Our fricken stupid assassin

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GreyLord
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Our fricken stupid assassin

Post by GreyLord »

spoilers for those who haven't played Castle Zygag...

So, our group of now level 3 adventurers goes off to try to convince Lord Alec to join with our faction and not another...and what does our Assassin try to do.

We get close to Lord Alec to talk to him and the friggen IDIOT tries to assassinate Lord Alec!!!!

Luckily I suppose Lord Alec is a merciful type of guy...so now we're all just rotting in prison... (yes, the attempt failed...greatly...plus even if it had succeeded I have no idea how our idiot companion expected us to get out of the place alive...).

Sorry, just venting after that piece of ridiculousness happened. It should be interesting to see if our campaign is over or not...

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Combat_Kyle
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Post by Combat_Kyle »

You need to put a leash on that assasin.
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Post by Ghul »

Your entire party would be hung if I were DM. It would be time to roll up new characters. Anything less, and your DM is being too easy on you!

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serleran
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Post by serleran »

Heh, I'd have had the assassin executed, or, possibly... put on the payroll, with the party severely questioned, under magical scrutiny, with the results then deciding their fate.

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Tadhg
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Re: Our fricken stupid assassin

Post by Tadhg »

GreyLord wrote:
We get close to Lord Alec to talk to him and the friggen IDIOT tries to assassinate Lord Alec!!!!

Luckily I suppose Lord Alec is a merciful type of guy...so now we're all just rotting in prison... (yes, the attempt failed...greatly...plus even if it had succeeded I have no idea how our idiot companion expected us to get out of the place alive...).

Haha, hope you don't mind but I'm LMAO!
That is darn funny.
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Post by meepo »

Hehe...another unintentional vote to outlaw Assasins!

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Troll Lord
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Post by Troll Lord »

LOL

I would have place the whole party on the gates - in bits and pieces.

A christmas tree of severed limbs.

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Moorcrys
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Post by Moorcrys »

In all fairness, that's not the fault of the assassin class.

What self-respecting Assassin's Guild would let that guy in?

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PeelSeel2
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Post by PeelSeel2 »

What a great story twist provided by an outstanding player!! Damn the torpedos!! Full Speed Ahead!!
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Jyrdan Fairblade
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Post by Jyrdan Fairblade »

Wow. That's a whoops.

One of my first AD&D characters was an assassin, so I've always had a soft spot for the class. But damn!

Still, it does open up some interesting plot possibilities, if the PCs aren't left in jail for the rest of their lives.

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Post by Maliki »

Anybody, in any party that I'm a member of, tries anything like that, and He'd not have to worry about the Duke I'd be the first person to hack him down.
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Traveller
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Post by Traveller »

What was this guy's alignment, chaotic stupid?

Once you get out of jail, tie the guy up and send him back to rot in that cell.
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Post by Bowbe »

Would be kind of neato if by some stroke of luck some faction which wanted the lord dead came to the rescue of the PCs Robin Hood or Lancelot style, just at the last moment, made a fighting withdrawal and then forced the PCs into their service on some other damned fools errand or another.

Case

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Post by gideon_thorne »

Bowbe wrote:
Would be kind of neato if by some stroke of luck some faction which wanted the lord dead came to the rescue of the PCs Robin Hood or Lancelot style, just at the last moment, made a fighting withdrawal and then forced the PCs into their service on some other damned fools errand or another.

Case

Now that's an awesome idea.

Still. Said assassin was sloppy. If your going to do a fellow in ya certainly dont try it in front of a whole mess of witnesses.

The assassin character, using his 'case target' ability ought to have planned a couple of weeks, listened to the local rumors, and found out who's opposing the main man in power. IF the money was worth it, then take the job. ^_^
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GreyLord
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Post by GreyLord »

Well, interesting night of playing. We are ALL still rotting in prison...except for the Assassin...ironically...at least as far as we know.

The DM talked some to the player in private.

This guy is the same person who wanted to do two weapon fighting with his character, and perhaps dual to an illusionist...I think he's a munchkin...but who knows.

Anyways, some guards came and unshackled the Assassin from the wall early in the session and that's the last we saw of the character. Now the rest of us have been taken out periodically, tortured slightly, and asked who our accomplices are, what are our plans, and who else in his organization is going to betray him (which we don't know).

I have NO idea where this is going but am Highly tempted to get out MY copy of CZ and start reading up on this stuff...to hopefully figure out what's going on (since I know the CK knows we have no idea about any accomplices or anything like that). On the upside I'm pretty certain Lord Alec knows the real reason we were sent, or I hope since we've "confessed" it every single time we've been taken to see him thus far.

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miller6
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Post by miller6 »

So the assassin gets put on death row, then signs a contract to voluntarily join the magical experimentation program. Next time you see him, he's an intelligent chamberpot of devouring. Everyone is in line to try out the new smart-toilet...conserves water.

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GreyLord
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We are all dead, and that assassin is DEAD MEAT!!!

Post by GreyLord »

Well, we were released by Lord Alec, it seems he begrudgingly believed us for some reason, but he sent two of his guards to escort us on a favor that we then owed him for

1. The poor behavior of our Assassin friend

2. Him letting us go

It was to kill some sort of giant that was plaguing them down the stream to the East and South.

Well, we didn't think we stood much of a chance against the Giant in our current shape so we decided we'd jump the guards and escape that way. Before we could do so however, they were already dead, as our "friend" the Assassin appeared along with several cohorts and stuck the guards in the back. He then explained he had been hired by some foes of Lord Alec who didn't want to risk him going over to our faction, but that by association, we now knew too much...so what did he do then...

HE FRIGGIN KILLED US WITH HIS COHORTS HELPING!!!

That friggin player is now going to learn what a team player means. I don't give a hoot if he's new to C&C, or that his character is Neutral Evil...

The DM has made his character a level four after all of that, and we are all rerolling new characters. What we've decided as a group however, is that we are going to KILL the player's assassin and his NEXT 4 characters after that, no matter What or who they are. Why??? Maybe he'll learn not to stab his party in the back.

That will be one for each of our characters he's responsible for killing (and we'll add up if we lose any more whilst we "stab him in the back").

Peeved, just a wee bit...

Anyways, we roll up new characters tomorrow, but the chief thing I think that has us playing with the DM after letting the player get away with that stunt (he killed all of us, but the DM shouldn't have given him the cooperation of the rest of the Assassins) is revenge...otherwise I think they'd reelect me as the DM, or maybe my wife (if she was up to it).

Man, I am soooooo peeeved.

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moriarty777
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Post by moriarty777 »

Wow!

I'm sorry to hear you've been having a crappy time. Has the DM (CK) given any indication why he's allowing another player to 'yank your chains' so to speak?

As a DM (CK), I've definately killed my share of characters... some on purpose and some by accident (special critical hit charts can do very bad things). Even as a player, I've had my character kill off other characters. However, in those instances the other player *and* DM were aware of the situation; it was one of those 'when a good guy goes bad' kinda scenario. Somehow, that same character became the 'axe-man' for the DM in that campaign run. But that's besides the point!
All it takes is one poor player to ruin it for the rest of the people playing. Sometimes it's a lapse in judgement but this is clearly not the case! The DM was clearly involved in this process and this shows a lapse on their part.

It seems like your DM basically permitted the action and enjoyment of one person over the rest. Maybe the DM is going somewhere with this but if so, they need to clue the rest of the players in.

I'd have a mutiny on my hands if I allowed a stunt like that!

If revenge is a dish best served cold... remeber that there are some that just prefer a hot meal. If there are no suitable explainations or reasons... it might be better to set up a new game... without that assassin.

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PeelSeel2
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Post by PeelSeel2 »

moriarty777 wrote:
Wow!

I'm sorry to hear you've been having a crappy time. Has the DM (CK) given any indication why he's allowing another player to 'yank your chains' so to speak?

As a DM (CK), I've definately killed my share of characters... some on purpose and some by accident (special critical hit charts can do very bad things). Even as a player, I've had my character kill off other characters. However, in those instances the other player *and* DM were aware of the situation; it was one of those 'when a good guy goes bad' kinda scenario. Somehow, that same character became the 'axe-man' for the DM in that campaign run. But that's besides the point!
All it takes is one poor player to ruin it for the rest of the people playing. Sometimes it's a lapse in judgement but this is clearly not the case! The DM was clearly involved in this process and this shows a lapse on their part.

It seems like your DM basically permitted the action and enjoyment of one person over the rest. Maybe the DM is going somewhere with this but if so, they need to clue the rest of the players in.

I'd have a mutiny on my hands if I allowed a stunt like that!

If revenge is a dish best served cold... remeber that there are some that just prefer a hot meal. If there are no suitable explainations or reasons... it might be better to set up a new game... without that assassin.

Moriarty the Red

If played right as a DM, their is no better twist in the plot than a betrayal by a party member. I had a player who was graduating college and would not be playing anymore. We started brainstorming and it was decided that I would 'take over' his character as an NPC. Their big nemisis in the campaign is a group of 'Chaos Dopplegangers' that have infiltrated all levels of society in The Cresant and are formenting war and strife to their advantage between the various Kingdoms and City States. Everytime the party has 'uncovered' one of their agents, it has been a session to remember. The Society (which the dopplegangers are called) at this point have come to view the party as more than a thorn in the side and taken a pro-active stance to wiping them out. So the characters just finished a modified (plot wise) Against the Giants and the thief, by the parties idea, teleports back to Rheall, their base of operations, for some supplies. While their, he gets captured and duplicated by The Society.....

It was a session to remember!! You have to play it right so their is not a mutiny on yours hands. After the session (which went until 4:00am, ACK!) and for a couple of weeks it was fondly remembered by all. A couple of players think it was the best session yet, as it challenged them beyond their abilities, and they came out.
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miller6
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Post by miller6 »

As I was saying before...death row, magic experimentation program, smart-chamberpot...insert campaign, flush.
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cleaverthepit
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Post by cleaverthepit »

I often think that new players have a difficult time grasping that the game is not played 'against' one another or the person running the game.

Good luck with killing the character as a pedagogic strategy. It has worked for me. And was fun and satisfying to boot.

Davis

Witterquick
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Post by Witterquick »

It's like a scene from Knights of the Dinner Table...

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