The PHB implicitly states that a player can run and move 2x their normal movement rate and still attack. The Quick start rules state this explicitly. I'm a bit confused by the idea of this. I know the DM can screw with players that abuse it, but the wording is clear.
_________________
Someone send me some dice!
Stupid question about movement
I think if reread the rules, a player can move 2x their movement and still attack only on a charge, which has to be in a straight line, with some drawbacks to it. Other than that, a player can only move half their movement and still attack.
R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind
R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
-
jamesmishler
- Ulthal
- Posts: 724
- Joined: Tue May 30, 2006 7:00 am
The problem with the movement rates in C&C has always been that it is a weird mix and match of classic and d20 movement systems, while still using d20 base movement rates, yet with a longer round (10 seconds rather than 6) and a much harsher encumbrance system.
I would advise using the movement system from d20:
A character or creature can stand where it is an make a normal attack or cast a spell;
A character or creature can move up to its full movement rate and make a normal attack; or
A character or creature can move between 10 feet and double its normal rate in a straight line and make a charge attack;
A character or creature can move three times or four times its movement rate and not make an attack.
Note also that monster movement rates are not all necessarily correct; you might want to double-check them against the d20 entries to find a more accurate movement rate.
_________________
James Mishler
Main Man, Adventure Games Publishing
jamesagp1@gmail.com
http://adventuregamespublishing.blogspot.com/
http://jamesmishler.blogspot.com
I would advise using the movement system from d20:
A character or creature can stand where it is an make a normal attack or cast a spell;
A character or creature can move up to its full movement rate and make a normal attack; or
A character or creature can move between 10 feet and double its normal rate in a straight line and make a charge attack;
A character or creature can move three times or four times its movement rate and not make an attack.
Note also that monster movement rates are not all necessarily correct; you might want to double-check them against the d20 entries to find a more accurate movement rate.
_________________
James Mishler
Main Man, Adventure Games Publishing
jamesagp1@gmail.com
http://adventuregamespublishing.blogspot.com/
http://jamesmishler.blogspot.com
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
What James does is basically what I do as well. I let PCs move up to their base movement rate and still do "an action." If the PCs charge, then can movie 2 times their base movement rate and make a charge attack (of course suffering all of the downsides of a charge as well). This has been simple and it works just fine.
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<