Diablo - 4E style

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Omote
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Diablo - 4E style

Post by Omote »

I am not really that well versed in 4th edition. Frankly, up until this point there is very little I have liked about the system... until now.

Doesn't it seem like 4th edition might be the perfect system for a Diablo style game?

Any thoughts?

-O
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Post by ssfsx17 »

Yes, I definitely agree. You would simply need to design abilities that are based on ability level.
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Post by serleran »

I think Diablo was a major inspiration for 4e's design. After all, there has been a 2e, and 3e version....

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Post by Omote »

Just watching the trailers and gameplay examples for Diablo 3, made me think that the At Will abilities, Once per Encounter abilities, etc would work perfectly with how Diablo could play out on and a paper and pencil RPG system.

Take the robust treasure tables from Diablarie (3E) and port them over to 4E with the necessary adjustments and bam you've got yourself a Diablo Paper and pencil RPG ready to go.

Somebody should really design that.
-O
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Post by serleran »

Diablo Inspired Magic Items

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Post by Plaag »

Not to mention tons and tons of 'minions' you wade through.

ShaneG.

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Post by moriarty777 »

serleran wrote:
Diablo Inspired Magic Items

Hehehe... thanks for sharing. Actually I was looking through the Diablo II: The Awakening book (made for AD&D) just the other day and, the tables for magic item generation in particular...

All good stuff.

M
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Post by Galadrin »

Diablo also came to my mind when I first flipped through 4e, Omote.

Cut all the races out except human, rename the classes as appropriate and rename "Healing Surge" to the ubiquitous Diablo "red potion". The limit on healing surges per day can simply be the number of red potions you are allowed to carry (which cuts both ways; some days they will start with fewer than fun healing surges, other days they will use healing surges and "pick up" more when they find healing potions).

At-will, Encounter and Daily powers even make a ton more sense if you think of them as a slowly regenerating Blue orb (which gauged your magic points in Diablo).

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Post by Galadrin »

For people looking for Diablo magic items, btw, I suggest:
http://www.wizards.com/default.asp?x=dn ... iabloitems

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Post by Omote »

Thanks Galadrin! I thought WOTC would have taken that down eons ago. To me, 4E feels totally like Diablo.

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Post by Breakdaddy »

4e would probably do Diablo or WoW very well.
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Post by dutch206 »

Sorry, but if it happens, it won't be in an official form. I tried to convert the Diablo books for use in another game I play, and WOTC told me:

"We would love to reply to your request, but WOTC lost the rights to publish the Diablo books in 2004. Rights to 'Diablo d20' now belong to Blizzard Entertainment."
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Post by dutch206 »

Well, apparently you guys aren't alone. In the fourth edition forums section called "monsters", there's an entire thread of Diablo conversions for 4e.
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Post by Sonny »

Actually the one thing that made me think of Fourth Edition during the Diablo 3 presentation was the talk of monster roles. With Skeletons that have shields guarding others that use bows from afar, or weak cultist teaming up with tougher brutes.

This kind of mixing and matching for monsters based on strengths and weaknesses is new to Diablo. I doubt they got it from 4e though, especially considering how long the game has been in production. Still, it seems like both companies are tackling combat with similar solutions.

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