TheNewGuy wrote:
When a new player wants to play "a barbarian", he or she is usually thinking of Conan. There's a fundamental disconnect there between the fantasy rpg archetype and the fantasy fiction archetype.
I'm convinced that, if Barbarian is going to be split off as a separate class from Fighter, it should at least contain the option to make a Conan-style character, as well as what is essentially a Viking berserker.
So my question is: what in your opinion would be the features of Conan's custom class?
As far as I am concerned I did read one Conan book, I have two Conan comics, and have seen the movies. I am not sure what distinguishes Conan, in terms of rpg class abilities. Tentatively I would propose:
Prime: probably Strength
BtH: as ranger-paladin-barbarian
HD: d10 or d12 (probably d12)
Armors: up to medium armors (chainmail and the like)
Weapons: all
Skills: move-silently, climb.
Class features:
-- Distrustful if not fearful of magic (suffers a penalty when confronted by magic). May only use magic weapons and armors of the most simple sort (+1/etc. without special abilities), not wondrous miscellaneous magical items, strange potions or items that cast spells.
-- AC bonus when fighting unarmored (+1 at 1st level, +2 at 6th level, and +3 at 12th level).
-- Weapon of choice: +1 at 3rd level, then +2 at 10th level to damage (not BtH) with a single weapon.
-- Bonus to Cha rolls to intimidate people.
-- Survive all odds: 1/day, if brought below zero hit-points by a physical attack, poison, magic, etc., is brought only to zero hp instead. (Conan seems to endure all manner of hardships, tortures, etc., such as the "tree of death" that would kill others, but he survives them...)
Of course all of this would need refining. I am waiting for your suggestions. Otherwise, what's your take on the custom class that would best portray Conan in CnC?
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