Traveller wrote:
Honestly, thinking is where you're having a problem. That's not intended as an insult, but a simple statement. One of d20's biggest problems is that it basically removes the human from the equation, resulting in a "roll the dice, move the mice, and take the other guy's man" mentality. d20's other big problem is its reliance on a rule for situations that under older and better rule sets could be handled with simple role play.
But, you've found Castles & Crusades, and you have an opportunity to rediscover what d20 has stolen from you: the ability to truly role play. Castles & Crusades is much more enjoyable to referee than d20, because it has less prep time involved, and simply has fewer rules to monkey with. Don't beat yourself up too much, as I'm sure many of the d20 players that are on this forum ran into the same issues you did before they recalled that the game doesn't need rules to replace role play.
I agree with both Traveller here and Fiff above. I am finding the biggest challenge as CK is removing the leaven of d20 from my C&C loaf, if I may use a baking/biblical analogy to make my point. The fact that I took a 10-year hiatus from gaming is hurting my experience, as I was playing 1e AD&D in 1990 when I stopped and started up with 3e in 2000. I keep reading and re-reading the 1e books to re-capture the spirit of the gaming experience that OD&D, BD&D, OAD&D, and C&C want to exude.
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AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
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"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax