Campaign Worlds
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
-
Christina Stiles
- Ulthal
- Posts: 505
- Joined: Tue Apr 21, 2009 7:00 am
jeff wrote:
I
Halflings as Ferengi, now that's an interesting idea! I may have to borrow this idea.
We used a similar idea in SpirosBlaak. Instead, we have a goblin race of ferengi-like people. They are called the Bakad (aka Hagglers): http://www.misfit-studios.com/spirosblaak/races.html
_________________
Christina Stiles
The Misfit Troll Word Wrangler
www.christinastiles.com
www.misfit-studios.com
www.trolllord.com
Bottom line is there are a lot of darn cool settings out there. Many things I like about most of them. Greyhawk, Wilderlands, Blackmoor, Scarred Lands, Kalamar, Midnight, Mystara, Ravenloft, Harn, Golarian, Glorantha, Freeport, Dawnforge, Dragonlance, Faerun, Oathbound, etc... all have lots of ideas to offer, and is why when I realized how the vast majority of them are only covered as continents, small regions, and such I put the vast majority of them all on one world.
Heck, Dawnforge is why Druids have an "Elemental Path" that they can go down in my house rules.
For my next game starting up in about a month I am hoping to come up with a awesome over arcing "hook" to have them go travelling all over the world so I can have the opportunity to expose them to a bit of each setting.
Having them be part of a ships crew would generally be a good start, but unfortunately modules I wish to use, such as Castle Amber, Tegal Manor, and many others, do not fit in easily with ship board adventure. So I am going to have to get creative.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Heck, Dawnforge is why Druids have an "Elemental Path" that they can go down in my house rules.
For my next game starting up in about a month I am hoping to come up with a awesome over arcing "hook" to have them go travelling all over the world so I can have the opportunity to expose them to a bit of each setting.
Having them be part of a ships crew would generally be a good start, but unfortunately modules I wish to use, such as Castle Amber, Tegal Manor, and many others, do not fit in easily with ship board adventure. So I am going to have to get creative.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Dang! Just figured out this is one of those threads that Necromancer Arazmus raised from 4 years ago!
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
But, for me, I sort of like the idea of a pocket universe, like Ravenloft. Only, with its own rules and conditions for each continent... basically, Ravenloft crossed with TORG, and some elements of Rifts added in. But, that's when I run my own stuff.
_________________
If it matters, leave a message at the beep.
Serl's Corner
_________________
If it matters, leave a message at the beep.
Serl's Corner
Treebore wrote:
Having them be part of a ships crew would generally be a good start, but unfortunately modules I wish to use, such as Castle Amber, Tegal Manor, and many others, do not fit in easily with ship board adventure. So I am going to have to get creative.
Ah. Castle Amber. I remember thee well. Why not simply have these modules on a island each? The islolation even explain the madness that creeps into these families. Sort of a mini-Gormenghast
anglefish wrote:
Ah. Castle Amber. I remember thee well. Why not simply have these modules on a island each? The islolation even explain the madness that creeps into these families. Sort of a mini-Gormenghast
I might be able to make it work, I'll have to reread the background histories of the various modules and see if I can come up with ways to connect them so that the players will want to "follow the chain", or "be railroaded" as so many call it.
Its only a Railroad when the players don't enjoy the ride.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.