CyberSiege
The problem with the cyberpunk genre is that it mostly came true, except for the way unglamorous way hacking works and the low amount of firepower possessed by actual hackers and corporate agents. All you'd really need to do to create a cyberpunk setting is to add direct connections between humans and the Internet, and to relax the gun laws a lot. The evil corrupt megacorps who don't care about people are already there, the cities full of impersonal and cold corporate towers are already there, etc. etc.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
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paladin2019
- Ungern
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The biggest con to this statement is the lack of, IRL, a something that makes us question what it means to be human. That is the great theme of cyberpunk. Neuromancer/Wintermute, Roy Batty, Max Headroom, even Tetsuo, their entire existences are studies in the definition of humanity.ssfsx17 wrote:
The problem with the cyberpunk genre is that it mostly came true, except for the way unglamorous way hacking works and the low amount of firepower possessed by actual hackers and corporate agents. All you'd really need to do to create a cyberpunk setting is to add direct connections between humans and the Internet, and to relax the gun laws a lot. The evil corrupt megacorps who don't care about people are already there, the cities full of impersonal and cold corporate towers are already there, etc. etc.
Keep this theme central to the setting and you'll have a winner.
- Julian Grimm
- Greater Lore Drake
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See, that was the one thing about cyberpunk I never did like. I liked the cool toys, flashy cyberspace and bang-bangs.
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
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AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- DangerDwarf
- Maukling
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- Omote
- Battle Stag
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paladin2019 wrote:
The biggest con to this statement is the lack of, IRL, a something that makes us question what it means to be human. That is the great theme of cyberpunk. Neuromancer/Wintermute, Roy Batty, Max Headroom, even Tetsuo, their entire existences are studies in the definition of humanity.
QFT. One of the largest aspects of Cyberpunk was the question about the definition of humanity, and/or antother stage in human evolution. This question started to become more and more prevalent as the genre continued. Perhaps now this is the single largest aspect in the Post Cyberpunk evolution of the genre.
-O
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