Point-buy for C&C
Point-buy for C&C
This has been asked before, no doubt, but have any ability point-buy systems been posted for C&C?
I looked at the one used by D&D, but it isn't really applicable because the bonuses are spread differently.
I looked at the one used by D&D, but it isn't really applicable because the bonuses are spread differently.
- Omote
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Hmm, never thought about doing point-buy for C&C. nearly every v3.5 game I played it was point-buy. I never did point buy in the old days of D&D, and with C&C I guess I never wanted to revert back.
However, you're right. The bonus spread is different, which makes the idea of point worth thinking about. I shall. Thanks.
-O
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However, you're right. The bonus spread is different, which makes the idea of point worth thinking about. I shall. Thanks.
-O
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>> Omote's Advanced C&C stuff <<
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There are the traditional kind:
X attribute value = Y points; you have Z points total.
For example (and not tested):
Characters get 65 points.
Any attribute rated at 3 = +5 points
An attribute of 4 - 5 = +3 points
8 - 9 = +1 point
10 - 12 = 5
13 - 14 = 10
15 - 16 = 15
17 - 18 = 20
Then, there are things like:
You get X number of bonuses to spread; every negative gives an additional bonus.
For example:
Spread 2 points. If you have three attributes at -1, you have +5 to use, instead.
Then, there are priority systems. I had one, modeled after FASA, but have misplaced it.
Oh, and, there are even things like:
X re-rolls or bonus dice, but that's not really a point-buy, per se.
And, then, there's ChampiGURPS, and the fabled C&C Class Deconstruction (and, its sister the Racial Deconstruction - haha none of you have seen that!) which is very much a "point-buy"-esque thing.
And, of course, there are others.
So, really, it depends.... maybe?
X attribute value = Y points; you have Z points total.
For example (and not tested):
Characters get 65 points.
Any attribute rated at 3 = +5 points
An attribute of 4 - 5 = +3 points
8 - 9 = +1 point
10 - 12 = 5
13 - 14 = 10
15 - 16 = 15
17 - 18 = 20
Then, there are things like:
You get X number of bonuses to spread; every negative gives an additional bonus.
For example:
Spread 2 points. If you have three attributes at -1, you have +5 to use, instead.
Then, there are priority systems. I had one, modeled after FASA, but have misplaced it.
Oh, and, there are even things like:
X re-rolls or bonus dice, but that's not really a point-buy, per se.
And, then, there's ChampiGURPS, and the fabled C&C Class Deconstruction (and, its sister the Racial Deconstruction - haha none of you have seen that!) which is very much a "point-buy"-esque thing.
And, of course, there are others.
So, really, it depends.... maybe?
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IanTheMoxious
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Beyondthebreach
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Well, you could chuck all the heavy calculations and simply assign 80 points to distribute as the players sees fit - each point is on a one-for-one basis. I like RPGs are about heroic, above-average individuals. If you gave every ability a 13 and multiplied it by 6 you would get 78 points. To this, I just rounded it out to an even 80 points.
So, a character could have slightly above average in all abilities or increase to the 16-18 range in two or three and take a small hit in the others . . .
Easy breezy for character creation, gives the player some nice options for creating a character. I always found that when all is said and done, a 18 and a few 15's, 16's or 17's do a lot more to increase player enjoyment than they do harm a campaign by unbalancing it. Besides, the DM can always increase the "threat" level the characters face - but you only have one character to play - might as well think they are all badass!
So, a character could have slightly above average in all abilities or increase to the 16-18 range in two or three and take a small hit in the others . . .
Easy breezy for character creation, gives the player some nice options for creating a character. I always found that when all is said and done, a 18 and a few 15's, 16's or 17's do a lot more to increase player enjoyment than they do harm a campaign by unbalancing it. Besides, the DM can always increase the "threat" level the characters face - but you only have one character to play - might as well think they are all badass!
6 point buy.
Each +1 attribute modifier costs 1 point.
So for 6 points, you could have +3, +2, +1. Or you could have +3 +2 +2 and -1; etc.
Of the stats where more than one number gives the same modifier, 3 will be higher, and 3 will be lower. Or 2 high, 2 medium, 2 low (player's choice)
Example Character created by this method
Str 17 +2
Dex 18 +3
Con 13 +1
Int 16 +2
Wis 8 -1
Cha 8 -1
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Each +1 attribute modifier costs 1 point.
So for 6 points, you could have +3, +2, +1. Or you could have +3 +2 +2 and -1; etc.
Of the stats where more than one number gives the same modifier, 3 will be higher, and 3 will be lower. Or 2 high, 2 medium, 2 low (player's choice)
Example Character created by this method
Str 17 +2
Dex 18 +3
Con 13 +1
Int 16 +2
Wis 8 -1
Cha 8 -1
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- gideon_thorne
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Re: Point-buy for C&C
Depending on desired capability for the group roll either 1d6, 2d6 or 3d6. The total is the max + one can have on the ability mod. This way, all the characters start on the same basis, but the numbers can vary widely. One can do a + to - exchange on a one to one basis, but no mod can rise above +3.
The bonus becomes the determining factor of the ability score instead. So one can fill in whatever ability score is closest to the bonus.
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The bonus becomes the determining factor of the ability score instead. So one can fill in whatever ability score is closest to the bonus.
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Alcahaelas
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Can't say I'm a proponent of this. I have a very modified system for when my players roll their stats, in that I allow them to roll a d4 and add points to attributes (not exceeding 18 in any particular ability--racial modifiers are applied afterwards). But to reduce some stats to bolster others, I don't like that. But that's just me, if a system works for your campaign and the players enjoy it, then that's mostly all that matters.
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gideon_thorne wrote:
There are lots of explanations that a clever CK can use to bullshit any roll.
It doesn't work exactly perfect
But if I use this table,
Score Cost
9 0
10 1
11 2
12 3
13 5
14 7
15 9
16 12
17 15
18 19
An array of 15,14,13,12,10,8 still costs 25 points.
For a grittier feel,
Score Cost
8 0
9 1
10 2
11 3
12 4
13 6
14 8
15 10
16 13
17 16
18 20
In this case, an array of 15,14,13,12,10,8 costs 30 points.
Although, if I want gritty, I might not allow 18s to be purchased, and instead cap it at 17.
But if I use this table,
Score Cost
9 0
10 1
11 2
12 3
13 5
14 7
15 9
16 12
17 15
18 19
An array of 15,14,13,12,10,8 still costs 25 points.
For a grittier feel,
Score Cost
8 0
9 1
10 2
11 3
12 4
13 6
14 8
15 10
16 13
17 16
18 20
In this case, an array of 15,14,13,12,10,8 costs 30 points.
Although, if I want gritty, I might not allow 18s to be purchased, and instead cap it at 17.
wolfpunk wrote:
It doesn't work exactly perfect
But if I use this table,
Score Cost
9 0
10 1
11 2
12 3
13 5
14 7
15 9
16 12
17 15
18 19
An array of 15,14,13,12,10,8 still costs 25 points.
For a grittier feel,
Score Cost
8 0
9 1
10 2
11 3
12 4
13 6
14 8
15 10
16 13
17 16
18 20
In this case, an array of 15,14,13,12,10,8 costs 30 points.
Although, if I want gritty, I might not allow 18s to be purchased, and instead cap it at 17.
And wolfpunk comes out of the lurking shadows!!
Hi wolfpunk!
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Sounds obvious to me! -Gm Michael
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Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Thanks. I have to admit I was surprised that I had never registered to post here. I have been following cnc since it came out. My wife has recently come to realize that she loves the simplicity of the rules as compared to other systems. She can make a character in ten minutes and is ready to play. That works for me.
- csperkins1970
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Re: Point-buy for C&C
Hairfoot wrote:
This has been asked before, no doubt, but have any ability point-buy systems been posted for C&C?
I just retracted my Pt. Buy system because I realize it's exactly like wolfpunk's.
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