Stupid question about movement

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Stupid question about movement

Post by papercut »

The PHB implicitly states that a player can run and move 2x their normal movement rate and still attack. The Quick start rules state this explicitly. I'm a bit confused by the idea of this. I know the DM can screw with players that abuse it, but the wording is clear.
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Post by Rigon »

I think if reread the rules, a player can move 2x their movement and still attack only on a charge, which has to be in a straight line, with some drawbacks to it. Other than that, a player can only move half their movement and still attack.

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jamesmishler
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Post by jamesmishler »

The problem with the movement rates in C&C has always been that it is a weird mix and match of classic and d20 movement systems, while still using d20 base movement rates, yet with a longer round (10 seconds rather than 6) and a much harsher encumbrance system.

I would advise using the movement system from d20:

A character or creature can stand where it is an make a normal attack or cast a spell;

A character or creature can move up to its full movement rate and make a normal attack; or

A character or creature can move between 10 feet and double its normal rate in a straight line and make a charge attack;

A character or creature can move three times or four times its movement rate and not make an attack.

Note also that monster movement rates are not all necessarily correct; you might want to double-check them against the d20 entries to find a more accurate movement rate.
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Post by Omote »

What James does is basically what I do as well. I let PCs move up to their base movement rate and still do "an action." If the PCs charge, then can movie 2 times their base movement rate and make a charge attack (of course suffering all of the downsides of a charge as well). This has been simple and it works just fine.

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Post by papercut »

Thanks!
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