CyberSiege

Discuss other TLG SIEGE Engine games other than C&C, such as StarSIEGE, in this forum.
User avatar
ssfsx17
Unkbartig
Posts: 956
Joined: Sun Apr 08, 2007 7:00 am
Location: San Francisco Region

Post by ssfsx17 »

The problem with the cyberpunk genre is that it mostly came true, except for the way unglamorous way hacking works and the low amount of firepower possessed by actual hackers and corporate agents. All you'd really need to do to create a cyberpunk setting is to add direct connections between humans and the Internet, and to relax the gun laws a lot. The evil corrupt megacorps who don't care about people are already there, the cities full of impersonal and cold corporate towers are already there, etc. etc.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home

Class-less D&D: https://github.com/ssfsx17/skill20

paladin2019
Ungern
Posts: 90
Joined: Wed Jan 21, 2009 8:00 am

Post by paladin2019 »

ssfsx17 wrote:
The problem with the cyberpunk genre is that it mostly came true, except for the way unglamorous way hacking works and the low amount of firepower possessed by actual hackers and corporate agents. All you'd really need to do to create a cyberpunk setting is to add direct connections between humans and the Internet, and to relax the gun laws a lot. The evil corrupt megacorps who don't care about people are already there, the cities full of impersonal and cold corporate towers are already there, etc. etc.
The biggest con to this statement is the lack of, IRL, a something that makes us question what it means to be human. That is the great theme of cyberpunk. Neuromancer/Wintermute, Roy Batty, Max Headroom, even Tetsuo, their entire existences are studies in the definition of humanity.

Keep this theme central to the setting and you'll have a winner.

User avatar
Julian Grimm
Greater Lore Drake
Posts: 4573
Joined: Thu May 11, 2006 7:00 am
Location: SW Missouri
Contact:

Post by Julian Grimm »

See, that was the one thing about cyberpunk I never did like. I liked the cool toys, flashy cyberspace and bang-bangs.
_________________
The Lord of Ravens
My blog
Lord Skystorm

Grand Knight Commander KoTC, Member C&CS

Donner Party Meats: We're here to serve YOU!

AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06

User avatar
DangerDwarf
Maukling
Posts: 5284
Joined: Sat May 27, 2006 7:00 am
Location: East Texas

Post by DangerDwarf »

I thought cyberpuk was about awful fashion sense and mullets.

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Post by Omote »

paladin2019 wrote:
The biggest con to this statement is the lack of, IRL, a something that makes us question what it means to be human. That is the great theme of cyberpunk. Neuromancer/Wintermute, Roy Batty, Max Headroom, even Tetsuo, their entire existences are studies in the definition of humanity.

QFT. One of the largest aspects of Cyberpunk was the question about the definition of humanity, and/or antother stage in human evolution. This question started to become more and more prevalent as the genre continued. Perhaps now this is the single largest aspect in the Post Cyberpunk evolution of the genre.

-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

Post Reply