Game in Honor of Gary- C&C Rules Keep on the Bordlands
Game in Honor of Gary- C&C Rules Keep on the Bordlands
I am consideriong running a One shot C&C game - Keep on the Borderlands - those intersted should post here- People in our wednesday group have preferences ---
Martin
Martin
- slimykuotoan
- Greater Lore Drake
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- LordSeurek
- Greater Lore Drake
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I'm in Marty, looking forward to it.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
I'm in.... I assume it's tomorrows game time?
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
yup, 8 est.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
oh- Have a couple chaactes eady in the wings as we wiull be playing iun the time honoeed tadition of - "Let the dice fall whee they may"
The wold Setting is ofcoase going to be Greyhawk
Character creation should be simple I offer the following as a potential for your use
Arrange stats as desired - Spending 42 points off the following system
8- 0 points
9= 1
10= 2
11= 3
12= 4
13= 5
14= 6
15= 8
16= 10
17= 13
18= 16
Ability Modifies for race are added after all points have been purchased
Or you may choose to us the following dice system
Note that Caviliers get 9 dice for thier Charisma
and for that matter any class Prime should get 9 dice.
IGnore Comlines (ie COM )
Here is a change for Fighters and those classes allowed to Specialize
As we are not using profiency slots a charater may only Specialize (May not double specialize)
Rangers may not specialize per se but instead may chose to dual weild or become an Archer. (Note a Fighter may opt to choose one of these combat options instead of Specilization)
Dual weild - Benifit- Ranger may make a bonus attack every round with an off hand weapon that is of a smaller size than thier main melee weapon
this attack suffers a -2 penalty to attck. (This superseedes the dual weild rules of C&C).
Note a Ranger or other martial type that choose dual weild may opt to be a finesse fighter when dual weilding - if so they may choose to use thier Dex bonus as the bonus to hit and damage rather than strength- but this choice is perminant as it is a style choice.
Archer - Choose a single missle weapon type. Bows, slings, daggers, spears, Javlins and crossbows (Note crossbows normally take a while to load - but hell this is a fantacy game right.)
Point Blank Range Category: 5ft-30ft +2 to hit and score x2 damage on any hit. Short Range +1 to hit and damage. Archers at level 1-6 gain 2 attacks per 1 round.
Weilding a 2h weapon gives a +1 bonus to damage in addition to any Strength bonus. Weilding a 1h weapon with 2h also gives you that +1 Bonus as well
Begin the Game with random coin please not max.
If I think of anything else Ill let you know
lets have a blast
Martin
The wold Setting is ofcoase going to be Greyhawk
Character creation should be simple I offer the following as a potential for your use
Arrange stats as desired - Spending 42 points off the following system
8- 0 points
9= 1
10= 2
11= 3
12= 4
13= 5
14= 6
15= 8
16= 10
17= 13
18= 16
Ability Modifies for race are added after all points have been purchased
Or you may choose to us the following dice system
Note that Caviliers get 9 dice for thier Charisma
and for that matter any class Prime should get 9 dice.
IGnore Comlines (ie COM )
Here is a change for Fighters and those classes allowed to Specialize
As we are not using profiency slots a charater may only Specialize (May not double specialize)
Rangers may not specialize per se but instead may chose to dual weild or become an Archer. (Note a Fighter may opt to choose one of these combat options instead of Specilization)
Dual weild - Benifit- Ranger may make a bonus attack every round with an off hand weapon that is of a smaller size than thier main melee weapon
this attack suffers a -2 penalty to attck. (This superseedes the dual weild rules of C&C).
Note a Ranger or other martial type that choose dual weild may opt to be a finesse fighter when dual weilding - if so they may choose to use thier Dex bonus as the bonus to hit and damage rather than strength- but this choice is perminant as it is a style choice.
Archer - Choose a single missle weapon type. Bows, slings, daggers, spears, Javlins and crossbows (Note crossbows normally take a while to load - but hell this is a fantacy game right.)
Point Blank Range Category: 5ft-30ft +2 to hit and score x2 damage on any hit. Short Range +1 to hit and damage. Archers at level 1-6 gain 2 attacks per 1 round.
Weilding a 2h weapon gives a +1 bonus to damage in addition to any Strength bonus. Weilding a 1h weapon with 2h also gives you that +1 Bonus as well
Begin the Game with random coin please not max.
If I think of anything else Ill let you know
lets have a blast
Martin
OH Caviliers and Pala dins - get 1d12 HD and
Rangers Get d8 with 2d8 given at first level (Ranger hp at 1st level are Max on the first HD and random on the seciond die rolled.)
Cleric Spontaniously Cast Heal spells
Wizard and Illusionists - may choose a number of spells equal to what they can cast in a single day and then they may cast spells from that list (Much liuke a sorceror)
Example a FFirst level Wizard has 4 0level spells and 2 1st level spells (that he can cast per day).
He has lets say for argument - all the 0level spells in his spell book and has the following 1st level spells
Magic Missile, Sleep, Unseen Servant, burning hands Jump hold portal and read Magic.
At the begining of the day the Wizard spends time memorizing 1 Spell for each that he can cast in a single day never taking the same spell twice - these spells will stay in his memoy untill he decides to change them
Continuing our example :
the 1st level Wizard studies 2 1st level spells sleep and Jump
he may cast either of those spells and when he does he uses up a slot - so he could cast 1 of each o say 2 Sleep spells.
Each Wizad type character begins the game with 2 1st level Spell scrolls of thier choice- chosen from thier alottment of spells
Each Wizad type Chaacter may begin the game with all 0 level spells
and 4 1st level spells plus Read Magic.
Rangers Get d8 with 2d8 given at first level (Ranger hp at 1st level are Max on the first HD and random on the seciond die rolled.)
Cleric Spontaniously Cast Heal spells
Wizard and Illusionists - may choose a number of spells equal to what they can cast in a single day and then they may cast spells from that list (Much liuke a sorceror)
Example a FFirst level Wizard has 4 0level spells and 2 1st level spells (that he can cast per day).
He has lets say for argument - all the 0level spells in his spell book and has the following 1st level spells
Magic Missile, Sleep, Unseen Servant, burning hands Jump hold portal and read Magic.
At the begining of the day the Wizard spends time memorizing 1 Spell for each that he can cast in a single day never taking the same spell twice - these spells will stay in his memoy untill he decides to change them
Continuing our example :
the 1st level Wizard studies 2 1st level spells sleep and Jump
he may cast either of those spells and when he does he uses up a slot - so he could cast 1 of each o say 2 Sleep spells.
Each Wizad type character begins the game with 2 1st level Spell scrolls of thier choice- chosen from thier alottment of spells
Each Wizad type Chaacter may begin the game with all 0 level spells
and 4 1st level spells plus Read Magic.
For those of you playing a cleric
Trithereon the Summoner (god of Retribution and Self protection ) is very popular within the Yeomanry
St. Cuthbert as well as others
feel free to ask me about the powers of the area and Ill be glad to post info on them for you here
Trithereon is CG
St. Cuthbert is LG
Trithereon the Summoner (god of Retribution and Self protection ) is very popular within the Yeomanry
St. Cuthbert as well as others
feel free to ask me about the powers of the area and Ill be glad to post info on them for you here
Trithereon is CG
St. Cuthbert is LG
Great stuff Wulfgarn! Can you guys please post some details about how your game goes so we can all enjoy it? (even if we all can't play) The Keep on the Borderlands brings back fond memories for alot of old role-players. Thats where it started for many of us.
Thanks!
BREE-YARK!
Thanks!
BREE-YARK!
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Wulfgarn wrote:
Ok sue I will pos he explois and aalities of the advenue as well as those bave souls who played
Was the missssssspelling on purpose
I heard about having a few characters to run in case of some untimely deaths. I must be the only one who has never played this adventure before
Anywho, for what its worth, I will have a cleric, fighter, and paladin (never played one before) ready to go by 8 EST.
Cheerio, L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
yzarCritS wrote:
I'm confused. Is this being run tonight (Wednesday) in place of Don's usual game? If so, I should be there as well.
Thinking Barbarian. Figuring a strong, blood shedding, chaotic mess would be a good change of pace from the fragile book worm that is Kharsis.
Martin is running this one stop game as I am not ready yet to start my Faerun game til next week.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
A duel wielding ranger, hmmm, think i might try something different
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
I am expecting a lot of deaths tonight, so I am going with simple to make characters, all fighter types.
Rel Mar, Knight
STR*, DEX, CON*, INT, WIS, are all 14's. Yes, ALL 14's. CHA is 16*
Al Zuel, Fighter
STR 17*, DEX 14*, CON 11, INT 15*, WIS and CHA 13
Almore KAinen, Paladin of ST. Cuthbert
STR 14, DEX 16*, CON 12, INT 18*, WIS 18, CHA 17*
EDIT: They are all human
Identical Equipment lists:
Coat of Plates
Large Steel Shiled
Morningstar
ShortBow Composite (20 arrows)
=205 GP
BackPack
L. Belt Pouch
Candle (5)
Canteen
Flint and Steel
Grappling Hook
50 foot rope (2)
Torch (10)
Whetstone
Quiver, Score
Chisel
Crowbar
=15 GP
Clothes
Belt
Heavy Boots
Cloak
Leather Gloves
Trousers
Tunic
Vest
=3GP 5 Silver
No, I am not playing them all at the same time.
I likely start with the fighter, then the Knight, then the Paladin
16 gold 5 silver left over
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Rel Mar, Knight
STR*, DEX, CON*, INT, WIS, are all 14's. Yes, ALL 14's. CHA is 16*
Al Zuel, Fighter
STR 17*, DEX 14*, CON 11, INT 15*, WIS and CHA 13
Almore KAinen, Paladin of ST. Cuthbert
STR 14, DEX 16*, CON 12, INT 18*, WIS 18, CHA 17*
EDIT: They are all human
Identical Equipment lists:
Coat of Plates
Large Steel Shiled
Morningstar
ShortBow Composite (20 arrows)
=205 GP
BackPack
L. Belt Pouch
Candle (5)
Canteen
Flint and Steel
Grappling Hook
50 foot rope (2)
Torch (10)
Whetstone
Quiver, Score
Chisel
Crowbar
=15 GP
Clothes
Belt
Heavy Boots
Cloak
Leather Gloves
Trousers
Tunic
Vest
=3GP 5 Silver
No, I am not playing them all at the same time.
I likely start with the fighter, then the Knight, then the Paladin
16 gold 5 silver left over
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
BACKGROUND
The Realm of mankind is narrow and constricted. Always
the forces of Chaos press upon its borders, seeking to enslave
its populace, rape its riches, and steal its treasures. If
it were not for a stout few, many in the Realm would indeed
fall prey to the evil which surrounds them. Yet, there are always
certain exceptional and brave members of humanity,
as well as similar individuals among its allies - dwarves,
elves, and halflings - who rise above the common level
and join battle to stave off the darkness which would otherwise
overwhelm the land. Bold adventurers from the Realm
set off for the Borderlands to seek their fortune. It is these adventurers
who, provided they survive the challenge, carry
the battle to the enemy. Such adventurers meet the forces
of Chaos in a testing ground where only the fittest will return
to relate the tale. Here, these individuals will become
skilled in their profession, be it fighter or magic-user, cleric
or thief. They will be tried in the fire of combat, those who return,
hardened and more fit. True, some few who do survive
the process will turn from Law and good and serve the
masters of Chaos, but most will remain faithful and ready to
fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers
who have journeyed to the KEEP ON THE BORDERLANDS
in search of fame and fortune. Of course you are inexperienced,
but you have your skills and a heart that cries
out for adventure. You have it in you to become great, but
you must gain experience and knowledge and greater
skill. There is much to learn, and you are willing and eager
to be about it! Each of you has come with everything which
could possibly be given you to help. Now you must fend for
yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-walled mount of
stone, looms the great KEEP. Here, at one of civilizations
strongholds between good lands and bad, you will base
yourselves and equip for forays against the wicked monsters
who lurk in the wilds. Somewhere nearby, amidst the
dark forests and tangled fens, are the Caves of Chaos
where fell creatures lie in wait. All this you know, but before
you dare adventure into such regions you must become
acquainted with the other members of your group, for each
life will depend upon the ability of the others to cooperate
against the common foe. Now, before you enter the grim
fortress, is the time for introductions and an exchange of information,
for fate seems to have decreed that you are to
become an adventurous band who must pass through
many harrowing experiences together on the path which
leads towards greatness.
START
You have traveled tor many days, leaving the Realm and
entering into the wilder area of the Borderlands. Farms and
towns have become less frequent and travelers few. The
road has climbed higher as you enter the forested and
mountainous country.
You now move up a narrow, rocky track. A sheer wall of natural
stone is on your left, the path falling away to a steep
cliff on the right. There is a small widening ahead, where
the main gate to the KEEP is. The blue-clad men-at-arms.
who guard the entrance shout at you to give your names
and state your business. All along the wall you see curious
faces peering down at you - eager to welcome new
champions of Law, but ready with crossbow and pole arm*
to give another sort of welcome to enemies.
The Realm of mankind is narrow and constricted. Always
the forces of Chaos press upon its borders, seeking to enslave
its populace, rape its riches, and steal its treasures. If
it were not for a stout few, many in the Realm would indeed
fall prey to the evil which surrounds them. Yet, there are always
certain exceptional and brave members of humanity,
as well as similar individuals among its allies - dwarves,
elves, and halflings - who rise above the common level
and join battle to stave off the darkness which would otherwise
overwhelm the land. Bold adventurers from the Realm
set off for the Borderlands to seek their fortune. It is these adventurers
who, provided they survive the challenge, carry
the battle to the enemy. Such adventurers meet the forces
of Chaos in a testing ground where only the fittest will return
to relate the tale. Here, these individuals will become
skilled in their profession, be it fighter or magic-user, cleric
or thief. They will be tried in the fire of combat, those who return,
hardened and more fit. True, some few who do survive
the process will turn from Law and good and serve the
masters of Chaos, but most will remain faithful and ready to
fight chaos wherever it threatens to infect the Realm.
You are indeed members of that exceptional class, adventurers
who have journeyed to the KEEP ON THE BORDERLANDS
in search of fame and fortune. Of course you are inexperienced,
but you have your skills and a heart that cries
out for adventure. You have it in you to become great, but
you must gain experience and knowledge and greater
skill. There is much to learn, and you are willing and eager
to be about it! Each of you has come with everything which
could possibly be given you to help. Now you must fend for
yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-walled mount of
stone, looms the great KEEP. Here, at one of civilizations
strongholds between good lands and bad, you will base
yourselves and equip for forays against the wicked monsters
who lurk in the wilds. Somewhere nearby, amidst the
dark forests and tangled fens, are the Caves of Chaos
where fell creatures lie in wait. All this you know, but before
you dare adventure into such regions you must become
acquainted with the other members of your group, for each
life will depend upon the ability of the others to cooperate
against the common foe. Now, before you enter the grim
fortress, is the time for introductions and an exchange of information,
for fate seems to have decreed that you are to
become an adventurous band who must pass through
many harrowing experiences together on the path which
leads towards greatness.
START
You have traveled tor many days, leaving the Realm and
entering into the wilder area of the Borderlands. Farms and
towns have become less frequent and travelers few. The
road has climbed higher as you enter the forested and
mountainous country.
You now move up a narrow, rocky track. A sheer wall of natural
stone is on your left, the path falling away to a steep
cliff on the right. There is a small widening ahead, where
the main gate to the KEEP is. The blue-clad men-at-arms.
who guard the entrance shout at you to give your names
and state your business. All along the wall you see curious
faces peering down at you - eager to welcome new
champions of Law, but ready with crossbow and pole arm*
to give another sort of welcome to enemies.
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Hope you guys have some food for Heric, 'cause he's broke:
Heric the Cleric
Level 1
Race: Dwarf
Class: Cleric
Alignment: Chaotic Good
STR 13
DEX 18
Con 17 Prime
INT 11
WIS 18 Prime
CHAR 16
HP 10
AC 18 Scale Mail Steel Med Shield
Melee +0
Heavy Flail
Gold: none
Underwear: doubtful
Heric the Cleric
Level 1
Race: Dwarf
Class: Cleric
Alignment: Chaotic Good
STR 13
DEX 18
Con 17 Prime
INT 11
WIS 18 Prime
CHAR 16
HP 10
AC 18 Scale Mail Steel Med Shield
Melee +0
Heavy Flail
Gold: none
Underwear: doubtful
For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
I've got stats for 3
halfling thief. halfling fighter, 1/2 elf ranger (bowman)
All I need is their equipment (as I flip quickly through the books....
I'll roll up a cleric if no one else wants to play one....
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
halfling thief. halfling fighter, 1/2 elf ranger (bowman)
All I need is their equipment (as I flip quickly through the books....
I'll roll up a cleric if no one else wants to play one....
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Used your optional rolling rules. Damn they produce pretty results. Since when are Barbarians charismatic?
Name: Unknown, he answers to whatever his companions choose to call him.
Level 1
Race: Human
Class: Barbarian
Alignment: Chaotic Neutral
STR 17 Prime
DEX 16 Prime
CON 17 Prime
INT 10
WIS 15
CHA 17
HP 14 (if we max 1st level, otherwise I need to roll)
AC 15 Hide Armor, Dex.
Melee +2 to hit, +3 to damage
Range +2 to hit, +2 to damage
Axe, Bearded (2-handed)
Axe, Throwing
Gold: Less then 5gp, still handling minor equipment
Name: Unknown, he answers to whatever his companions choose to call him.
Level 1
Race: Human
Class: Barbarian
Alignment: Chaotic Neutral
STR 17 Prime
DEX 16 Prime
CON 17 Prime
INT 10
WIS 15
CHA 17
HP 14 (if we max 1st level, otherwise I need to roll)
AC 15 Hide Armor, Dex.
Melee +2 to hit, +3 to damage
Range +2 to hit, +2 to damage
Axe, Bearded (2-handed)
Axe, Throwing
Gold: Less then 5gp, still handling minor equipment
Time to sign on to SKYPe guys, I don't see Slimy or yzarcrits.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- slimykuotoan
- Greater Lore Drake
- Posts: 3669
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
- LordSeurek
- Greater Lore Drake
- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
slimykuotoan wrote:
Thanx for the game Martin; always a pleasure to meet Mr. Mordenkainen!
Ditto, thanks Marty. See a few of you in my Undermountain game on Sat night.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek