Questions on the Auld Wyrmish Article from Issue 8

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Drew
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Questions on the Auld Wyrmish Article from Issue 8

Post by Drew »

I've read through the Auld Wyrmish article Creating High Level Characters on the Fly. I hate to admit it, but I'm not sure how to work it.

What is the meaning of the General Adventuring Table? Beyond flavor (and the possibility of a special result) do the results of this chart have any bearing on the rest of the rolls?

How does the Loot Table work? For example, what does a roll of 700 mean? Does it indicate gold? Or gold value of treasure? If that's the case, how does one get to the Magic Table?

sieg
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Post by sieg »

Hi Drew!

Thanks for bringing this up, and don't "hate to admit it". Looking back at the final article, I realized that in the heat of trying to A) Meet deadline and B) cut the article to fit I inadvertantly snipped too much.

The below should be right after the General aDventuring Table:

Danger!= This reflects an adventuring period of peril, either by choice of the Character or imposed on them by circumstance. If the roll indicates Danger! And the Specific Adventuring Activity rolls come up as either Bounty, Guard or War; then the PC gains an extra +1 to the Advancement roll for that subsequent Epic Period.

Wandering= This denotes a Player Character's adventuring period spent traveling near and far, for new sights and experiences. If the roll indicates Wandering And the Specific Adventuring Activity roll results in either Mystery, Urban or Wilderness; then the PC gains an extra +1 to see if Loot is acquired during the subsequent Epic Period.

Special= A result of "Special" means that the Player Character obtains some truly spectacular event during their Adventuring period. Instead of moving to the Specific Adventuring Tables, the die is rolled on the Special Adventure Table and the results applied to the PC. Then the General Adventuring Table is rolled on again. Note that unlike other results, this only ages the Character as if only one Epic Period resulted, not the usual 4 that comprise the Adventuring Period.

***

The below is a outline to (hopefully) aid in the rolling sequence:

Pattern of Rolls:

The below is a outline format of the method of die rolls and the appropriate tables.

I. Roll on the General Adventuring Period

a. Determine results as modifiers to subsequent rolls on the Specific Adventuring Table.

1. If "Special" results, go directly to the Special Table and apply results; then return to I.

II. Roll on the Specific Adventuring Table, keeping track of the number of Advancement success rolls, Loot Rolls, Renown rolls and Survival rolls. For the last, consult CK if death or injury will result.

a. Return to II. Above until the 4 Epic Periods are rolled, then return to I. For the roll of another General Adventuring Period.

b. Keep careful track of the years the Character ages based on their race. The Castle Keeper may apply penalties due to aging as appropriate.

III. Once the Character has achieved the desired level (and/or age) then the Loot rolls are generated on the Loot Table, Magic Items determined on the Magic Table, and Renown points spent on either Loot or Magic Item rolls as desired.

IV. Begin Play with Higher level character.

***

As for the "700" that is gold pieces. One gets to the Magic Table by the spending of Renown points as free rolls on either the Loot or the Magic Items tables.

Hope this helps, and if anything is still unclear please don't hesitate to ask!

Mike/Sieg
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Treebore
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Post by Treebore »

That pattern is actually very helpful, because every run through it I had to remember, or recall, which table to use next. So it will be very nice to have a written out sequence of the order.
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Drew
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Post by Drew »

I only hated to admit it because I felt like something painfully obvious must be somehow escaping me. I'll give it a runthrough with the clarification. I'll let you know what I come up with.

Thanks for the reply.

sieg
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Post by sieg »

If consensus is that the above info is rather necessary, I'll see if Jim/Liz will let me put it in AW #9 as errata .

Mike/Sieg
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Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

sieg
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Post by sieg »

Drew, any update on the use of the errata?
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Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.- Tim Kask, Dragonsfoot

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