Modules o' Plenty

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slimykuotoan
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Modules o' Plenty

Post by slimykuotoan »

For those youngins out there: 'Adventures' o' Plenty.

I was just sitting on my floor, with a multitude of 1st edition D&D, 3rd edition DCCs, and C&C adventures spread out on the carpet...when it came to me: just how lucky I am to be playing C&C.

Yesims, this system handles 'everything' without difficulty.

So happy was I in this fact, that I periodically relayed this revelation to my wife.

Ah, what a great evening: me, my modules, my intermittent exclamations of happiness, and my wife's repeated "Yes dear."s.

Life tis good.

I just have to find the time to CK all of these...
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Post by Maliki »

Sometimes I think it I have too many choices. Most of my players are new so they have not played the "classics", plus with all the C&C mods, and quite a few good 3E modules as well. Sometimes I have a hard time choosing what to include in a campaign.
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Post by CharlieRock »

Maliki wrote:
Sometimes I think it I have too many choices. Most of my players are new so they have not played the "classics", plus with all the C&C mods, and quite a few good 3E modules as well. Sometimes I have a hard time choosing what to include in a campaign.

I know what you mean, besides myself there is only one other player who gamed back when. This year we did White Plume Mountain, Tomb of Horror, and Castle Amber. All of which were new experiences for everyone else in the team.
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Post by Telhawk »

I sure can relate to this: Jungger has been CKing me and our other brother through "Temple of Elemental Evil" for the past several months (no, we're not dumb or slow - it's just we're only able to get together on a too infrequent basis) and the conversion issues have been almost nonexistent. About the only notable difference between D&D 1.0 and what we're doing now is the AC adjustment - and if you can't handle that sort of thing on the fly, then you need real thick glasses.

It's yet another testament to how the Troll Lords have managed to capture functionality, wonder and just plain fun with the KISS principle in mind. As Mr. Gygax himself said, D&D 1.0 - 2.0 may be as defunct as Latin, but C&C has allowed us to bring all that first-rate stuff to a wonderful second life.

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Re: Modules o' Plenty

Post by Zudrak »

slimykuotoan wrote:
For those youngins out there: 'Adventures' o' Plenty.

I was just sitting on my floor, with a multitude of 1st edition D&D, 3rd edition DCCs, and C&C adventures spread out on the carpet...when it came to me: just how lucky I am to be playing C&C.

Yesims, this system handles 'everything' without difficulty.

So happy was I in this fact, that I periodically relayed this revelation to my wife.

Ah, what a great evening: me, my modules, my intermittent exclamations of happiness, and my wife's repeated "Yes dear."s.

Life tis good.

I just have to find the time to CK all of these...

Agreed! I received my final package of TLG goodies last night from the Christmas sale and added many a mod to my gaming library. With my 1e AD&D, BECMI D&D, and 3e D&D/d20 modules, C&C allows me to run many campaign paths. I, too, need to find the time to CK them.
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Post by serleran »

I cannot relate. I don't use modules, but I own a lot of them, and from many game systems. However, when I look at my gaming shelf, I smile, and think - wow, I could mix all those together, if I wanted, and have a huge pile of nastiness.

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Post by Treebore »

I keep telling myself I need to quit buying modules. Even with the vast majority of my Dungeon and Dragon collection being burnt up 4 or 5 years ago, I still have way more adventures than I will ever get to run or play in.

I've just come to accept the fact that I just...

can't...

stop.

Too much good stuff out there. Especially now that Paizo has "taken their gloves off" since their terminated partnership with WOTC. Some of the best adventures written, ever, in their Gamemastery and Pathfinder.

If I am ever going to be able to quit it will be with 4E, but I doubt it will happen.
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Post by sieg »

Yep, I know what you mean. Even modules that I don't necessarily like in and of themselves usually have a few gems that are worth stealing. Hell, I found some salvage use for bits of Terrible Trouble at Tragedor!
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Zudrak
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Post by Zudrak »

Treebore wrote:
I keep telling myself I need to quit buying modules. Even with the vast majority of my Dungeon and Dragon collection being burnt up 4 or 5 years ago, I still have way more adventures than I will ever get to run or play in.

I've just come to accept the fact that I just...

can't...

stop.

Too much good stuff out there. Especially now that Paizo has "taken their gloves off" since their terminated partnership with WOTC. Some of the best adventures written, ever, in their Gamemastery and Pathfinder.

If I am ever going to be able to quit it will be with 4E, but I doubt it will happen.

I think the question we want answered is, do you have more modules than posts?
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AD&D, Amish Dungeons & Dragons.

"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"

"I shun him."

-----

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

-- E. Gary Gygax
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax

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Titania Lefey
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Post by Titania Lefey »

Zudrak wrote:
I think the question we want answered is, do you have more modules than posts?

Nope. My modules and adventures number in the hundreds.

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Titania Lefey
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Post by Titania Lefey »

Dang it! My daughter signed in on my comp! This is 4 posts that won't count!

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Re: Modules o' Plenty

Post by Rigon »

slimykuotoan wrote:
Yesims, this system handles 'everything' without difficulty.

I just have to find the time to CK all of these...

Well Slimey, you sure know how to use understatement.
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Post by Brutorz Bill »

You guys are absolutely correct. While I no longer have all of my Dragons and such, I did hang on to all of my modules from basic D&D to present.

Good Stuff!

B.

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Post by seskis281 »

I'll add that in the middle of my current campaign, my party took a distinct interest in the seas and I needed to veer my next adventure from Ascalon - thought for a second, went to my shelf and yanked X1: Isle of Dread and my party just made contact with the village and the Elk Clan Matriarch as we halted play.

I had not intended this, but damn it's made things cool to return to this classic!
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Zudrak
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Post by Zudrak »

seskis281 wrote:
I'll add that in the middle of my current campaign, my party took a distinct interest in the seas and I needed to veer my next adventure from Ascalon - thought for a second, went to my shelf and yanked X1: Isle of Dread and my party just made contact with the village and the Elk Clan Matriarch as we halted play.

I had not intended this, but damn it's made things cool to return to this classic!

X1 is a blast. I hope to play that once again as I have not made use of it since 1980-something. I still go back and read it along with other classic mods from time to time. I am debating myself whether I would use the recent (last year?) Dragon/Dungeon magazine articles on the Isle of Dread to complement the original mod.
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AD&D, Amish Dungeons & Dragons.

"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"

"I shun him."

-----

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

-- E. Gary Gygax
Psalm 73:26

"Knowledge, logic, reason, and common sense serve better than a dozen rule books."

"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax

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