C&C Gamma World
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weasel fierce
- Skobbit
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C&C Gamma World
This struck me earlier today, while reading some years old issues of Dragon.. have anyone done anything as far as a C&C based Gamma World game ? It could only rock..
- magehammer
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Consider me some people.
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weasel fierce
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ChokeHazard
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- magehammer
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Heck, I would even pay money to see it converted!!!
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- magehammer
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Hmmm....
How about Ruins and Radiation?
or
Ancients and Apocalypse
This is fun
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How about Ruins and Radiation?
or
Ancients and Apocalypse
This is fun
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- moriarty777
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magehammer wrote:
Hmmm....
How about Ruins and Radiation?
I like that! It's catchy!
Moriarty the Red
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- finarvyn
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moriarty777 wrote:
I like that! It's catchy!
Moriarty the Red
I second the vote for "Ruins & Radiation". It is catchy!
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
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Thanks, guys!! I just hope I can buy it and play it one day!!!!!
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- finarvyn
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My thought would be that C&C GW (or R&R) would not have to mirror GW in terms of mechanics, otherwise why not play GW instead.
The secret would be to capture the flavor of GW but using C&C rules. Hit point progression and other elements of C&C would probably need to be altered somewhat in order to capture the right feel, but I would assume that such changes would be pretty easy to do. The key would be to ask "what makes GW unique" and apply those elements to C&C (or R&R).
Off the top of my head:
* mutations (not GW without 'em!) and mutated critters
* some sort of mental defense (to go with the mutations)
* futuristic weapons
* technology "figure it out" charts
I'm sure there're quite a few I'm forgetting....
The secret would be to capture the flavor of GW but using C&C rules. Hit point progression and other elements of C&C would probably need to be altered somewhat in order to capture the right feel, but I would assume that such changes would be pretty easy to do. The key would be to ask "what makes GW unique" and apply those elements to C&C (or R&R).
Off the top of my head:
* mutations (not GW without 'em!) and mutated critters
* some sort of mental defense (to go with the mutations)
* futuristic weapons
* technology "figure it out" charts
I'm sure there're quite a few I'm forgetting....
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Ahh, yes, those are covered. Well, I haven't done a full C&C-style "tech chart" but don't imagine it to be too difficult.
One of the feels, for me, is that GW doesn't have saves. You're either affected, or not, based on pure ability rather than luck, really. For example, low intensity poisons aren't much of a threat to someone with a high Health, but a high intensity poison is downright lethal to anyone.
One of the feels, for me, is that GW doesn't have saves. You're either affected, or not, based on pure ability rather than luck, really. For example, low intensity poisons aren't much of a threat to someone with a high Health, but a high intensity poison is downright lethal to anyone.
One thing, in my version of the conversion, most every playable race has Con as Prime. One, its mostly because they have to, in order to have survived in the first place, and 2) because in my particular treatment of the game, race assigns a Prime.
If saves aren't wanted, its easy enough to deal with. If they are wanted, that's easy too. The major problem, really, is in the no-save thing, there's hardly any use of the SIEGE Engine... this is oth good (in that one wouldn't really have to ask TLG to use it) and bad (no association.)
If saves aren't wanted, its easy enough to deal with. If they are wanted, that's easy too. The major problem, really, is in the no-save thing, there's hardly any use of the SIEGE Engine... this is oth good (in that one wouldn't really have to ask TLG to use it) and bad (no association.)
Oh, well if that's the case, then you may as well just keep the SIEGE Engine and the saves. heh.
However, if saves weren't used, do you not have skills for each race that use the SIEGE mechanics? I saw the problem with diminishing the importance of the SIEGE engine when doing away with saves, but I figured there'd be skills there to "salvage" it.
However, if saves weren't used, do you not have skills for each race that use the SIEGE mechanics? I saw the problem with diminishing the importance of the SIEGE engine when doing away with saves, but I figured there'd be skills there to "salvage" it.
Races... not really. Classes, sort of, what little of them there are, assuming a straight 4E conversion. I'd prefer a classless approach, myself, more akin to earlier GW versions. Mutations use SIEGE to an extent.
There is a way to deal with SIEGE, and that is to have it function as the combat resolution method.
There is a way to deal with SIEGE, and that is to have it function as the combat resolution method.
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Tough questions.
I guess at this point I am leaning toward some kiind of class system ala GW 4.0 becuase that would be the closest mirror to C&C that can be found in the GW universe (d20 GW just doesn't fit).
If going classless is the thing, then GW 2 is where I would like to see it go. 1st edition GW is an ugly monster mechanically IMHO.
Mutations are a must. Mutated Animals are a must. Pure Strain Humans are a must. I give or take plant PCs. I don't use them personally, but adding them in wouldn't affect me, I suppose.
As for saving throws, why not? I think they would fit right in with the hazards of the Post Apocalyptic settings.
I also think Con as a prime for everyone is a great idea as well.
Darwin's World is doing a lot of things right as well, but the d20 feat system underlying it gets on my nerves. I am a rules-light kind of GM.
There are some random thoughts.
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I guess at this point I am leaning toward some kiind of class system ala GW 4.0 becuase that would be the closest mirror to C&C that can be found in the GW universe (d20 GW just doesn't fit).
If going classless is the thing, then GW 2 is where I would like to see it go. 1st edition GW is an ugly monster mechanically IMHO.
Mutations are a must. Mutated Animals are a must. Pure Strain Humans are a must. I give or take plant PCs. I don't use them personally, but adding them in wouldn't affect me, I suppose.
As for saving throws, why not? I think they would fit right in with the hazards of the Post Apocalyptic settings.
I also think Con as a prime for everyone is a great idea as well.
Darwin's World is doing a lot of things right as well, but the d20 feat system underlying it gets on my nerves. I am a rules-light kind of GM.
There are some random thoughts.
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magehammer wrote:
If going classless is the thing, then GW 2 is where I would like to see it go. 1st edition GW is an ugly monster mechanically IMHO.
But 2 didn't have an advancement system! 1e had a perfectly serviceable one.
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I think having a "racial advancement system" would be good... you get your Con score in initial d6 for hit points (or perhaps vary it by race... PSH's d10, Mutated humans d8 and Mutated animals d6?), then for every level they gain they get another hit die to add to that as well as advancing BtH.
Saves are good... a poison, radiation or disease save using Con with the dosage level being the CR for it... that's just fine. Int, Wis and Cha saves vs various mental mutations... they can all work. Str and Dex vs their typical things.
Saves are good... a poison, radiation or disease save using Con with the dosage level being the CR for it... that's just fine. Int, Wis and Cha saves vs various mental mutations... they can all work. Str and Dex vs their typical things.
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Yeah, racial advancement is good. The races could essentially take the place of classes with various special abilities.
I like the differing Hit die for each race because that goes along with the race as class idea.
I really like the idea of saves the more I think about it.
Excellent. This is fun.
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I like the differing Hit die for each race because that goes along with the race as class idea.
I really like the idea of saves the more I think about it.
Excellent. This is fun.
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Hey, you already started it...
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