StarSIEGE: Movement Rules

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MattyHelms
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StarSIEGE: Movement Rules

Post by MattyHelms »

On page eight of the Operations Manual, the first paragraph states that "...the Move score lists how many Rounds it takes to move from one Range Increment to the next within its particular scale."

The second paragraph then says that "...a Move of 1 is considered to be something of 'average' speed...A Move of 2 would be something very fast..."

Am I reading this wrong or do these two contradict themselves? Should it be that the Move score is how many range increments something can move within a Round?

Thanks,

Matt

cheeplives
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Post by cheeplives »

Yes, that seems to be an error. Let me check my notes here...

YIKES!

Yes, that is an error. It should say:

"...the Move score lists how many Range Increments a character can move in one Round within its particular scale."

Doh! I missed this from a WAY older draft of the game. Sorry about that. The rules in the Field Manual on Movement are correct, however.

*sniff* It's my first Errata. I feel like a real game designer.
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Post by anonymous »

It's OK, dude. You did better than I could've.

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Zudrak
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Post by Zudrak »

cheeplives wrote:
Yes, that seems to be an error. Let me check my notes here...

YIKES!

Yes, that is an error. It should say:

"...the Move score lists how many Range Increments a character can move in one Round within its particular scale."

Doh! I missed this from a WAY older draft of the game. Sorry about that. The rules in the Field Manual on Movement are correct, however.
*sniff* It's my first Errata. I feel like a real game designer.

Congrats!
I can't wait to get this game and try it out.
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Post by raskal »

It's seems that all human can move at 10m by second (60 m in 6s for size 1 character). All guys are olympic athletes ?
So the Tactical Move is 20m by turn.

I suggest a 5m by second : Move (sprint) of 30m/turn and Tactical Move of 10m/turn.

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Post by cheeplives »

raskal wrote:
It's seems that all human can move at 10m by second (60 m in 6s for size 1 character). All guys are olympic athletes ?
So the Tactical Move is 20m by turn.

I suggest a 5m by second : Move (sprint) of 30m/turn and Tactical Move of 10m/turn.

It's a rough approximation. It's very fast, yes.. but I tried to base it off of "best practices" of normal humans. So, I'm giving the heroes a little slack.

I'm not sure I'm okay with moving normal people to Move 2, though. I think it works functionally with Move 1... maybe increase the time of a round to around 8 seconds rather than 6? That'd make things more "realistic" without actually changing anything about the system.
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raskal
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Post by raskal »

After thinking i keep my first idea : Tactical Move of 30m and Incidental Move of 10m

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mordrene
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Post by mordrene »

raskal wrote:
After thinking i keep my first idea : Tactical Move of 30m and Incidental Move of 10m

when we play i use tactical movement rules and use tabletop squares of 3 meters scale. a move 1 gets to move 6 squares and still have an action. (Thus 55/3 = 18, 3 meter squares = 6 squares, move 2 = 12 squares, 18 squares per range ban) made life easier

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Post by raskal »

Interesting and easy to implement

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Post by cheeplives »

That is useful... I wonder how many people use the tactical movement rules over the approximated movement rules. Personally, I like the approximation, as it works for my mentality of "you're Close to your opponent, now what?"... but tactical movement really helps for people who want to draw stuff out and use "traditional" movement mechanics.
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Post by mordrene »

mordrene wrote:
when we play i use tactical movement rules and use tabletop squares of 3 meters scale. a move 1 gets to move 6 squares and still have an action. (Thus 55/3 = 18, 3 meter squares = 6 squares, move 2 = 12 squares, 18 squares per range ban) made life easier

I realized last night that I used the measurement from the playtest rules instead of the printed rules. the distance of personal scale went from 55m to 60 m. so if i do my calc, 60/3 = 20, 3 meter squares still gives 6 but move 2 = 13 squares and 20 squares per range band. not much different but I will stick with the 6/12 move rate and 18 square range band.

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Post by cheeplives »

Yeah, I can't remember exactly now why I changed the scale from 55m to 60m, but I'm sure there was a GREAT reason...
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serleran
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Post by serleran »

60 is easier to divide by increments that are not 5; that is, by 2 (and therefore, also by 10.)
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Post by mordrene »

cheeplives wrote:
Yeah, I can't remember exactly now why I changed the scale from 55m to 60m, but I'm sure there was a GREAT reason...

maybe you are a big sammy hagar fan and cant go 55?????

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