Critical Hit Tables???
Critical Hit Tables???
Hi,
I have been using the crit tables out of Crusader Mag and just find them a bit too blah.
Does anyone have cool crit tables you would be willing to share?
I have been using the crit tables out of Crusader Mag and just find them a bit too blah.
Does anyone have cool crit tables you would be willing to share?
-
cinderblock
- Ulthal
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There were critical hit tables done for AD&D that appeared in Dragon magazine many years ago that I believe I might still have. I'll try to track it down and let you know. The tables, if I remember correctly, could be exceedingly deadly. It should mesh with C&C with little to no modification. I'll look for it tomorrow night as right now I'm coming off a double and am looking forward to a few hours of sleep.
I don't have any tables but I do have a critical hit system I use. First off, a 20 in combat is an auto-hit while a 1 is an auto-miss. In addition, if a natural 20 comes up it's a possible critical (as long as the character in question could hit on something other than a natural 20). The character makes a strength check using the target's hit dice or level as the challenge level. If he passes, he does double damage.
It's worked well in my games and, on average, it allows warriors to do slightly more criticals than rouges, rouges to do slightly more than wizards, etc. But it also allows for the wizard who wants to do more criticals in combat (for some reason) and takes a strength prime.
It's worked well in my games and, on average, it allows warriors to do slightly more criticals than rouges, rouges to do slightly more than wizards, etc. But it also allows for the wizard who wants to do more criticals in combat (for some reason) and takes a strength prime.
- csperkins1970
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Re: Critical Hit Tables???
Joe wrote:
Hi,
I have been using the crit tables out of Crusader Mag and just find them a bit too blah.
Does anyone have cool crit tables you would be willing to share?
I like Paizo's Critical Hit and Fumble decks... though they require a little houseruling for use with C&C.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
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Re: Critical Hit Tables???
csperkins1970 wrote:
I like Paizo's Critical Hit and Fumble decks... though they require a little houseruling for use with C&C.
Same here...
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I mean the critical hit charts where you roll percentile and that determines the severity of the attack.
I am not crazy about the crit system that only deal double damage, for a think a really good hit to the jugular should mean instant death, but be rare. Double damage is just another way of peeling the layers of hit points off until they drop.
I play in a game thart uses the crit hit deck, but I prefer the old school percentile tables I used way back when.
Though drawing a card can be fun, not crazy about the critical hit deck, though it is a good product.
I want the result determined by the dice each individual rolls.
I was just hoping someone has an existing table but i guess i can spice up the one out of Crusader and call it good.
I am not crazy about the crit system that only deal double damage, for a think a really good hit to the jugular should mean instant death, but be rare. Double damage is just another way of peeling the layers of hit points off until they drop.
I play in a game thart uses the crit hit deck, but I prefer the old school percentile tables I used way back when.
Though drawing a card can be fun, not crazy about the critical hit deck, though it is a good product.
I want the result determined by the dice each individual rolls.
I was just hoping someone has an existing table but i guess i can spice up the one out of Crusader and call it good.
Still have your Best of Dragons? I think it was issue 5 that had some pretty deadly charts, and they are certainly still usable with C&C.
If you looking for lethality over detail you can use my old 2E crit system.
01-50 is double damage.
51-75 is triple damage.
76-95 is quadruple damage.
96-99 is x5
00 is x10 (likely death)
It was pretty brutal, but my players liked it enough to keep it every time we started a new campaign. In about 10 years of weekly usage 00 was rolled maybe twice per year. Fortunately it happened at high levels and early in the combat, so death only resulted once. There was one time it happened at low levels, it was a d8 damage with no other modifiers and I rolled a 1. They lived.
Gotta love random chance.
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If you looking for lethality over detail you can use my old 2E crit system.
01-50 is double damage.
51-75 is triple damage.
76-95 is quadruple damage.
96-99 is x5
00 is x10 (likely death)
It was pretty brutal, but my players liked it enough to keep it every time we started a new campaign. In about 10 years of weekly usage 00 was rolled maybe twice per year. Fortunately it happened at high levels and early in the combat, so death only resulted once. There was one time it happened at low levels, it was a d8 damage with no other modifiers and I rolled a 1. They lived.
Gotta love random chance.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- csperkins1970
- Ulthal
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Foxroe wrote:
What's this? A sneak peak!?
-Fox
That's what I thought (once I magnified the OGL text at the bottom). Pretty sneaky!
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
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Re: Critical Hit Tables???
csperkins1970 wrote:
I like Paizo's Critical Hit and Fumble decks... though they require a little houseruling for use with C&C.
Has anyone already worked on this?
K
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Re: Critical Hit Tables???
Kersus wrote:
Has anyone already worked on this?
K
I would imagine the two posters in this thread and Dangerdwarf.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Kersus
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Re: Critical Hit Tables???
Treebore wrote:
I would imagine the two posters in this thread and Dangerdwarf.
I don't have it myself, but my nephew picked it up under my watch and wants to use it for C&C. If anyone's done conversions or cleared up issues with using it for C&C, I'd love to be able to pass it on to him.
Cheers,
K
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Has anyone tried the "Great Hits and Terrible Misses" charts from Crusader #7? They look pretty decent. Haven't tried them in-game yet, though.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Quote:
Has anyone tried the "Great Hits and Terrible Misses" charts from Crusader #7? They look pretty decent. Haven't tried them in-game yet, though.
yes, they seem non-climactic and weak. I mean you need to roll over 80 percent just to get something interesting. I think crits ought ot be more decisive and deadly. I ended up making my own.
- csperkins1970
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Joe wrote:
yes, they seem non-climactic and weak. I mean you need to roll over 80 percent just to get something interesting. I think crits ought ot be more decisive and deadly. I ended up making my own.
I just played yesterday and used this very boring (but quick and easy) method:
1] On a natural "20" you get an extra action. This can be an attack, movement, casting a spell or any other action that takes 1 round.
2] On a natural "1" you automatically miss and lose you next round's action.
It's not flashy but it worked well in our game.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
I tried out the "Great Hits & Terrible Misses" charts last week and found they worked great.
I am of the opinion that crits should be rare but there. I liked that most of time a crit only resulted in a couple of extra HPs of damage, but had the potential to really hurt every once in a while. My players seemed to like the danger that a crit was possible.
The system is simple enough to use and doesn't complicate the game. I also use System I from the "Armor Damage Rules" in Crusader #2. So far, both have worked out great.
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I am of the opinion that crits should be rare but there. I liked that most of time a crit only resulted in a couple of extra HPs of damage, but had the potential to really hurt every once in a while. My players seemed to like the danger that a crit was possible.
The system is simple enough to use and doesn't complicate the game. I also use System I from the "Armor Damage Rules" in Crusader #2. So far, both have worked out great.
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Lord Aladar
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Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
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- Go0gleplex
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I used to have a modified set of crit tables based off of one of the original DRAGON mag. articles and Armory's D30 tables. They were really gruesome and folks had fun with them...but they did slow the game down a tad.
I'm using a much simpler system now, in that a natural 20 (crit) does additional damage equal 2x to character level for melee combat only. A fumble simply results in an initiative of 1 on the next round of combat (ie, character goes last as they recover from their spectacular oops!)
So a 4th level fighter that crits does an extra +8 damage...or the 1st level mage does +2 damage. Seems to work well so far...though the giant rats rolled three 20s in a row against the party cleric in our last session. *evil maniacal laughter*
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I'm using a much simpler system now, in that a natural 20 (crit) does additional damage equal 2x to character level for melee combat only. A fumble simply results in an initiative of 1 on the next round of combat (ie, character goes last as they recover from their spectacular oops!)
So a 4th level fighter that crits does an extra +8 damage...or the 1st level mage does +2 damage. Seems to work well so far...though the giant rats rolled three 20s in a row against the party cleric in our last session. *evil maniacal laughter*
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Go0gleplex wrote:
A fumble simply results in an initiative of 1 on the next round of combat (ie, character goes last as they recover from their spectacular oops!)
I like that. Currently I have them roll a DEX save. Make it and their turn is simply over. Fail and they lose their next rounds actions.
I think this idea of yours may be a fair balance of both without any extra rolls.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Go0gleplex
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Should have seen the fumble tables I used to use Tree. "Character stumbles over own two feet...stabs nearest friendly left in 'the tush' for normal damage"...or...."Character overcompensates with swing, spinning around and falling over too dizzy to attack next round." Just a couple of the glorious (and sometimes hilarious) events resulting from that pesky natural 1.
I just don't have the energy for all that anymore these days. *wry smile*
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
I just don't have the energy for all that anymore these days. *wry smile*
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
One of the things I like about the crit tables, is that even a high level fighter has to be concerned that one of the low level guardsmen arresting him can get lucky and kill him if he resists.
I like this element.
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Lord Aladar
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Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
I like this element.
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Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
- csperkins1970
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Treebore wrote:
I like that. Currently I have them roll a DEX save. Make it and their turn is simply over. Fail and they lose their next rounds actions.
I think this idea of yours may be a fair balance of both without any extra rolls.
Agreed... consider that idea to be swiped for use in my game! Thanks
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.