Stringing Them Together

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DangerDwarf
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Stringing Them Together

Post by DangerDwarf »

Okay, I'm putting together another campaign (gaming is going good these days!) and I'd like to string together a series of modules from the Troll Lords, free PDF's, and Goodmans. So far, this is what I'm looking at:

1. Opening with Becon at Enon Tor, set in Narshopen in Outremere.

2. Steer the characters towards the Eastern Marches (over the Aneer'rafe hills) and doing the Voices of the Three in the progress.

3. Reaching Hrueset and hearing about the woes of Malforten. During journey to Malforten come across Newbriar and run, Shadows of the Halfling Hall

4. After that reaching Malforten and going through The Rising Knight.

5. Returning to Hrueset to collect bounty then strike northwards towards Botkinburg. Coming across The Mysterious Tower on the way.

6. Reaching Botkinburg and going through Assault on Blacktooth Ridge, Return to Blacktooth Ridge, and The Slag Heap.

From there I'll leave options to either travel further Northeast towards The Haunted Highlands or to return to Outremere proper and the land surrounding Yggsburgh.

So, for anyone who has run any of the above I'm looking for some info on a few, namely ideal party level that you have run or anything specific to keep in mind. Looking for such info on:

A. Voices of the Three

B. The Mysterious Tower

C. Blacktooth & Slag, much adventuring needed after Blacktooth to have characters experienced enough for Slag?

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Tadhg
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Post by Tadhg »

Very cool, DD. I like the way you've done this. I too am trying something similar and generally trying to follow the recommended level for each module.

Re: your question - I haven't run Mysterious Tower yet, but know it's "scaleable" with nice specific advice from the author as to how to adjust for different player levels.

Assault and Slag are, to me, very naturally adjustable, so that you can easily make your changes to accommodate your group.

FYI for anyone who doesn't know - the "A" series and their corresponding numbers are the recommended level:

A1 = levels 1-3

A2 = levels 2-4

A3 = levels 3-5

etc. [But you knew that, right?]

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Combat_Kyle
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Post by Combat_Kyle »

My first cmaping went like this:

Rising Knight

AoBtR

My own Homebrew module

Mysterious Tower

More Homebrew

Isle of Dread

Total playing time 15 months, 3 Saturdays a month 8 hour sessions.

The campaing is currently on hold, waiting for more A series modules. Party level average is 8.

You may have to scale the difficulties of RK and AoBTR, if a part was say 3rd lvl average, they would have little problem with it, and it seems you are going to run lots of stuff before they get there. Looks like a good plan you should have fun.
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DangerDwarf
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Post by DangerDwarf »

I know I'll probably eventually hve to scale some of it simply due to the amount a module goodness out there for C&C and my desire to use all of it. Still looking for a way to squeeze Dark Chateu in there as well.

I guess I'll find a way as the campaign unfolds.

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Tadhg
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Post by Tadhg »

DangerDwarf wrote:
I know I'll probably eventually hve to scale some of it simply due to the amount a module goodness out there for C&C and my desire to use all of it. Still looking for a way to squeeze Dark Chateu in there as well.

I guess I'll find a way as the campaign unfolds.

Yeah, don't forget DC. We're ready to start this one after our group finishes up summer hiatus!.

Hmm, interesting. I wonder what other CKs have run so far. I think I'll post an inquiry!
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Maliki
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Post by Maliki »

I would suggest moving the Mysterious Tower to later in the order I havn't ran any of them yet, but just reading over them I think its better suited for characters of the 4-6 level range.
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DangerDwarf
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Post by DangerDwarf »

I'll have to look at the Mysterious Tower again, I only gave it a quick gloss-over but could've sworn it was listed for 1-3.

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Post by meepo »

DangerDwarf wrote:
I'll have to look at the Mysterious Tower again, I only gave it a quick gloss-over but could've sworn it was listed for 1-3.

It is. And yet...

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DangerDwarf
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Post by DangerDwarf »

Ah-ha!

Thanks muchly Meepo and Maliki. I'll definately do some adjusting.

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miller6
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Post by miller6 »

I've been running the following...

1. homebrew - killer caves

2. homebrew - make it up as I go

3. homebrew - some other adventure I write

4. Rinse and repeat.

"Hey, did those C&C mods come in the mail today?...Not yet?...Okay, guess what I'm running tonight?"
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DangerDwarf
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Post by DangerDwarf »

I hate your killer cave series. Why? Not because they are poorly done or anything, in fact quite the opposite. I hate that they make me want to find a way to squeeze them in my already full CK'ing schedule.

Bah-humbug.

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miller6
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Post by miller6 »

DangerDwarf wrote:
I hate your killer cave series. Why? Not because they are poorly done or anything, in fact quite the opposite. I hate that they make me want to find a way to squeeze them in my already full CK'ing schedule.

Bah-humbug.

Um, thanks...er...I think.
Seriously though, always happy to hear positive feedback.

My new mods are quite different...should suit the tastes of a broader demographic segment of RPG gamers. The one's coming out were very popular with the players in my home campaign. Still lethal-deadly, of course.
Brian Miller
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DangerDwarf
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Post by DangerDwarf »

Looking forward to seeing what you've got coming. I'm going to have to find me another 2-3 groups to fit all this goodness in.

ON a related note. What level range is the stuff you are working on?

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miller6
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Post by miller6 »

DangerDwarf wrote:
Looking forward to seeing what you've got coming. What level range is the stuff you are working on?

Break out the big dogs!
And the 2nd mod is mid-range.

Brian Miller
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porkuslime
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Post by porkuslime »

Miller6.. I have tried to download your killer cave series from other places in the forum.. and have totally failed. Either my Firewall is too good, or I am misunderstanding the instructions. Do you have a website to download them from, or is the links you provide the best way?

(and aplogies for hijacking the thread)

-Porkuslime

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DangerDwarf
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Post by DangerDwarf »

miller6 wrote:
Break out the big dogs!
And the 2nd mod is mid-range.

Good to hear. I'm looking for some more mid-range stuff.

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