GameOgre wrote:
I dont have to trust you. I bought the sneak peek of the game and have read it cover to cover.IMHO 4E is indeed coming back from the over detailed strange complicated mess it has been.
Really? What parts of it are more like classic AD&D? Is it the loss of death attacks? Is it the ridiculous number of hit points? Is it the per day, per encounter, uses of special abilities? Is it that there are no gnomes as standard races but there are eladrins? Is it that every class can heal themselves a number of times per day? Is it the new swordmage and the warlord classes? Or is it how every class has to be put into some kind of defined battlefield role (striker, leader, etc)?
Seriously- how is all that like classic AD&D? This is World-of-Everquesting-Camelot, the tabletop edition. If you like that style of game, fine, but i don't see how you can say it's going back to AD&D roots. Please explain.
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Notice the differance? Im not telling you how to think and feel and acting like MY opinions trump yours.
Ah, but you did. You said
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Frankly hearing people bad mouth a game still months from being released is nuts.
I never said you're not entitled to your opinion. You were the one who admonished everyone who doesn't like the preview.
If you like it, that's fine. But i have every right to say i don't like the previews, just as you have the right to say you do like it. Neither of us is more nuts than the other for our view.
-Fizz