intro to Warhammer FRP v.2
intro to Warhammer FRP v.2
Anyone up for an intro game of Warhammer FRPv.2 tonight (or possibly Friday)? We will be using Skype and Maptool .48. I have pregens available for those without characters or who are new to the system. Can start as late as 9 pm est.
For those who already know the game, you can create a new character if desired using the official rules (however, you may choose your character's beginning career instead of rolling for it).
For those who already know the game, you can create a new character if desired using the official rules (however, you may choose your character's beginning career instead of rolling for it).
Ok, I rolled up a Norse Berserker, to my surprise. I used Tome of Corruption's expanded Norse Character stuff (basically swaps out the Empire skill set). I used the optional rule that allows me to swap in Reikspiel for another skill (in this case, I just replaced by second buy of Norse). Is that ok?
Aalsteinn
Norse Berserker
EXP 0/100
WS 32 +5/15 (37)
BS 31
S 36 0/10
T 37 +5/10 (42)
Ag 31
Int 31
WP 31 0/10
Fel 31
A 1
W 11 0/2
SB 3
TB 4
M 4
Mag 0
IP 1
FP 3
Skills: Common Knowledge (Norsca) +10%, Consume Alcohol +10%, Outdoor Survival, Sail, Speak Language (Norse), Speak Language (Reikspiel), Intimidate, Performer (Storyteller), Swim.
Talents: Inured to Chaos, Luck, Frenzy, Menacing, Quick Draw, Specialist Weapon Group (Two-handed).
Trappings: Common clothing, dagger, sling bag (blanket), wooden tankard, wooden cutlery, hand weapon (axe), purse (12gc), Light Armour (Leather Jerkin), Bottle of Spirits, Shield.
Height - 5'8"
Weight - 155lbs
Hair - Brown
Eyes - Light Brown
Distinguishing Marks - Missing Tooth
Siblings - 2 brothers and 1 sister
Star Sign - The Piper (Sign of the Trickster)
Age - 29
Aalsteinn
Norse Berserker
EXP 0/100
WS 32 +5/15 (37)
BS 31
S 36 0/10
T 37 +5/10 (42)
Ag 31
Int 31
WP 31 0/10
Fel 31
A 1
W 11 0/2
SB 3
TB 4
M 4
Mag 0
IP 1
FP 3
Skills: Common Knowledge (Norsca) +10%, Consume Alcohol +10%, Outdoor Survival, Sail, Speak Language (Norse), Speak Language (Reikspiel), Intimidate, Performer (Storyteller), Swim.
Talents: Inured to Chaos, Luck, Frenzy, Menacing, Quick Draw, Specialist Weapon Group (Two-handed).
Trappings: Common clothing, dagger, sling bag (blanket), wooden tankard, wooden cutlery, hand weapon (axe), purse (12gc), Light Armour (Leather Jerkin), Bottle of Spirits, Shield.
Height - 5'8"
Weight - 155lbs
Hair - Brown
Eyes - Light Brown
Distinguishing Marks - Missing Tooth
Siblings - 2 brothers and 1 sister
Star Sign - The Piper (Sign of the Trickster)
Age - 29
- LordSeurek
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Replied to your PM Josh, thanks!
L.S.
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L.S.
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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Kayolan wrote:
Looks like the game is going to be pushed to Friday night. I can start it anytime between 7-9 est. So far we have 2 players.
I'd say Friday would be good for me Josh, if I can get a bunch of unpacking done here tonight. I'll get off the comp soon and get at it
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
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I'm in if the Gear Kreig game is not played.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Ok, here's my character background:
Ten years ago, life was very different for Aalsteinn. He was a young bondsman, rising in rank and privilege in the warrior caste of his tribe, and achieving honour for his ancestors. It seemed certain he was destined for a good death, and would ascend to the Great Hall beneath the World's Tree to do glorious combat with his forebears for eternity. Then, one day, a great storm hit when he and the other warriors were at sea. Their Dragonship capsised, Aalsteinn and a few others managed to cling to shattered timbers, drifting ashore the next day. Among the lost was counted his thane, leader of the clan.
The great king selected from among the Skaeling a new thane, a younger warrior from a neighbouring village, that same year. Almost instantly and unprovoked, the new thane set upon Aalsteinn with a rivalry, making the older warrior's life hellish. Over the next few years, great indignities and slurs were heaped on Aalsteinn's name by the impetuous thane. When the Storms of Chaos began, the greatest of these insults would come to be, as the thane convinced the village seer that Aalsteinn was far too old to serve their gods in this campaign, and was better suited to stay behind and guard the women and children. And so the thane lead the other bondsmen south, to glorious battle with the Empire.
Aalsteinn became mad with vexation, and soon set off alone to the Empire, to find his thane and defeat him in honourable combat on the battlefield, thereby cleansing the stain of dishonour from his name. When he did find the thane, on a battlefield outside Middenheim, the younger warrior had become much more, marked many times over with the blessings of their dark gods. Furious that the gods had exalted the whelp, Aalsteinn locked blades with him, but was quickly defeated by the superior combatant. As a final indignity, the thane refused to kill Aalsteinn, and announced he was not worthy to die a warrior's death and be received at the gates of Valhalla. Mocking him, the thane abandoned the fallen berserker, left to die an old man's death and now unable to return home with any sense of pride. As the Chaos armies retreat, Aalsteinn wanders the Empire mute and dispondent, blending in unquestioningly with the many foreign mercenaries left jobless after the war had passed.
Ten years ago, life was very different for Aalsteinn. He was a young bondsman, rising in rank and privilege in the warrior caste of his tribe, and achieving honour for his ancestors. It seemed certain he was destined for a good death, and would ascend to the Great Hall beneath the World's Tree to do glorious combat with his forebears for eternity. Then, one day, a great storm hit when he and the other warriors were at sea. Their Dragonship capsised, Aalsteinn and a few others managed to cling to shattered timbers, drifting ashore the next day. Among the lost was counted his thane, leader of the clan.
The great king selected from among the Skaeling a new thane, a younger warrior from a neighbouring village, that same year. Almost instantly and unprovoked, the new thane set upon Aalsteinn with a rivalry, making the older warrior's life hellish. Over the next few years, great indignities and slurs were heaped on Aalsteinn's name by the impetuous thane. When the Storms of Chaos began, the greatest of these insults would come to be, as the thane convinced the village seer that Aalsteinn was far too old to serve their gods in this campaign, and was better suited to stay behind and guard the women and children. And so the thane lead the other bondsmen south, to glorious battle with the Empire.
Aalsteinn became mad with vexation, and soon set off alone to the Empire, to find his thane and defeat him in honourable combat on the battlefield, thereby cleansing the stain of dishonour from his name. When he did find the thane, on a battlefield outside Middenheim, the younger warrior had become much more, marked many times over with the blessings of their dark gods. Furious that the gods had exalted the whelp, Aalsteinn locked blades with him, but was quickly defeated by the superior combatant. As a final indignity, the thane refused to kill Aalsteinn, and announced he was not worthy to die a warrior's death and be received at the gates of Valhalla. Mocking him, the thane abandoned the fallen berserker, left to die an old man's death and now unable to return home with any sense of pride. As the Chaos armies retreat, Aalsteinn wanders the Empire mute and dispondent, blending in unquestioningly with the many foreign mercenaries left jobless after the war had passed.
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Galadrin wrote:
Ok, here's my character background:
Ten years ago, life was very different for Aalsteinn. He was a young bondsman, rising in rank and privilege in the warrior caste of his tribe, and achieving honour for his ancestors. It seemed certain he was destined for a good death, and would ascend to the Great Hall beneath the World's Tree to do glorious combat with his forebears for eternity. Then, one day, a great storm hit when he and the other warriors were at sea. Their Dragonship capsised, Aalsteinn and a few others managed to cling to shattered timbers, drifting ashore the next day. Among the lost was counted his thane, leader of the clan.
The great king selected from among the Skaeling a new thane, a younger warrior from a neighbouring village, that same year. Almost instantly and unprovoked, the new thane set upon Aalsteinn with a rivalry, making the older warrior's life hellish. Over the next few years, great indignities and slurs were heaped on Aalsteinn's name by the impetuous thane. When the Storms of Chaos began, the greatest of these insults would come to be, as the thane convinced the village seer that Aalsteinn was far too old to serve their gods in this campaign, and was better suited to stay behind and guard the women and children. And so the thane lead the other bondsmen south, to glorious battle with the Empire.
Aalsteinn became mad with vexation, and soon set off alone to the Empire, to find his thane and defeat him in honourable combat on the battlefield, thereby cleansing the stain of dishonour from his name. When he did find the thane, on a battlefield outside Middenheim, the younger warrior had become much more, marked many times over with the blessings of their dark gods. Furious that the gods had exalted the whelp, Aalsteinn locked blades with him, but was quickly defeated by the superior combatant. As a final indignity, the thane refused to kill Aalsteinn, and announced he was not worthy to die a warrior's death and be received at the gates of Valhalla. Mocking him, the thane abandoned the fallen berserker, left to die an old man's death and now unable to return home with any sense of pride. As the Chaos armies retreat, Aalsteinn wanders the Empire mute and dispondent, blending in unquestioningly with the many foreign mercenaries left jobless after the war had passed.
Character Background for a one shot? Very Nice
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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I should be good to go at 9 est Josh. Since I wont have time to put together a character, I'll use one of your pregens
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
Here's Adrian's character:
Eckhardt
Pit Fighter
WS 38 0/15
BS 31
S 35
T 26 +5/10 31
Ag 24 0/10
Int 29
WP 33 0/10
Fel 24
A 1
W 12 0/2
SB 3
TB 3
M 5
Mag 0
IP 0
FP 2
Skills: Common Knowledge (The Empire), Gossip, Speak Language (Reikspiel), Dodge Blow, Intimidate.
Talents: Fleet Footed, Warrior Born, Disarm, Strike to Injure, Specialist Weapon Group (Flail), Specialist Weapon Group (Parrying), Specialist Weapon Group (Two-handed), Strike Mighty Blow, Very Strong.
Trappings: Great Weapon, Knuckle-duster, Shield, Medium Armour (Mail Shirt and Leather Jack), common clothing, dagger, backpack (blanket), wooden tankard, wooden cutlery set, hand weapon (short sword), purse (4 gc).
Height - 5'8"
Weight - 150 lbs
Hair - Dark Brown
Eyes - Light Brown
Distinguishing Mark - Missing Tooth
Siblings - Four
Star Sign - Wymund the Anchorite (Significant Sign of Enduring)
Age - 35
Eckhardt
Pit Fighter
WS 38 0/15
BS 31
S 35
T 26 +5/10 31
Ag 24 0/10
Int 29
WP 33 0/10
Fel 24
A 1
W 12 0/2
SB 3
TB 3
M 5
Mag 0
IP 0
FP 2
Skills: Common Knowledge (The Empire), Gossip, Speak Language (Reikspiel), Dodge Blow, Intimidate.
Talents: Fleet Footed, Warrior Born, Disarm, Strike to Injure, Specialist Weapon Group (Flail), Specialist Weapon Group (Parrying), Specialist Weapon Group (Two-handed), Strike Mighty Blow, Very Strong.
Trappings: Great Weapon, Knuckle-duster, Shield, Medium Armour (Mail Shirt and Leather Jack), common clothing, dagger, backpack (blanket), wooden tankard, wooden cutlery set, hand weapon (short sword), purse (4 gc).
Height - 5'8"
Weight - 150 lbs
Hair - Dark Brown
Eyes - Light Brown
Distinguishing Mark - Missing Tooth
Siblings - Four
Star Sign - Wymund the Anchorite (Significant Sign of Enduring)
Age - 35
Had fun, great session guys! Thanks to all who played. I will post what days and times I can set up part 2 soon.
Captain Schiller's column of refugees is about 3 days from Middenheim now, about half way there.
XP
4 hours of play = 40 xp
killing 6 mutants= 15 xp
joining Captain Shiller's column= 25 xp
finding Frau Moescher and getting her to safety= 15 xp
trying to warn Grimminhagen of their impending doom= 5 xp
total: 100
LOOT
1 dented but usable shield
1 quiver
10 crossbow bolts
Icon of Sigmar
INSANITY
any character that failed their WP test must add 1 IP due to the destruction and carnage witnessed.
Captain Schiller's column of refugees is about 3 days from Middenheim now, about half way there.
XP
4 hours of play = 40 xp
killing 6 mutants= 15 xp
joining Captain Shiller's column= 25 xp
finding Frau Moescher and getting her to safety= 15 xp
trying to warn Grimminhagen of their impending doom= 5 xp
total: 100
LOOT
1 dented but usable shield
1 quiver
10 crossbow bolts
Icon of Sigmar
INSANITY
any character that failed their WP test must add 1 IP due to the destruction and carnage witnessed.
- slimykuotoan
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Missed it, and am unhappy to have done so.
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For crying out loud. Do your best with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- LordSeurek
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slimykuotoan wrote:
Missed it, and am unhappy to have done so.
Was a lead up to our folly in Middenheim, fun fun!
Will role up the Shieldbreaker properly Josh, plus the one advance and post soon for my/anyone to use next time you finish the storyline.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
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A PC generator for WFRPv.2:
http://217.155.202.221/wfrp/index.php
Note that this program allows for Shallya's Mercy and your free advance (shown in blue numbers). Scrolling down reveals any talent and skill options you have for your career.
http://217.155.202.221/wfrp/index.php
Note that this program allows for Shallya's Mercy and your free advance (shown in blue numbers). Scrolling down reveals any talent and skill options you have for your career.
- LordSeurek
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Kayolan wrote:
A PC generator for WFRPv.2:
http://217.155.202.221/wfrp/index.php
Note that this program allows for Shallya's Mercy and your free advance (shown in blue numbers). Scrolling down reveals any talent and skill options you have for your career.
Pretty cool generator Josh. Nice for making up starting NPC's
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek
Well, maybe J. and the group can keep their eyes open, and if we get bushwhacked with a game cancellation we can play WH instead.
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- LordSeurek
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- Posts: 2868
- Joined: Wed Jul 11, 2007 7:00 am
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Kayolan wrote:
Sure, I can run it tonight, if the other game doesn't happen. Or sometime this weekend would work too.
I wont be available to game for some time. Have fun.
L.S.
_________________
When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
Society Member: http://www.cncsociety.org/
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
My TWITTER Account: http://twitter.com/LordSeurek
My TWITTER Account: http://twitter.com/LordSeurek