jamesmishler wrote:
Okay, here's the way it is going to work...
After looking over all the posts for and against, and after perusing Casey's discussion here:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
I have decided that I will *not* be doing a Player's Guide to the Wilderlands at this time.
First, as to classes, in products I will use only the Core C&C classes; when an NPC is specially themed in some way (i.e., a "necromancer" or "witch," etc.) they will get special abilities toward that kind of "theme."
As Casey mentions, this keeps it simple for people who are new to the game, and also makes sure that judges do not have to own a couple different supplements just to use one WoHA book. Each WoHA book should be useable straight from the PHB and M&T.
That said, as to classes, I will include new and variant classes in the Journal from time to time. These will always be optional, of course, and used at the discretion of the judge in her campaign.
I will keep a regularly-updated FREE PDF on the AGP website that includes the basic details of each new Special Ability, and probably include the most prominent ones regularly in AGJ.
Second, as to an introduction to the races of the WoHA... well, that will be the Big Wilderlands Article in Journal #2. A paragraph dedicated to each of the Major Races... maybe just in the Northern Wilderlands Proper, with the Southern Races in #3. Depends on space. Each race gets its own major write-up in the Player's Guide where the race originates or is most prominent.
This won't satisfy everyone, but it is the simplest, quickest, and easiest way for people to be able to use the Wilderlands of High Adventure.
I need to make a sign and post it on my wall: "Keep It Simple, Stupid!" It can go next to the one that says "Success is the Best Revenge"...