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DangerDwarf
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Post by DangerDwarf »

I suuuuuuure hope that THIS is true.

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Post by Treebore »

Yep, its true. I even heard it was WOTC doing it. Still a year or more off, though. At least according to my source.
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Post by DangerDwarf »

Yeah, I figure it'll be awhile in the coming. Good to know some DL stuff may be on the horizon though.

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Post by Go0gleplex »

Oh dear.
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Post by serleran »

If they can stay away from everything that has ever happened in the past, destroy the kender and "gnomoi / minoi" races, and focus explicitly on Taladas (the worthwhile continent of Krynn...) maybe. But, I'm not seeing this as all that exciting, but I've never been a huge Dragonlance fan, either.

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Post by Rigon »

While I am a big fan of DL, this news is only slightly interesting to me, as I dissregard everything after the War of the Lance and go with my own take on things. Though I have found some of the setting info that fits with my timeline useful and the maps are some of the best.

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Post by Lord Dynel »

serleran wrote:
If they can stay away from everything that has ever happened in the past, destroy the kender and "gnomoi / minoi" races, and focus explicitly on Taladas (the worthwhile continent of Krynn...) maybe. But, I'm not seeing this as all that exciting, but I've never been a huge Dragonlance fan, either.

Yeah, I don't see that happening. They had the chance to do that, in 2E, and they dropped the ball. Of course, that happened when they had 67 other campaign settings out at the same time (well, technically, it came out before the campaign glut but it still got lost in the shuffle). I think they know that the only "profitable" part of Krynn is Ansalon, so as neat as it would be to do something on the other side of the world, I don't see that happening (at least not explictly).

Hopefully, WotC won't do something to bork the Dragonlance setting. They did it with Forgotten Realms, which have upset a ton of people. I've loved the Dragonlance setting since the mid-80's (DL1 Dragons of Despair is an excellent module, one of the best 1e modules, IMHO). As long as they treat it respectfully, they'll keep the fans. Hell, I'll probably buy it, at least for campaign material as long as they don't ruin it (like they've done with the best of the D&D brand...again IMHO )
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Post by Go0gleplex »

I still have all of the original modules...just stopped reading after the 5th trilogy of novels and all the splat stuff started hitting.

I can only imagine what nightmare it'll turn into under the 4e engine (the Anti-RPG) heroic wargame skirmish rules. I think it would be MUCH better and impressive as a C&C conversion. (I know this won't happen commercially...but hey. One can dream!)
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Post by DangerDwarf »

If they draw upon the folks that cranked out the 3e DL products, I think it'll be well done. Their work was some of the best DL stuff to date.

While I don't hope for some world shattering crap going on, I do hope they fast forward the timeline some, letting the world settle down again. Get the elves their new nation well underway, give the world a chance to settle after the Dragon Overlords, etc.

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Post by Julian Grimm »

Since this is a DL related I'll post this here. Where is a good place to start for Dragonlance? I have the 3e setting book but the history there seems a bit...overwhelming. And the lack of a pull out map is a let down. I've been interested in it but have really never 'got' the setting.
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Post by DangerDwarf »

If you are going to go the d20 route, I'd suggest forgetting about tyring to learn the history all at once. Grab the Age of Mortals book (very cheap on NKG) and the Key of Destiny module (first part of a three part series). You can pick up both on NKG for about $23 total.

The series that that module kicks off is easily one of the best you'll ever see and lets you dive right into the setting.

The Age of Mortals Map Pouch is good for a pullout map and several one sheet maps of various locales, but yeah it sucks that it didnt come with core book.

Seriously though, Age of Mortals series (Key of Destiny, Spectre of Sorrows, Price of Courage) are in my opinion TEH BEST MODULES EVAR!

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Post by serleran »

I'd suggest ignoring Ansalon (the most popular / common) part of the setting, since its going to be the most detailed, over-written, over-dramatized, over-used part... since, hell, it started the world. Instead, I'd go with Taladas, the "other continent." Get the 2e box set Time of the Dragon and be blown away at how neat it is... really. The Sea of Glass, the Minotaur League, even Kristophan (a DL-esque equivalent of Greyhawk) and much more... plus, elfs as they should be: cha'asi.

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Post by DangerDwarf »

Taladas is indeed pretty sweet.

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Post by Omote »

Um, while this is good news only to keep DragonLance RPGing alive, I hate to see DL go over to 4E. I'm just not a fan at all. ALTHOUGH, if the Dragonlance campaign setting for 4E makes some changes, it might be worthwild. MAYBE.

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Post by moriarty777 »

Julian Grimm wrote:
Since this is a DL related I'll post this here. Where is a good place to start for Dragonlance? I have the 3e setting book but the history there seems a bit...overwhelming. And the lack of a pull out map is a let down. I've been interested in it but have really never 'got' the setting.

The other approach would be to look at the older Dragonlance material published under TSR. If you want the 'basics' ... I'd recommend either the 1st Edition Hardcover (which admittedly is sparse but also very manageable) or the 2nd Edition 'Tales of the Lance' box set. Though there is more content in the box set, you can get the 1st edition hardback really cheap on ebay or other retailers like NKG. I suggest this as a 'base' mind you. The only other thing I'd recommend possibly getting your hands on is the original Dragonlance module series (which can be gotten individually, as 3 compilations or, the dual-stated SAGA and AD&D edition that pools it all in one book).

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Post by serleran »

In actuality, if you want the "definitive" Dragonlance, you would want the DL modules. Not the DL Classics or compilations. Not the hardback.

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Post by moriarty777 »

serleran wrote:
In actuality, if you want the "definitive" Dragonlance, you would want the DL modules. Not the DL Classics or compilations. Not the hardback.

For 'Definitive' yes... the original adventure path though I will argue that take it as you can get it. Although, even if numerous, the individual modules are easier to track down then the compilations are but can end up being more expensive in the long run. As always, the buyer should shop around!
The hardback is nice if you want to run a campaign in the setting though. Looking at my shelf at my 1st edition books, it is perhaps one of the gaming hardbacks that got beaten up the most over the years (surpassed only by the my 2nd ed PHB). I ended up playing a lot of Dragonlance over the years and I carted it about to many games along with my PHB and dice!

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Post by Go0gleplex »

Heeheheee....who needs to shop.
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Post by Deogolf »

Never did play the DL modules, didn't seem very exciting to be playing something that had already occurred. But, I do like the setting and all the trappings that go with it.

I enjoyed the first few trilogies, but then life got in the way. Hope it turns out to be something good for those waiting for it!
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Post by Rigon »

I go with Serl's suggestion and just use the DL modules as my base and everything that happens after that is up to the players, with the "Heros of the Lance" fading into the background. They had their adventures, now it's time for new heros to step forward.

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Post by Omote »

Deogolf wrote:
Never did play the DL modules, didn't seem very exciting to be playing something that had already occurred. But, I do like the setting and all the trappings that go with it.

I agree completely. I was asked to run the original DL modules a few times, but decided against it because it seemed like no fun to just retread the same ground. Though I have used the DL modules, especially the latest MWP d20 mods as idea generators for other DL style encounters and situations.

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Post by Galadrin »

I've never seen DragonLance characters as being little more than "list of teh kool powerz" that a 4e character is, so I'm not too thrilled about this news. It's good that DL is staying alive, but the 4e ruleset just feels so antithetical to fantasy storytelling - it's more American Gladiator than anything.

I'm a huge fan of DL roleplaying so I might end up picking the book up if only for the stories and setting info. My favorite books will always be the 1e AD&D hardback and the 2e Tales of the Lance box.

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Post by Julian Grimm »

Hey DD check out THIS. It's just rumors but sounds like something. I don't know if I like all of the ideas but some are interesting if it is true.
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Post by DangerDwarf »

Interesting JG. I'm not opposed to it.

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Post by serleran »

I like the idea of restoring some of the things that have happened, like, making the Scarlet Brotherhood an organization again, and bringing Tharizdun to the fore... but, including the PHB races of tiefling and dragonborn? Not sure I think that is palatable...

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Post by DangerDwarf »

Tieflings I can see. I've used tainted lineages in games long before I ever even heard the word tiefling.
In his youth, your great, great, great grandpappy sold his soul to a devil to win the heart of a fair maiden. Generations later, the taint of his blood surfaces in you.

That sort of thing.

Dragonborn? Meh. But I've never made use of things I didn't want to in my games.

Kender are a core DL race...but did they ever turn up as PC's in my game?

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Post by Treebore »

Actually, if this is true, I could get on board with it. I may just buy it if the presentation is top notch.
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Post by serleran »

Tiefling is more than "tainted bloodline." Its "you have a tail, pointed ears, bat wings, the ability to read thoughts and cast darkness at will.... all because some great ancestor long-long-long-long-ago sold his soul to an incubus for a night with his wife." No, I don't think so. Tainted bloodline, sure... not extra-cool spiffy powers (and being demonic looking is such a thing... trust me) because of it. And, not as a standard (anyone can have it) race. It should be special, and then I could stomach the "super-neato le3tness."

But, that's my opinion. The race made sense in Planescape, where it belongs.

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Post by Julian Grimm »

Treebore wrote:
Actually, if this is true, I could get on board with it. I may just buy it if the presentation is top notch.

Same here. Hell, I may adapt some of it now and run with it.
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Post by Lord Dynel »

Meh. It's like they're taking the '83 box set and shoehorning 4e into it.
Sorry that I'm such a sour puss when it comes to 4E. It's like the anti-Midas touch - everything 4e touches turns to s**t. Okay, maybe not everything (the Manual of the Planes/re-envisioning of the outer planes sounds intriguing...enough for me to maybe buy the MotP). I guess it's good for those want 4e and Greyhawk.

(edited to clarify the first sentence.)
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