definitely looking to do a conversion to Castles & Crusades myself. As for the question about the Knight and Paladin as presented, they don't really fit the Samaurai caste in my opinion. The Fighter is certainly not indicative of the Samaurai, nor is the Thief or Assassin like the Ninja or Yakuza. The Barbarrian is more like the Norse Berserker than a Mongol tribesman or jungle barbarrian. About the only class from the base book that fits in a C&C Oriental Adventures campaign would be the Monk.
The nice thing about Rokugan is that it gives you a base setting to deal with (though its basically Japan), but supplemented with 1st Ed. Oriental Adventures, I think it could work. My biggest gripe about Oriental Advenrtures 3.0 was the fact that it used gold as the standard instead of the more realistic monetary system from 1st Edition.
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Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
The nice thing about Rokugan is that it gives you a base setting to deal with (though its basically Japan), but supplemented with 1st Ed. Oriental Adventures, I think it could work. My biggest gripe about Oriental Advenrtures 3.0 was the fact that it used gold as the standard instead of the more realistic monetary system from 1st Edition.
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Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
"Democracy, too, is a religion. It is the worship of jackals by jackasses." - H.L. Mencken
Μολὼν λάβε
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I would like to see an Oriental Adventures thing that focuses more on China than Japan. I have a lot of Wuxia/HongKong movies (like Chinese Ghost Stories, my favorite), and I would see a rather new set of classes for that type of setting. My ideas would be:
-- Sword-saint / Kensai (new weaponmaster class derived from 1eOA)
-- Imperial Guard / Samurai (C&C fighter + Osric samurai)
-- Monk / Yamabushi (Osric old-school monks)
-- Mandarin / -na- (CnC wizard with less spells, but bard legend lore ability, decipher script, etc.)
-- Censor / ??? (CnC coroner* + tracking and better combat)
-- Ghost-hunter / ??? (CnC cleric)
-- Sorcerer / Mahotsukai (CnC necromancer*)
-- Mystic / Shukenja (new class derived from 1e OA)
-- Shaman / Kenza (CnC druid)
-- Thief / Touzoku (CnC rogue)
-- Assassin / Ninja (CnC assassin + Osric ninja)
-- Barbarian / -na- (Osric barbarian + horsemanship and archery)
-- Sellsword / Ronin (CnC fighter that lose the class feature but gains 2-3 skills like survival, pick-pockets and climb)
Proficiency slots and martial arts from Osric Unearthed
(*: come from amateur classes posted here or at DF)
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-- Sword-saint / Kensai (new weaponmaster class derived from 1eOA)
-- Imperial Guard / Samurai (C&C fighter + Osric samurai)
-- Monk / Yamabushi (Osric old-school monks)
-- Mandarin / -na- (CnC wizard with less spells, but bard legend lore ability, decipher script, etc.)
-- Censor / ??? (CnC coroner* + tracking and better combat)
-- Ghost-hunter / ??? (CnC cleric)
-- Sorcerer / Mahotsukai (CnC necromancer*)
-- Mystic / Shukenja (new class derived from 1e OA)
-- Shaman / Kenza (CnC druid)
-- Thief / Touzoku (CnC rogue)
-- Assassin / Ninja (CnC assassin + Osric ninja)
-- Barbarian / -na- (Osric barbarian + horsemanship and archery)
-- Sellsword / Ronin (CnC fighter that lose the class feature but gains 2-3 skills like survival, pick-pockets and climb)
Proficiency slots and martial arts from Osric Unearthed
(*: come from amateur classes posted here or at DF)
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Homebrews Wiki a list of campaign settings on the web.
Re: C&C Oriental Adventures article
Iam_Who_Iam wrote:
Are there any plans for a future article for a C&C based OA setting & rules (clases ,weapons n' magic) ? I'd like to see one.
Iam Who Iam
Back in 2005, there was talk that Gary Gygax was going to try to get Francois Marcela Froideval's original Oriental Adventures rules published for C&C. Gary said that much of FMF's work was omitted in favor of Zeb Cook's in that 1E tome. I have not heard much since, but it is certainly something I would want to purchase upon its release.
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"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax