spak_man wrote:
The Land of Men with Tails: an adventure from an old dungeon magazine that I have always wanted to run, but never managed to fit it into a campaign, Id be running this using my Bastard Hybrid of C&C with 2nd edition AD&D (which jarred will be familiar with) its mostly C&C but I crammed a few things I liked from 2nd in there. The adventure starts off in Port Thunder, the only 'civilized' outpost on The Dark Continent, a jungle land far across the ocean from the known world. So lots of Zombie Monkeys, Zombie Head Hunters, Zombie Pigmies, Zombie Snakes, and Zombie Malaria
Zombie Run: Ok, the last game actually has very little (i.e. nothing) to do with zombies, but this one certainly does! This one would be run using the Savage Worlds system and involves a cross country road trip across Post Zombie Apocalypse America
Savage Fallout: A Post Nuclear adventure for the whole family, ok maybe not. Using the Savage worlds system a group of brave villagers must head out into the ruined city known only as "The Boneyard" to find the cure for a disease that threatens to wipe out their tribe.
Pirates!!: Ok I admit it, this one I haven't put much thought into, but come on, PIRATES! pirates are cool.. but wait! ZOMBIE PIRATES are even cooler!
Ok I'll admit it, I'm really digging the SW system and would like to try running it, but if you guys really want to run one of these games using a SIEGE-ed up system I can
((and on the off chance you want to try The Land of Men with Tails using SW im down for that too))
Let's see, zombie pygmies, zombie apocalypse, Boneyard apocalypse (now with Extra Zombie), or Zombie Pirates. Hmmm. That is a wide gamut...you know what, I think I am going to go with zombie on this one.
As to Zombie Pirates, I think there is actually a famous D20 module called the Freeport Trilogy which is highly rated. You could look at that. I thing the Savage Tides Adventure path for D20 might have had that kind of thing too. You might be able to steal some bits from those.
A return to post apocalypse is always fun, but I think I would rather be a mutated flying lizard (whose companions are a bear, a tiger, and an accident prone tree) than a frightened village teenager
The Land of Men with Tails is African D&D I think, so that would be a switch. As I mentioned to you before, an alternative to the wide genre changes we have been following so far on Thursdays is to look at some of the different flavours of fantasy worlds TSR and others have offered over the years (Al Qaddim, Dark Sun, Planescape) as well as things like Talislanta and so on. I of course own most of these but, as usual, have never played in any of them. Sigh
So Zombie Pirates might be good, post apocalypse if I can be a mutated bad ass rather than a Fallout cannibal victim, or the wilds of African D&D
As for game system, you should run it under whatever system you think is best. I emphasise the SIEGE-ing up of everything in these things because it makes it all so simple. Not only do we all "have the rules" so to speak, but it does not fall prey to the "builds" problem that other systems can, especially for short games
(by builds problem- I mean the tendency of many systems to produce far more potent characters for those who own/have full knowledge of the rules than newcomers who don't know how to min/max properly. This has already happened a bit in a couple of the games we have run)
But I certainly agree that some games just need a different system. A perfect example of that was Josh's Warhammer game. You would not have the same gritty feel if you didn't use Warhammer's deadlier combats, weaker spellcasting, and fewer magic items kind of approach
So it is for the DM to pick the system he feels is best. But where feasible, SIEGEing it up is a wonderful default option
spak_man wrote:
PS Oh yeah, Kurt, could you take Small town, Small troubles off the Possible upcoming games list. It seemed like a cool idea at the time, but never managed to come together when I tired to turn the Ideas into an actual adventure, and plus, there would have been almost no combat in it BOO!!
Thanks
I don't know if I can do that, Spak Man. After all, I already made up a poster and everything for that game
_________________Aramis wrote:
Oooh. Sounds interesting. I picture something like this:
"Kids, you tried your best, and you failed miserably. The lesson is: never try"
Homer Simpson
