NOW HERE- Killer Hobgoblin Cave

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miller6
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NOW HERE- Killer Hobgoblin Cave

Post by miller6 »

I should have Killer Hobgoblin Cave ready within the next few days or so. It playtested very well.

Brian Miller

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Post by Arioch »

Sounds great

ken
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Post by Maliki »

Great news, but I don't think any of my players would go for a module with this title. For over a decade now every group that I have DM'd for has has serious problems with hobgoblins in thier lairs. My players now go out of thier way to avoid the big bad hobgoblins.
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Post by miller6 »

Maliki wrote:
Great news, but I don't think any of my players would go for a module with this title. For over a decade now every group that I have DM'd for has has serious problems with hobgoblins in thier lairs. My players now go out of thier way to avoid the big bad hobgoblins.

Sticking with the half animal/half humanoid mix I used in the first 3 killer cave mods...these aren't your normal hobgoblins.

They're gorilla hobgoblins. Even their layer is something unusual.
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Post by eibon »

miller6 wrote:
Sticking with the half animal/half humanoid mix I used in the first 3 killer cave mods...these aren't your normal hobgoblins.

They're gorilla hobgoblins. Even their layer is something unusual.
Brian Miller

This should make players feel more comfortable?
Mixing a race with martial prowess and and an easily enraged and strong simian sounds awesome from a CK perspective, but rather frightening for the average player. I look forward to it.
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moriarty777
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Post by moriarty777 »

Are to previous 'killer caves' still available? I'd love to get my hands on them!

Moriarty the Red

EDIT

They *are* still available... I just checked for the links in previous topic posts... They look *FANTASTIC*.

Thanks again for all the hard work put into there!

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Post by miller6 »

The pics haven't been added yet...wife is still finishing them up, but the text is done. I'll repost it again when the pics are included. The monster stats are now given in standard TLG format. Hope that makes things easier.

Here are the links.

Right click the link, then click "save as" to download Killer Hobgoblin Cave (the 4th module in the killer cave series) to your local harddrive.

Brian Miller
http://24.159.235.164:8000/miller6%20we ... iendly.pdf

...Or for the zip version
http://24.159.235.164:8000/miller6%20we ... iendly.zip

Enjoy! And please let me know what you and your players think of my latest adventure.
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Post by Emryys »

When they are all done, a POD compilation maybe...
Good Stuff!
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Post by miller6 »

Emryys wrote:
When they are all done, a POD compilation maybe...
Good Stuff!

I've got 4 mods to go - killer orcs, killer gnolls, killer bugbears, and finally killer trolls. The total compilation will be around 200 pages. Aside from other projects, I'm currently developing killer bugbear cave and killer orc cave. The other two will come later (with killer troll cave as the final mod).

Thanks for the support!

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Post by Arioch »

Very nice

thanks for sharing

ken
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Post by miller6 »

I just added a couple pics to killer hobgoblin cave...the new version can be downloaded using the same links as before.

Brian Miller
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Post by Arioch »

JUst need to add .06 mB and it will be perfect LOL

ken
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Post by miller6 »

I just noticed a typo under the "pixiecoons" random encounter stats...for the blowgun spitwads, I've deleted the sentence regarding turning weapons to rust. I corrected the pdf and zip files so any further downloads won't have the typo.

Added one more pic towards the end too.

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Post by Arioch »

Pictures is nice once again good job and good eye on spotting the typo, I often have problems spotting typos in my own works

Ken
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Post by moriarty777 »

Looks great! Thanks again for your hard work.

Moriarty the Red
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Post by miller6 »

moriarty777 wrote:
Looks great! Thanks again for your hard work.

Moriarty the Red

My pleasure. Always great to hear. Hope you have as much fun with it as we did.
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