CKG - other genre rules?

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
Post Reply
Dahak
Henchman
Posts: 2
Joined: Thu Aug 03, 2006 7:00 am

CKG - other genre rules?

Post by Dahak »

The blurb on the website for the CKG mentions genre rules for pulp, science fiction and horror. Any idea on what is planned to be covered in this section? I realize space in the CKG will be too limited to cover every nuance of each genre, but I'd like to be able to use C&C in some variation outside of just fantasy, and wonder how much this will help.

User avatar
moriarty777
Renegade Mage
Posts: 3735
Joined: Fri Jul 07, 2006 7:00 am
Location: Montreal, Canada

Post by moriarty777 »

I think that's going to be pretty cool ... does anyone know how the work on the CKG is coming along?

Moriarty the Red
_________________
"You face Death itself in the form of... 1d4 Tarrasques!"

Partner to Brave Halfling Publishing
http://www.arcanacreations.com
Image

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Yes. Slloooowwlllyy.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

I'd like to see firearms rules in it.

User avatar
moriarty777
Renegade Mage
Posts: 3735
Joined: Fri Jul 07, 2006 7:00 am
Location: Montreal, Canada

Post by moriarty777 »

DangerDwarf wrote:
I'd like to see firearms rules in it.

There were some basic firearms rules when SpellJammer was introduced for AD&D. I believe that was before the historical supplement 'Mighty Fortresses' came out but I liked them.

One of them was a Wheel Lock Pistol (a traditional flint lock I guess) and it did 1d4 points of damage... but if you rolled a 4... you could re-roll and add on... this kept on going as long as you kept on rolling 4's on the die... Potentially pretty nasty! A critical miss meant the pistol backfired for... I think it was a d6 in damage.

There were subesquent stuff that showed up but I didn't really pay enough attention to it... if you don't have access DangerDwarf to this info, I'd be more than happy to dig it up for you. I know that in the Forgotten Realms hardcover, there was a selection of early firearms and stats for them.

Moriarty the Red
_________________
"You face Death itself in the form of... 1d4 Tarrasques!"

Partner to Brave Halfling Publishing
http://www.arcanacreations.com
Image

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

Thanks Moriarty.

What I'm looking at doing is probably leaning towards the firearms in Deadlands D20 for inspiration. I'm needing firearms a bit more advanced than the earliest forms of them.

Catweazle
Red Cap
Posts: 252
Joined: Thu May 11, 2006 7:00 am

Post by Catweazle »

If you're looking at percussion, that's a *lot* more advanced.

Personally, I was never convinced by exploding damage dice, but I always gave flinters a bonus versus armour.
_________________
History teaches us that men behave wisely once they've exhausted all other alternatives.

User avatar
Combat_Kyle
Ulthal
Posts: 737
Joined: Mon May 01, 2006 7:00 am
Location: St. Paul, MN
Contact:

Post by Combat_Kyle »

An horrors genre rules would be awesome. I love zombie campaigns!
_________________
CK the CK
"My goddess touched me at an early age."

-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home

angelius
Lore Drake
Posts: 1134
Joined: Sun May 21, 2006 7:00 am

Post by angelius »

I think that the d20 modern's "classes" are a great generalization. Strong, smart, fast hero etc. Probably something that TLG should look at for multi-genre gaming. Those classes can fit any genre really.
_________________
Big Iron Vault Your friendly neighbourhood gaming magazine. Check out our new webcomic, The Heindrich Project!

User avatar
Combat_Kyle
Ulthal
Posts: 737
Joined: Mon May 01, 2006 7:00 am
Location: St. Paul, MN
Contact:

Post by Combat_Kyle »

I play in a d20 modern game set in the 1930s, it is very good, but combat is clunky at times.
_________________
CK the CK
"My goddess touched me at an early age."

-Grikis Valmorgen, Paladin

The beginnings of my homebrew campaign world and info for my play by chat game:
http://kbdekker.googlepages.com/home

Post Reply