Ultack wrote:
When I said the only skills the fighter as, I were referring to a lvl 5 fighter.
The example I posted above could apply at any level.
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Anyway it seem we will have to endure more of those situations because he is adamant on playing nothing else, for a long while. To let the DM decide on which stats a roll should be made is assuming he/she can make an educated judgment call. And that is the worst mistake an open ended system such as this can make. I played Champion for a long time, also open ended, but with the basics covered and that made the difference.
Comparing C&C to Champions is like comparing apples and oranges. Champions, at its basic, is far more detailed than C&c.
The C&C PHB already covers the basics though. The section on attribute checks does give examples on what stats are most appropriate for various general actions.
Contrariwise, a too detailed system curtails creativity. When every answer is spelled out as to how to do something, it leaves no room for someone who likes to take a different approach.
C&C was designed simple on purpose, so folks could add the complexity they desire. An approach that is far easier to deal with than having to rip the guts out of more complex systems because they are too rigid.
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"We'll go out through the kitchen!" Tanis Half-Elven
Peter Bradley