naturaltwenty wrote:
Sorry to barge in - is there any room in the TNI (Thursday Night Irregulars) for another player?
- see my background here - http://www.naturaltwenty.com/?page_id=2
I can run just about anything although my faves are:
-C&C
-Shadowrun 3rd
-Earthdawn 2nd
-Savage Worlds
-HARP (using Midkemia as my gaming world)
-Fantasy HERO
-HarnMaster
-Warhammer FPP 2nd
-GURPS 4 (usually fantasy but also like Transhuman Space)
-Mekton Zeta
Heck the list goes on and on
Weeknight gaming is the best for me these days so the Thursday night time slot looks great.
Later
Howdy, Natural Twenty.
The Thursday Night Irregulars are always open to new players giving it a try. That's why we set it up. Glad to have you
We are presently in the middle of an introduction to Warhammer 2nd ed. Searching for something called the Doomstones! Not sure if you (and Kayolan, the DM) want to step in mid adventure. It is an interesting system (and quite different to me, having come from D&D) and Kayolan is doing an excellent job.
After that, we will finish up a game we had to leave mid stream (called Gear Krieg, like a pulp adventures meets WWII). It is an interesting, espionage oriented game that my fellow players and I keep wrecking by going all Rambo on the poor DM. Good fun
So, those will probably take 4-6 weeks total from today. Most new games last 6-ish weeks, or whatever it takes to run a store bought module or equivalent.
After that, we might have Aramis DM whatever cockamamie game he dreams up (Booo ! ) or have Rhiannon lead us in a revisit to the mysterious orient of Legend of the Five Rings (Yay! ).
If you wanted to DM, I am sure others would be interested in some of the stuff you have listed. I am quite interested in Midkemia.
As for HARP etc. one thing we focus on in TNI is flavour changes rather than rule changes. This is primarily because often, no one but the DM owns the rules. So, in those situations the DM has 2 choices:
a) SIEGE everything from the new game to make it like C&C which is so easy it can be played without rules, essentially. However, this does require some prep work by the DM. This is generally the method I have followed (to mixed success )
or b) play by the original rules, but the DM has to act as the rulebook for all players, explaining what powers do, and how to build a character etc. This latter method requires less prep for the DM, but it can bog the game down in explanations, and in "build" intensive games this can lead to a pretty wide disparity between the characters power-wise. But given that each game is only short term, it is not too much of an issue
Of late, we have had a pretty full group for TNI, but membership does tend to wax and wane over the years (this is our 2nd year). May our large group continue!
Oh, BTW- we use the development version of Maptool for our game table. It is excellent. And we use Skype for voice/OOC communication, with more mixed results
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"Kids, you tried your best, and you failed miserably. The lesson is: never try"
Homer Simpson