demons/devils
demons/devils
Has anyone worked up some nice Extraplanar baddies? I know I could just pull out my 1e MM and go from there, but I'm lazy.
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Jeez, it's about time. M&TII and G&D seem so paramount to theC&C game that Ican't beleive it is taking as long as it has. But that might just be me.
-O
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I hope they are soon to be released? Please..........
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Warden of the Welk Wood
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"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
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Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
serleran wrote:
Yes.
There will be some in M&T II, too.
And, there is likely to be a soon push to see Gods and Demons released.
Well, it's about time. I've been waiting for these for a long time.
R-
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I'm only in a "hurry" to see the CKG. For all my other needs I have great alternatives that are easy to use.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: demons/devils
bighara wrote:
Has anyone worked up some nice Extraplanar baddies? I know I could just pull out my 1e MM and go from there, but I'm lazy.
Here's my OD&D/C&C balrog. I don't know if these guys are in M&T or not.
Balrogs
Type Very Rare Large Planar Monster, Enchanted
AC 18 (hide)
HD 10*
Move 60(20), fly 150(50)
No. Attacks 1 sword/1 whip
Damage 1-12 /4-24
No. Appearing 1-6 (1-6)
Saves A
Morale 11
TT F
Int. Very high
AL Chaos
Exp 1,750
Balrogs possess spell resistance of 75%. Their swords function as +1 weapons. A balrog will become engulfed in flames on a roll of 7 or better on 2d6 (check each round.) Once it is engulfed, it may use its whip attack, dragging the target across its flaming body.
EDIT: Here's the Rakshasa stats too. They count as demons, right?
Rakshasas
Type Very Rare Medium Monster, Enchanted
AC 24 (magic)
HD 7****
Move 120(40)
No. Attacks 2 claws/1 bite
Damage 1-3/1-3/2-5
No. Appearing 1-2 (1-4)
Saves M
Morale 11
TT F
Int. High
AL Chaos
Exp 2,050
The rakshasas are evil shape-changing demons. They use ESP to take the form of a friendly creature, then strike and an opportune time. They may cast up to 3rd level magic-user spells and 1st level clerical spells but are not themselves affected by spells of less than 8th level. They are immune to non-magical weapons and suffer only half damage from +1 or +2 weapons. Crossbow bolts blessed by a cleric, even if non-magical, deal double damage to rakshasas.
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- Omote
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PUSH Mr. Doyel, PUSH !!!
-O
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>> Omote's Advanced C&C stuff <<
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I'm kinda excited to see the CKG as well.
I was looking over my Pay Pal account and remembered the Troll Lords let me pre-order the book with my Santa Sack back in December of 2006. I think I emailed them in September if I was officially the first order but never heard anything and forgot about it again.
So, the CKG for me is like money in the bank. I'm hoping the interest rate is good!
I was looking over my Pay Pal account and remembered the Troll Lords let me pre-order the book with my Santa Sack back in December of 2006. I think I emailed them in September if I was officially the first order but never heard anything and forgot about it again.
So, the CKG for me is like money in the bank. I'm hoping the interest rate is good!
In the words of my good friend Trevor, "Hey, put an arrow in that flying mummy! What could possibly happen?"
Well this is the baddie I came up with. The mini I plan on using to represent it inspired some of the features:
http://reapermini.com/Miniatures/bone%2 ... t/14185_af
BONE HORROR
Size: Large
HD: 8 (d12)
Move: 30', 50' (fly)
AC: 22
Attacks: 2 Claws (1d6), Axe (3d4*), Stinger (1d6 + Poison)
Special: Immune (half) acid, cold, electricity, fire, sonic; deepvision 90'; Spell-like Abilities; Energy Drain (*Axe); Telepathy; SR 10
Saves: M, P
Intelligence: High
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 8
XP: 1250
Bone Horrors are one of Orcus' favorite minions. Despite their appearance, they are not actually undead, rather they are a true demon. Delighting in death and destruction, they are ideal agents of entropy. They are cunning and intelligent though, and can use strategy to accomplish their master's aims.
The Horror looks like a combination of several creatures' skeletons. It is vaguely centaur-like in shape: bestial hindquarters with the tail of a wyvern and an upright humanoid front. It is far bigger than a horse, though. When on its four "legs," its horned head is over 10' off the ground. It's wings appear a little more than tattered scraps of flesh, yet they are still usable letting the Horror fly as easily as walk.
Energy Drain: The axe of a bone horror is a life-drinker. A successful melee hit forces a CON save (CL 8) or the target loses a level. The Horror heals 5 hp per level drained. If uninjured, these appear as temporary HP (duration: 1 hour). Anyone drained below 0 levels by the Axe dies and rises the next round as a Shadow or a Ghoul (Horror's choice) in the service of the Horror.
Poison: On a successful attack with its stinger, the Bone Horror injects a potent venom. The target must make a Constitution Save at CL8 or be paralyzed for 2 turns.
Spell-Like Abilities: Each round, the Horror may use one of the following powers at will: Darkness, Fear, Hold Person, and Inflict Serious Wounds. The Horror also can Command Undead as an 8th level Cleric.
Telepathy: Bone Horrors can communicate telepathically with anyone they can see.
http://reapermini.com/Miniatures/bone%2 ... t/14185_af
BONE HORROR
Size: Large
HD: 8 (d12)
Move: 30', 50' (fly)
AC: 22
Attacks: 2 Claws (1d6), Axe (3d4*), Stinger (1d6 + Poison)
Special: Immune (half) acid, cold, electricity, fire, sonic; deepvision 90'; Spell-like Abilities; Energy Drain (*Axe); Telepathy; SR 10
Saves: M, P
Intelligence: High
Alignment: Chaotic Evil
Type: Extraplanar
Treasure: 8
XP: 1250
Bone Horrors are one of Orcus' favorite minions. Despite their appearance, they are not actually undead, rather they are a true demon. Delighting in death and destruction, they are ideal agents of entropy. They are cunning and intelligent though, and can use strategy to accomplish their master's aims.
The Horror looks like a combination of several creatures' skeletons. It is vaguely centaur-like in shape: bestial hindquarters with the tail of a wyvern and an upright humanoid front. It is far bigger than a horse, though. When on its four "legs," its horned head is over 10' off the ground. It's wings appear a little more than tattered scraps of flesh, yet they are still usable letting the Horror fly as easily as walk.
Energy Drain: The axe of a bone horror is a life-drinker. A successful melee hit forces a CON save (CL 8) or the target loses a level. The Horror heals 5 hp per level drained. If uninjured, these appear as temporary HP (duration: 1 hour). Anyone drained below 0 levels by the Axe dies and rises the next round as a Shadow or a Ghoul (Horror's choice) in the service of the Horror.
Poison: On a successful attack with its stinger, the Bone Horror injects a potent venom. The target must make a Constitution Save at CL8 or be paralyzed for 2 turns.
Spell-Like Abilities: Each round, the Horror may use one of the following powers at will: Darkness, Fear, Hold Person, and Inflict Serious Wounds. The Horror also can Command Undead as an 8th level Cleric.
Telepathy: Bone Horrors can communicate telepathically with anyone they can see.
“Style is the perfection of a point of view.”
- Omote
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OH! Badass. I am running a hugely Orcus inspired campaign at the moment. Consider this officially stolen for use.
Sweet. Thanks.
-O
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Sweet. Thanks.
-O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<