Castles & Crusades Freeport Companion released!!

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Turanil
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Castles & Crusades Freeport Companion released!!

Post by Turanil »

Just seen on Green Ronin website:
Quote:
We have posted two new products for sale in our Green Ronin Online store, the Mutants & Masterminds Deluxe GM Screen and the Castles & Crusades Freeport Companion (PDF).

Right now, I am trying to locate said online store...
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DangerDwarf
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Post by DangerDwarf »

Here ya go.

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Post by Fizz »

Excellent! I've been waiting for this for awhile. I'll have to dl that this afternoon. I wonder how long it will be until the print version is out.

-Fizz

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Post by Turanil »

DangerDwarf wrote:
Here ya go.

Ah, thanks!

So, got it!
Right now I am skiming through it:

-- 104 pages

-- PC races: goblin, orc, hobgoblin, azhari (glad to get these)

-- PC classes: noble and pirate (meh...)

-- Sanity rules (inspired from CoC and 3e UA)

-- New pirate weapons (including firearms) and equipment

-- Drugs and poisons

-- New spells

-- Magical items and places

-- NPC stat blocks

-- Monsters (a lot of them)

-- An adventure module
Verdict:

Looks good, and I think I am going to buy the Freeport setting now... I also have to print this book (or maybe someday buy it in printed format).

However, I had read about rules about demonology in another companion (maybe the True20 one), so was waiting for them in this supplement. There aren't any, and I am disappointed where this aspect is concerned.
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Post by DangerDwarf »

Looks tempting, but I'll wait for it to come out in print.

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Post by gideon_thorne »

At least folks will now have the noble and pirate classes that pop up on these boards from time to time. Pirate looks pretty cool actually. ^_^

Plus there are only 3 references to 'feats' that might have to be worked around on pages 25, 34 and 61. But all in all a nice conversion.
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Post by serleran »

I'll wait for print. pdf is nice, if you're desperate. I'm not.

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Post by gideon_thorne »

Course, those of us who actually care about a decent print product will have a look at the pdf and point out things that can be fixed before it goes to print. In an effort to be helpful. ^_~`
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Post by DangerDwarf »

gideon_thorne wrote:
In an effort to be helpful. ^_~`

Bah-Humbug.

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Post by Fizz »

Well, i'm flipping through it now. Mostly, i like.

I'm a bit disappointed there are two new classes. I was hoping to see the survivor, monster hunter, and cultist, all of which had been put into the d20 Companion. They made the cultist into a `monster'. Guess that's because it was a npc class for d20.

Anyone have the d20 version want to do a conversion of the survivor and monster hunter (and cultist)? Heh.

Other than that, i like what i see so far. If only work didn't keep getting in the way of my reading it...
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Post by Jyrdan Fairblade »

I'll be quite excited to see the print version. Which hopefully won't be too long in coming.

It'll be pretty cool to have goblin and orc PC races in C&C terms.

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Post by gideon_thorne »

I posted on the GR forums a couple of suggested fixes for the three mentions of Feats in there. Easily worked around though.
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Post by Omote »

Print for me.

-O
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moriarty777
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Post by moriarty777 »

Considering the price... I'll probably splurge for the PDF document. It sounds pretty sharp and I'm sure I'll get a kick out of it!

M
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Post by shadoes »

pdf here I come. I love pdf's, allows me to carry a library with me to every game sessions without having to own a moving truck
Hmm I rather like the pirate class as presented here as well. but as with everything YMMV

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Post by Eisenmann »

Oh, cool.

Those of you with the PDF, can you tell us more about how firearms are handled?

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Post by moriarty777 »

Eisenmann wrote:
Oh, cool.

Those of you with the PDF, can you tell us more about how firearms are handled?

I just grabbed it and unfortunately I have to say that a bit more work may be required to take some of the d20/True20 influences in terms of Feats:

Under rules for Firearms, there are MANY mentions of them -- one alluding to a Feat for firearms... one called the Firearm Drill Feat... and references are made to Quick Draw and Rapid Shot. There is also mention of provoking attacks of opportunity when reloading (this is forgivable in my mind and seems like some common sense). Reference is also given concerning magical item creation which also states that they cannot be enchanted with the special abilities of Speed and Brilliant Energy.

All this is a section that spans 11 sentences.

That said, there seems to be much better conversion work elsewhere in the book.

However, to answer the general question, I find the firearm rules interesting enough. A 1 on the attack roll means a roll on the misfire table giving one of 5 possible results. There are additional rules for using wet powder which seem to be pretty good IMO but I find the damage ratings for the various firearms a bit much. For example, the 'Privateer Pistol' is rated at 3d6 and the 'Gorgon' (a musket) doing 4d6.

I think I preferred the slightly simpler 'Wheel Lock Pistol' introduced in AD&D (predominantly through Spelljammer) which did 1d4 points of damage but was an exploding d4 (which mean you kept on rolling and adding to the results if you got a '4'). A '1' was still a misfire but it did something like 1d6 to the user and became unusable till it was properly cleaned.

Still worth considering mind you. I like the fact that they gave the weapons 'Encumbrance values' which look to have been done with EV in mind.

I'd be happy enough to get this in hardback.

M
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Post by gideon_thorne »

moriarty777 wrote:
I just grabbed it and unfortunately I have to say that a bit more work may be required to take some of the d20/True20 influences in terms of Feats:

M

Ya, I dropped some suggestions on the GR boards on fixes for the feat bits I spotted.
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Post by moriarty777 »

gideon_thorne wrote:
Ya, I dropped some suggestions on the GR boards on fixes for the feat bits I spotted.

I'll probably be heading over to those boards when I have a chance to later on. What I hope to see is this do well enough for them to warrant other C&C products down the line. I think it's a good product though, and I encourage the other crusaders here to give it a try if they are even remotely interested in this kind of thing.

M
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Post by gideon_thorne »

moriarty777 wrote:
I'll probably be heading over to those boards when I have a chance to later on. What I hope to see is this do well enough for them to warrant other C&C products down the line. I think it's a good product though, and I encourage the other crusaders here to give it a try if they are even remotely interested in this kind of thing.

M

See, its already got good products out for it. As I understand it, the rest of the Freeport line is systemless. These companion books just show how to use said work with a given system. A good plan methinks.
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Post by shadoes »

the firearms do a lot of damage but then it takes 3 rounds to reload one. So it kinda averages out I think. Kind of frontloads the damage curve in a fight. I am considering adding them in two my game. Not totally sure but I might try it.

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Post by Turanil »

Well, after reading it more closely, I give this book a note of 7 on a scale ranging from 1 to 10.
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Post by moriarty777 »

shadoes wrote:
the firearms do a lot of damage but then it takes 3 rounds to reload one. So it kinda averages out I think. Kind of frontloads the damage curve in a fight. I am considering adding them in two my game. Not totally sure but I might try it.

That's a very good point! I'm certainly not against the notion... I guess it comes down to what kind of setting you intend to game in.

M
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Post by gideon_thorne »

moriarty777 wrote:
That's a very good point! I'm certainly not against the notion... I guess it comes down to what kind of setting you intend to game in.

M

*smiles* Well, mine has breech loaders.
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Post by serleran »

How much damage are we talking about? Multiple dice? Any rule for misfiring?

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Post by Grey »

All of this makes me really interested in this setting - and a quick scan of Green Ronin site makes me even MORE interested.........BUT......on the 'Ronin site they mention that they may not be doing a print Savage Worlds Freeport Companion, and I can't find any mention of a hardcopy print version of the C&C version. As someone who doesn't particularly like PDF's I was wondering if anyone can confirm that there will be a print version of C&C Freeport?

Thanks

D.

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Post by Fizz »

serleran wrote:
How much damage are we talking about? Multiple dice? Any rule for misfiring?

Damage ranges from 3d6 through 4d6. There are misfiring rules, and they're kept nice and simple. Roll a 1, and something bad (based on another d20) happens, with various effects.

While the damage is potent, i think there are enough drawbacks to keep them in check - long reloads, misfires, wet powder.

I've never been a fan of firearms, but this might change my mind.

-Fizz

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Post by Omote »

Wait, is this C&C Freeport Companion going to see the light of day as a print product?

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Post by gideon_thorne »

Omote wrote:
Wait, is this C&C Freeport Companion going to see the light of day as a print product?

-O

No idea. Write Chris Pramas and ask him.
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Post by Omote »

Nah, I'll just wait for the rest of ya to tell me that it is out.
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