Diablo - 4E style
- Omote
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Diablo - 4E style
I am not really that well versed in 4th edition. Frankly, up until this point there is very little I have liked about the system... until now.
Doesn't it seem like 4th edition might be the perfect system for a Diablo style game?
Any thoughts?
-O
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Doesn't it seem like 4th edition might be the perfect system for a Diablo style game?
Any thoughts?
-O
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Yes, I definitely agree. You would simply need to design abilities that are based on ability level.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
- Omote
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Just watching the trailers and gameplay examples for Diablo 3, made me think that the At Will abilities, Once per Encounter abilities, etc would work perfectly with how Diablo could play out on and a paper and pencil RPG system.
Take the robust treasure tables from Diablarie (3E) and port them over to 4E with the necessary adjustments and bam you've got yourself a Diablo Paper and pencil RPG ready to go.
Somebody should really design that.
-O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
Take the robust treasure tables from Diablarie (3E) and port them over to 4E with the necessary adjustments and bam you've got yourself a Diablo Paper and pencil RPG ready to go.
Somebody should really design that.
-O
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- moriarty777
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serleran wrote:
Diablo Inspired Magic Items
Hehehe... thanks for sharing. Actually I was looking through the Diablo II: The Awakening book (made for AD&D) just the other day and, the tables for magic item generation in particular...
All good stuff.
M
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Diablo also came to my mind when I first flipped through 4e, Omote.
Cut all the races out except human, rename the classes as appropriate and rename "Healing Surge" to the ubiquitous Diablo "red potion". The limit on healing surges per day can simply be the number of red potions you are allowed to carry (which cuts both ways; some days they will start with fewer than fun healing surges, other days they will use healing surges and "pick up" more when they find healing potions).
At-will, Encounter and Daily powers even make a ton more sense if you think of them as a slowly regenerating Blue orb (which gauged your magic points in Diablo).
Cut all the races out except human, rename the classes as appropriate and rename "Healing Surge" to the ubiquitous Diablo "red potion". The limit on healing surges per day can simply be the number of red potions you are allowed to carry (which cuts both ways; some days they will start with fewer than fun healing surges, other days they will use healing surges and "pick up" more when they find healing potions).
At-will, Encounter and Daily powers even make a ton more sense if you think of them as a slowly regenerating Blue orb (which gauged your magic points in Diablo).
For people looking for Diablo magic items, btw, I suggest:
http://www.wizards.com/default.asp?x=dn ... iabloitems
http://www.wizards.com/default.asp?x=dn ... iabloitems
- Omote
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Thanks Galadrin! I thought WOTC would have taken that down eons ago. To me, 4E feels totally like Diablo.
-O
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-O
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- Breakdaddy
- Greater Lore Drake
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Sorry, but if it happens, it won't be in an official form. I tried to convert the Diablo books for use in another game I play, and WOTC told me:
"We would love to reply to your request, but WOTC lost the rights to publish the Diablo books in 2004. Rights to 'Diablo d20' now belong to Blizzard Entertainment."
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Please. I have dice that are older than you are.
"We would love to reply to your request, but WOTC lost the rights to publish the Diablo books in 2004. Rights to 'Diablo d20' now belong to Blizzard Entertainment."
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Please. I have dice that are older than you are.
Oh, please--I have dice older than you are.
Actually the one thing that made me think of Fourth Edition during the Diablo 3 presentation was the talk of monster roles. With Skeletons that have shields guarding others that use bows from afar, or weak cultist teaming up with tougher brutes.
This kind of mixing and matching for monsters based on strengths and weaknesses is new to Diablo. I doubt they got it from 4e though, especially considering how long the game has been in production. Still, it seems like both companies are tackling combat with similar solutions.
This kind of mixing and matching for monsters based on strengths and weaknesses is new to Diablo. I doubt they got it from 4e though, especially considering how long the game has been in production. Still, it seems like both companies are tackling combat with similar solutions.
