Some rules for Zero-Level Characters
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Some rules for Zero-Level Characters
I finished some rules for zero-level characters that I've been messing around with. They are a bit of an homage to the old 0-Level rules found in N4 Treasure Hunt, but I think they mostly original.
Anyway, I humbly submit, for your perusal, my rules for Zero-Level Characters.
Please, let me know what you all think! Questions, comments, and critiques are always welcome.
Anyway, I humbly submit, for your perusal, my rules for Zero-Level Characters.
Please, let me know what you all think! Questions, comments, and critiques are always welcome.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
- Coleston the Cavalier
- Unkbartig
- Posts: 880
- Joined: Mon May 01, 2006 7:00 am
- Location: Herrin, IL
- Contact:
I think it will work. I don't know if I would go so strong on the thematic front myself, but it definitely looks like it will work and is thematically strong.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Treebore wrote:
I think it will work. I don't know if I would go so strong on the thematic front myself, but it definitely looks like it will work and is thematically strong.
I agree with you, Treebore. But I tried to give all the classes equal opportunities for advancement. I tried to stary away from 1st level abilities that were static (like a monk's save bonuses or the knight's mount) and some, like the barbarian, were just plain difficult to fashion class attempts for. So, contrary to what I wanted to do, I had to add in some thematic things. But I tried to keep it to a minimum and tried to make them fit the classes.
I hope you find it interesting!
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
We were talking a bit about 0 Level Characters over in the Dragonsfoot Workshop recently and JerryB pointed out an article in Dragon #51 that you might like to take a look at (if you haven't already).
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
_________________
It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
Yoshida Kenko (1283-1350)
- Breakdaddy
- Greater Lore Drake
- Posts: 3875
- Joined: Tue Aug 15, 2006 7:00 am
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Glad it's generally liked, so far.
I tried to keep it as simple as possible, while keeping as many distinct class choice possibilities as I could.
I tried to keep it as simple as possible, while keeping as many distinct class choice possibilities as I could.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Great idea. Goodman games has a low-level, and 0 level adventure "Heroes are made, not born". TSR had one too, I cant remember the name, very old.
It might be interesting to have players start as "generic" o-level characters then progress into level 1 of their chosen class.
Example- An orphan apprentices himself to the local hedge Wizard & becomes a level 1 Magic-user. A strong farm boy leaves to make his fortune & becomes a fighter. etc,etc.
It might be interesting to have players start as "generic" o-level characters then progress into level 1 of their chosen class.
Example- An orphan apprentices himself to the local hedge Wizard & becomes a level 1 Magic-user. A strong farm boy leaves to make his fortune & becomes a fighter. etc,etc.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
BLOOD AXE wrote:
Great idea. Goodman games has a low-level, and 0 level adventure "Heroes are made, not born". TSR had one too, I cant remember the name, very old.
It might be interesting to have players start as "generic" o-level characters then progress into level 1 of their chosen class.
Example- An orphan apprentices himself to the local hedge Wizard & becomes a level 1 Magic-user. A strong farm boy leaves to make his fortune & becomes a fighter. etc,etc.
Exactly, Blood Axe. That's what I was trying to go for here - a player can start out as just a person and, as he travels/explores/exists, tries out different things as he goes along. Maybe he picks up a battle-axe and some chain mail armor and tries to use it effectively, maybe he finds a wizards spell book and tries comprehending the most basic spells contained therein, or maybe he tries praying to a god for guidance. I wanted to make a fun little set of rules that were also functional and as realistic as I could. Hopefully, they came out alright!
The TSR module with the 0-Level rules was called Treasure Hunt.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
very nice
Ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
Ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
Yes I am looking at them as I am thinking of a restart since I have the upper work now
ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
ken
_________________
Gygax is to Gaming what Kirby was to comics
Alas poor Elric I was a thousand times more evil than you
Slice N Dice: Game and Pizza Parlour
WWBYD What would Brigham Young do ?
http://www.geocities.com/J_Elric_Smith/Index.html
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Thanks guys. I'm looking for any feedback I can get, so if you see something that would be an imrovement, let me know.
Again, glad you all like them!
Again, glad you all like them!
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.