Favorite non-D&Desque RPG?

TLG d20, Necromancer Games and general. Discuss any game not covered in another forum.
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dachda
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Post by dachda »

Treebore wrote:
Quote:
Danger Dwarf talks up Savage Worlds, not me. I only have some freebie stuff. I haven't played a full fledged game of SW yet. So I am not going to give an opinion on it yet. Other than it does sound and look like a good system.

I stand corrected. I knew someone 'round here talked it up. I'm interested because of the companies Soloman Kane setting.
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DangerDwarf
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Post by DangerDwarf »

Ayup. SW is a pretty sweet system. I didn't include it as one of my favored non-D&Desque games because well...

I generally play D&D with it. Dragonlance and a homebrew fantasy world of mine mostly.

But,for any genre, SW kicks ass for simple, fun gaming. I hadn't checked out Solomon Kane yet though.

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Post by Luther »

I have to say James Bond was well ahead of it's time. I have the main rules, the Q-Manual the great solitaire adventure 'On Her Majesties Secret Service' and the nigh indispensible 'Assault' boardgame. A little Torrent Necromancy has allowed me to complete my collection with everything else.

I was also a big FASA fan back in the day and loved their version of Star Trek and played a lot of Mechwarrior (with Battletech and Battleforce) and Doctor Who (although 'Time Lord' became my default DW game in the nineties).

These days I don't have the time tp plan out multiple RPG campaigns (nor am I inclined to), so I really only get to play WFRP, C&C or boardgames, although the thought of converting Mutant Future over to C&C for something a bit different for my usual group has certainly crossed my mind as of late...

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Post by The Highway Man »

Call of Cthulhu

There are those games that just have the mechanics that fit perfectly their themes and subjects, and CoC is one of them. Add to it Lovecraft's mythos, the fact the game never changed dramatically from one printing to the next... and you got a winner.

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Post by The Highway Man »

dachda wrote:
Call of Cthulhu's current version is 6th. Is an earlier edition better, or is 6th the one to get for someone new to Call of Cthulhu?

6th is totally fine. Differences are in fact minor between "editions" (which are more like 'printings' in most cases). Just changes that made it better to understand for noobs, IMO.

I have the hardcover 5th edition, and the differences are minimal with earlier releases. 6th is pretty much the same. Enjoy, my friend!

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Post by cinderblock »

I really like Talislanta although I don't know if you consider it D&Desque. It was strange and exotic, like RPing a dream.

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dachda
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Post by dachda »

The Highway Man wrote:
6th is totally fine. Differences are in fact minor between "editions" (which are more like 'printings' in most cases). Just changes that made it better to understand for noobs, IMO.

I have the hardcover 5th edition, and the differences are minimal with earlier releases. 6th is pretty much the same. Enjoy, my friend!

Thanks for the info. I'm keeping my eye out to find a copy cheap somewhere. My main RPG budget is C&C, but I'm a Lovecraft fan, so keep thinking I should pick this up when I can afford it.
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Post by Treebore »

Cool, I bought the 6th edition.
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Post by DangerDwarf »

cinderblock wrote:
I really like Talislanta although I don't know if you consider it D&Desque. It was strange and exotic, like RPing a dream.

Have you ever checked out the Midnight Realm book for T4? Trippy, Talislanta in hell. Cool stuff.

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Post by Relaxo »

Warewolf.

It was just fun to be a big bad killing machine and I like the world of darkness setting.

and the game mechanics, i remember liking them.
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Post by DangerDwarf »

Yeah, Werewolf the Apocalypse ranks up there for me too, we've had some great campaigns with the system. I really enjoy Werewolf: The Wild West too.

Cowboy werewolves are the win.

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Post by cinderblock »

Hey DD, no I hadn't but now I suppose I'll just have to try to find it. Man tryin to make me spend more money...grumble .

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Post by papercut »

I have to second L5R. It is truly awesome and really fits the world. The source books are also a joy to read. The story line is determinded by the CCG tournaments, which is a very interesting way to generate material.

Spoiler:

One of the books was about the economics of Rokugon, but in fact was a half coded sourced book for the scorpion clan and the shadow ninja. There was a prior ninja book that had a whole buncha crappy info on the shadow ninja that the economics books refuted. Or something like that (can't remember).

End Spoiler
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Post by Morgrus »

Alternity. Then shadow run. Elven cyber punk infected with HMhVV, aaah the memorys . Shadow run is better using Alternity though.
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Post by Lord Dynel »

Luther wrote:
I was also a big FASA fan back in the day and loved their version of Star Trek

I loved that game! I thought that was some excellent stuff. I found the rules at a yard sale in the early 90s and hadn't even heard about it until then. I went nutty after that. I loved the ship Recognition Manuals and would poured over them constantly.

If anyone knows this, I'd appreciate it. Around that era, I remember seeing/having ship plans, in white manilla-like envelope packaging. I owned a Klingon Bird of Prey plan set, and I know there were others, but I have no idea who made them or the extent of the product line. If anyone has any info, I'd be grateful.

Anyway, I find myself enjoying some GURPS from time to time. I leave fantasy to other systems (namely D&D and C&C) but I've been working on a few modern games under the GURPS system. Good stuff there, IMO.
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Post by aethelulf22 »

Hollow Earth Expedition...the best pulp setting around....shooting n*z*s has never been so much fun! Plus amazing artwork and a gm screen that is not only a work of art but is bullet-proof at the same time!!

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Post by tylermo »

Have to agree about the greatness of Savage Worlds. Plus, you can't argue with the value of the current 10.00 rulebook, and all of the great plot point books they offer. As for older games, James Bond was fantastic. Only played a few of the modules, never owned, or got to play the Assault game, but it was a good system. Definately ahead of it's time. Also played a great deal of FASA's Star Trek and Doctor Who. Great source books, and information, but when we tried to play it again years later, the game system seemed overly-clunky. Presently trying to(an off and on product) convert Doctor Who to Savage Worlds. Would also like to do the same for Star Trek. Trek can be as big, or small a project as you want it to be.

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Post by DangerDwarf »

Dark Heresy is quickly moving up the ranks for me as one of my favorite RPG's of all time.

Non-stop awesome.

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