Material for C&C demo
Material for C&C demo
Hi Trolls,
I'm doing a C&C demo at a local gaming store. I was wondering if there's any material that I can hand out to the players or free pdfs etc. that they can take home with them?
I'm expecting 6 players to show up.
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I'm doing a C&C demo at a local gaming store. I was wondering if there's any material that I can hand out to the players or free pdfs etc. that they can take home with them?
I'm expecting 6 players to show up.
_________________
Big Iron Vault Your friendly neighbourhood gaming magazine. Check out our new webcomic, The Heindrich Project!
There's the Quick Start Rules and the Rising Knight adventure; there's also a brief Monsters & Treasure and another adventure A Lion in the Ropes, if you look around a bit.
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Yoshida Kenko (1283-1350)
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Thegreenman
- Hlobane Orc
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I'm putting together stuff for a similar introductory type event.
I'm not convinced that The Rising Knight is an appropriate for newbie CK's.
One problem with TRK as I see it, is the overview map, while nice, lacks details. Some items/locations are labeled incorrectly or aren't labeled or indicated at all, which could be confusing to new CK's. There should also be at least a basic town map and a temple area map included.
What is needed is a hand-holding, baby-steps, intro module that leaves nothing to guesswork for new CK's or players.
I'm looking at Lion in the Ropes now, maybe that fits the bill better, but it's not for level 1 characters.
I may to do a AD&D conversion of N1 Against the cult of the Reptile God, because I'm already familiar with it.
I'm not convinced that The Rising Knight is an appropriate for newbie CK's.
One problem with TRK as I see it, is the overview map, while nice, lacks details. Some items/locations are labeled incorrectly or aren't labeled or indicated at all, which could be confusing to new CK's. There should also be at least a basic town map and a temple area map included.
What is needed is a hand-holding, baby-steps, intro module that leaves nothing to guesswork for new CK's or players.
I'm looking at Lion in the Ropes now, maybe that fits the bill better, but it's not for level 1 characters.
I may to do a AD&D conversion of N1 Against the cult of the Reptile God, because I'm already familiar with it.
Thegreenman wrote:
What is needed is a hand-holding, baby-steps, intro module that leaves nothing to guesswork for new CK's or players.
In that case you want the 2008 Quick Start Rules. The adventure included with that Dwarven Glory II: Wyrm Well is very much a hand holding baby steps sort of affair. I am not sure if the pdf download is available yet.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
I'm going to actually do a dungeon crawl ... and try to emphasize the difference between D&D and C&C.
- combat speed
- Action oriented vs numbers
- anyone can attempt anything etc.
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Big Iron Vault Your friendly neighbourhood gaming magazine. Check out our new webcomic, The Heindrich Project!
- combat speed
- Action oriented vs numbers
- anyone can attempt anything etc.
_________________
Big Iron Vault Your friendly neighbourhood gaming magazine. Check out our new webcomic, The Heindrich Project!
If you want a dungeon crawl, and haven't seen it before, you might be interested in Orcs' Nest. It was written for OSRIC/Advanced Dungeons & Dragons, but it should work fine with Castles & Crusades. Hellbender is currently running it for Labyrinth Lord/Basic Dungeons & Dragons: Using Orcs' Nest with Labyrinth Lord.
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
- finarvyn
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I remember back around 1980 my friends and I entered a D&D tournament at the local university and we ran through a Judges Guild module as part of the contest. After the Con I bought a copy of that adventure because I thought it was so neat to have a copy of the same thing that I had played in for my first gaming tournament.
What I'm suggesting is that it might be nice (in addition to some QuickStart rules) to hand out a copy of the introductory adventure you use for the demo. A newcomer to C&C might just get excited about it and, since it's a scenario that he played in already, might feel more comfortable running a familiar adventure the first time he runs a game with his friends.
Just a thought.
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Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
C&C Playtester in 2003
OD&D player since 1975
What I'm suggesting is that it might be nice (in addition to some QuickStart rules) to hand out a copy of the introductory adventure you use for the demo. A newcomer to C&C might just get excited about it and, since it's a scenario that he played in already, might feel more comfortable running a familiar adventure the first time he runs a game with his friends.
Just a thought.
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Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
C&C Playtester in 2003
OD&D player since 1975
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Angelius,
I'm going to try my level best to make it, but first convincing the wife will be tough.
a GREAT, ney, AWESOME module to play to really show the greatness of C&C is Shadows of the Halfling Hall.
the entire module is certainly too long for a one shot, but if you place the party right at the entrance to the dungeon with a 3 minute background/story, they should be ready to go. Once in the dungeon, it should be possible to finish it in 4 hours...
I had a frigging BLAST running this module. think any player would as well.
Cheers,
J.
I'm going to try my level best to make it, but first convincing the wife will be tough.
a GREAT, ney, AWESOME module to play to really show the greatness of C&C is Shadows of the Halfling Hall.
the entire module is certainly too long for a one shot, but if you place the party right at the entrance to the dungeon with a 3 minute background/story, they should be ready to go. Once in the dungeon, it should be possible to finish it in 4 hours...
I had a frigging BLAST running this module. think any player would as well.
Cheers,
J.