Eisenmann wrote:
Oh, cool.
Those of you with the PDF, can you tell us more about how firearms are handled?
I just grabbed it and unfortunately I have to say that a bit more work may be required to take some of the d20/True20 influences in terms of Feats:
Under rules for Firearms, there are MANY mentions of them -- one alluding to a Feat for firearms... one called the Firearm Drill Feat... and references are made to Quick Draw and Rapid Shot. There is also mention of provoking attacks of opportunity when reloading (this is forgivable in my mind and seems like some common sense). Reference is also given concerning magical item creation which also states that they cannot be enchanted with the special abilities of Speed and Brilliant Energy.
All this is a section that spans 11 sentences.
That said, there seems to be much better conversion work elsewhere in the book.
However, to answer the general question, I find the firearm rules interesting enough. A 1 on the attack roll means a roll on the misfire table giving one of 5 possible results. There are additional rules for using wet powder which seem to be pretty good IMO but I find the damage ratings for the various firearms a bit much. For example, the 'Privateer Pistol' is rated at 3d6 and the 'Gorgon' (a musket) doing 4d6.
I think I preferred the slightly simpler 'Wheel Lock Pistol' introduced in AD&D (predominantly through Spelljammer) which did 1d4 points of damage but was an exploding d4 (which mean you kept on rolling and adding to the results if you got a '4'). A '1' was still a misfire but it did something like 1d6 to the user and became unusable till it was properly cleaned.
Still worth considering mind you. I like the fact that they gave the weapons 'Encumbrance values' which look to have been done with EV in mind.
I'd be happy enough to get this in hardback.
M
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