Quirks/Traits

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Buttmonkey
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Quirks/Traits

Post by Buttmonkey »

I am interested in incorporating quirks/traits for C&C like LA has for its characters. I'm wondering if anyone has a house document they use for this that they would be willing to share or, alternatively, if anyone can identify a commercially available source of quirks that would translate easily to C&C. I liked the LA lists, but they looked like they would not translate perfectly.

My thought would be to allow players to decide whether they wanted quirks. If so, they'd get one roll on the good quirks list and one roll on the bad quirks list. Sounds fun to me, anyway, and I'm pretty sure I've read other people doing the same thing here.
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NulSyn
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Post by NulSyn »

I recommend the Hackmaster quirks?traits?/flaws. There's a lot of them, its half the fun of a HM character, and it should translate easily. They are all in the hmPHB, with GM descriptions in the hmGMG.(You really would only need the hmPHB though)

Radagan
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Post by Radagan »

I agree, Hackmaster has a fun quirk/perk and character background section in it's PHB, but it does tend to create more humorous characters. It's first edition with attitude!

I still use Hackmaster for added spells though, and the Hackmaster Spellslinger's guide is fantastic for wizard classes. I've never seen a more detailed treatment of specialization. I couple that with the Complete Wizard Spell books from AD&D.

If you want a more balanced and serious treatment for quirks, I'd give GURPS 3rd or 4th edition a go. It is a complete skill based system with advantages, disadvantages, quirks, and skills. You could easily just take the quirks part, and all you need is the first book.

Cheers,

-R.

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Tadhg
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Re: Quirks/Traits

Post by Tadhg »

Buttmonkey wrote:
I am interested in incorporating quirks/traits for C&C like LA has for its characters. I'm wondering if anyone has a house document they use for this that they would be willing to share or, alternatively, if anyone can identify a commercially available source of quirks that would translate easily to C&C. I liked the LA lists, but they looked like they would not translate perfectly.

My thought would be to allow players to decide whether they wanted quirks. If so, they'd get one roll on the good quirks list and one roll on the bad quirks list. Sounds fun to me, anyway, and I'm pretty sure I've read other people doing the same thing here.

I like them too, and had thought about using them. I would very likely pare down the list though, and agree that I would ask my players first.

In my first LA online game, I was a "clumsy" elf. The story was that he had an injury to his leg/foot from an orc axe or some such.
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Count Rhuveinus - Lejendary Keeper of Castle Franqueforte

"Enjoy a 'world' where the fantastic is fact and magic really works!" ~ Gary Gygax

"By the pricking of my thumbs, Something wicked this way comes:" - Macbeth

CharlieRock
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Post by CharlieRock »

We use them ,but mostly in the way quirks are presented via GURPS. And really they are only used as guidelines for role-playing/bonus XP.
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