Kayolan's Mystara Run
Hey Josh as far as looting and stuff goes will do the following.
1. Rosemary was doing that since the start of combat. She isn't made for mass combat. Will only keep something and not tell the rest (including Elise) if it's a small shinny, made for her size, and she takes a liking to it. Will ask Elise to identify it in a couple days saying "hey look what I just found".
2. Send Puppy out howling like he is chasing something way off to the right. Basic thoughts/communication to send to him is "your free now, don't let those wimpy little guys control you anymore. Go find a she and have lots of little ones. However, could you do me a favor and lead the rest in another direction". Pretty much it's a Free Willy moment.
3. Tell Thrak he shouldn't spend too much time here unless he likes running a lot and that I will meet up to them later.
4. Detect magic and start looking for worth while stuffs, only stop at the leaders, sub-leaders, magic users, and ogres, for full looting unless I see something glowing.
5. Cast "clean" to get the 5 gallons of blood off me.
6. Avoid scouts if they come (Hopefully chasing the puppy). Flying + Ring of Blending (+19 Hide) ftw. Heck even if not flying it's not like they can track me.
7. Consider going back to town for that Staff of the Woodlands. And decide against it at this time (unless I cannot make next week, lol).
8. Lose chasing people (if there are any) in the forest and meet up with the party.
9. Sleep for 2 days.
10. PROFIT!!!!
PS: Yell if I missed something obvious.
1. Rosemary was doing that since the start of combat. She isn't made for mass combat. Will only keep something and not tell the rest (including Elise) if it's a small shinny, made for her size, and she takes a liking to it. Will ask Elise to identify it in a couple days saying "hey look what I just found".
2. Send Puppy out howling like he is chasing something way off to the right. Basic thoughts/communication to send to him is "your free now, don't let those wimpy little guys control you anymore. Go find a she and have lots of little ones. However, could you do me a favor and lead the rest in another direction". Pretty much it's a Free Willy moment.
3. Tell Thrak he shouldn't spend too much time here unless he likes running a lot and that I will meet up to them later.
4. Detect magic and start looking for worth while stuffs, only stop at the leaders, sub-leaders, magic users, and ogres, for full looting unless I see something glowing.
5. Cast "clean" to get the 5 gallons of blood off me.
6. Avoid scouts if they come (Hopefully chasing the puppy). Flying + Ring of Blending (+19 Hide) ftw. Heck even if not flying it's not like they can track me.
7. Consider going back to town for that Staff of the Woodlands. And decide against it at this time (unless I cannot make next week, lol).
8. Lose chasing people (if there are any) in the forest and meet up with the party.
9. Sleep for 2 days.
10. PROFIT!!!!
PS: Yell if I missed something obvious.
Thrak did not spend more than 20 seconds looking for loot.
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Josh, do you have the XP worked out for the past 2 sessions?
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Session #34 (April 2) & Session #35 (April 9)
100 Kobolds= 900 XP
10 Kobold Sub - chiefs= 130 XP
4 Kobold Shamans= 408 XP
1 Kobold Chief= 188 XP
3 Weasels, Giant= 699 XP
100 Goblins= 1,100 XP
10 Goblin Elites= 170 XP
3 Goblin Vizier's Apprentices= 100 XP
1 Goblin Chief= 165 XP
5 Goblin Riders= 55 XP
5 Worgs= 940 XP
20 Ogres= 3, 360 XP
Rescuing Artheser= 2, 750 XP
Notes: No treasure was found during the alotted time spent searching.
Total Value (in GP): 0 / 6 = 0 each to Argon, Elise, Kaldor, Kano, Stregh and Thrak
Total XP: 10, 962 / 7= 1, 566 each to Argon, Elise, Kaldor, Kaldor's Followers, Kano, Stregh and Thrak
Adjusted XP Totals:
Argon: 98, 276 + 1, 566= 99, 842
Arther: 1, 057 + 82= 1, 139
Cavalry #1,2,3,5 and 6: 57 + 82= 139 (reached level 1)
Crossbowmen #1 and 2: -201 + 82= -119
Edmund: 3, 308 + 82= 3, 390
Elise: 80, 000 + 1, 566= 81, 566
Infantry #1-8: -1, 000 + 82= -918
Kaldor: 133, 319 +1, 566= 134, 885
Kano: 89, 132 + 1, 566= 90, 698
Lawrence: 5, 558 + 82= 5, 640
Patrick: 1, 057 + 82= 1, 139
Stregh: 136, 195 + 1, 566= 137, 761
Thrak: 103, 486 + 1, 566= 105, 052 (qualifies for level 7, needs training)
Vlad: 130, 943 (Vlad keeps his current XP since he only needs one more week to train for both classes, he will not level however until he actually trains for that one week.)
100 Kobolds= 900 XP
10 Kobold Sub - chiefs= 130 XP
4 Kobold Shamans= 408 XP
1 Kobold Chief= 188 XP
3 Weasels, Giant= 699 XP
100 Goblins= 1,100 XP
10 Goblin Elites= 170 XP
3 Goblin Vizier's Apprentices= 100 XP
1 Goblin Chief= 165 XP
5 Goblin Riders= 55 XP
5 Worgs= 940 XP
20 Ogres= 3, 360 XP
Rescuing Artheser= 2, 750 XP
Notes: No treasure was found during the alotted time spent searching.
Total Value (in GP): 0 / 6 = 0 each to Argon, Elise, Kaldor, Kano, Stregh and Thrak
Total XP: 10, 962 / 7= 1, 566 each to Argon, Elise, Kaldor, Kaldor's Followers, Kano, Stregh and Thrak
Adjusted XP Totals:
Argon: 98, 276 + 1, 566= 99, 842
Arther: 1, 057 + 82= 1, 139
Cavalry #1,2,3,5 and 6: 57 + 82= 139 (reached level 1)
Crossbowmen #1 and 2: -201 + 82= -119
Edmund: 3, 308 + 82= 3, 390
Elise: 80, 000 + 1, 566= 81, 566
Infantry #1-8: -1, 000 + 82= -918
Kaldor: 133, 319 +1, 566= 134, 885
Kano: 89, 132 + 1, 566= 90, 698
Lawrence: 5, 558 + 82= 5, 640
Patrick: 1, 057 + 82= 1, 139
Stregh: 136, 195 + 1, 566= 137, 761
Thrak: 103, 486 + 1, 566= 105, 052 (qualifies for level 7, needs training)
Vlad: 130, 943 (Vlad keeps his current XP since he only needs one more week to train for both classes, he will not level however until he actually trains for that one week.)
Kayolan wrote:
Treebore, here are the notes I took during the game concerning Kaldor's followers. The rest of the stats you can dice for before next session. That way all of the modifiers can be taken into account swiftly as the need arises. I'll also need to know what weapons each of your cavalry are going to specialize in, they are now "veterans" i.e. 1st level fighters.
Cavalry #3 (Str: 15, Dex: 6)
Cavalry #4 (Str: 12, Dex: 13, Con: 14) dead
Cavalry #5 (Str: 13)
Crossbowman #1 (Dex: 13)
Crossbowman #2 (Dex: 14)
Lawrence (Str: 13, Con: 10, Dex: 11)
Patrick (Str: 10)
Treebore, I'd like to get a list of their stats, weapons, and armor before the next session begins (inlcuding horse HPs and armor).
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Kayolan wrote:
Session #34 (April 2) & Session #35 (April 9)
Stregh: 136, 195 + 1, 566= 137, 761
Only 2k+ till level 8, yeah!.
FYI Josh, myself and my wife have plans tonight so I probably won't be around to play. At best I would be a late late arrival. If I am able to, I'll log on to Skype to see if people are around.
As for Stregh, if you need him for healing or cleric stuff, my macros should be up to date. Check the thread for my gear including potions and scrolls that I own and ones that I carry belonging to the party.
Rob.
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Kayolan wrote:
Treebore, I'd like to get a list of their stats, weapons, and armor before the next session begins (inlcuding horse HPs and armor).
Do you know how many hours it takes to write up what are essentially 16 PC's?
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Treebore wrote:
Do you know how many hours it takes to write up what are essentially 16 PC's?
It doesn't take that long
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Treebore wrote:
Do you know how many hours it takes to write up what are essentially 16 PC's?
I don't think it would take that long, all I need is their attributes, weapons, armor and horse HP and armor if needed, with a note on specialization if required. The only option would be to say that they all have average attributes.
Example:
Infantry #1 HP 5/10 Str 13* Dex 12* Con 11* Int 9 Wis 11 Cha 13 W: ex halberd A: snail mail Spec: halberd
Kayolan wrote:
I don't think it would take that long, all I need is their attributes, weapons, armor and horse HP and armor if needed, with a note on specialization if required. The only option would be to say that they all have average attributes.
Example:
Infantry #1 HP 5/10 Str 13* Dex 12* Con 11* Int 9 Wis 11 Cha 13 W: ex halberd A: Snail Mail Spec: halberd
OK, but from there on its going to be assumed they have it, because I am not going to write up detailed gear lists, etc... Magic items, yes, write it down; general gear, they have it.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Now that the party is at a bit of a crossroad so to speak, I think I may semi-retire Stregh so he can go train for his next level. I don't think the group will want to sit around and wait for 6 weeks. So, Stregh my use a sending spell and contact Artesur and see if he could hang with him while he trains. I can roll up a temp character to join with the group until the 6 weeks is up and fly back to the group when done.
What do you think?
L.S.
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What do you think?
L.S.
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LordSeurek wrote:
Now that the party is at a bit of a crossroad so to speak, I think I may semi-retire Stregh so he can go train for his next level. I don't think the group will want to sit around and wait for 6 weeks. So, Stregh my use a sending spell and contact Artesur and see if he could hang with him while he trains. I can roll up a temp character to join with the group until the 6 weeks is up and fly back to the group when done.
What do you think?
L.S.
I think you may want to wait and see what our CK decides after he thinks some more on what we discussed after the game last night on this very issue.
He definitely intends on never using identical training rules in his future games. Maybe none at all.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
LordSeurek wrote:
Now that the party is at a bit of a crossroad so to speak, I think I may semi-retire Stregh so he can go train for his next level. I don't think the group will want to sit around and wait for 6 weeks. So, Stregh my use a sending spell and contact Artesur and see if he could hang with him while he trains. I can roll up a temp character to join with the group until the 6 weeks is up and fly back to the group when done.
What do you think?
L.S.
After some consideration I've decided to get rid of training. However to advance a level, the amount of time it takes to train must pass before one can attain it. This way, characters can still adventure without having to wait. XP can still be gained but the total cannot exceed the amount needed for the next level minus 1 point. I will let you all know what the current date is shortly, so you can update your calendars. Stregh has about 6 weeks to go, however it will take several weeks of travel time just to reach your destination, assuming you are all leaving the plateau.
Session #36 (April 16)
Part 1
6 Caecilia= 3, 000 XP
5, 000 SP
2, 000 GP
Notes: Infantry #5 dead
Total Value (in GP): 2, 500 / 6= 416.666 each to Argon, Elise, Kaldor, Kano, Stregh and Thrak
Total XP: 5, 500 / 7= 846 each to Argon, Elise, Kaldor, Kaldor's Followers (minus treasure= 429 XP), Kano, Stregh and Thrak
Adjusted XP Totals:
Argon: 99, 842 + 846= 100, 688
Arther: 1, 139 + 33- 1, 172
Cavalry #1,2,3,5 and 6: 139 + 33 (reached level 1)
Crossbowmen #1 and 2: -119 + 33= -86
Edmund: 3, 390 + 33= 3, 423
Elise: 81, 566 + 846= 82, 412
Infantry #1, 2, 3, 4, 6 and 8: -918 + 33= -885
Kaldor: 134, 885 + 846= 135, 731
Kano: 90, 698 + 846= 91, 544
Lawrence: 5, 640 + 33= 5, 673
Patrick: 1, 139 + 33 = 1, 172
Stregh: 137, 761 + 846= 138, 607
Thrak: 105, 052 + 846= 105, 898 (qualifies for level 7 in )
Vlad: 130, 943
Part 2
1 Purple Worm= 7, 950 XP
brazier with gem stones 500 GP
gourd, wooden 1 GP
leather jerkin 8 GP
map (ask me about this next session) 34 GP
medallion, wood with gold inlay 250 GP
miniature figure, stone with gemstones 500 GP
miniature figure, silver with gold 500 GP
necklace wood with silver inlay 100 GP
relic, stone 100 GP
trencher, siver plated 4 GP
trophy 30 GP
amber 5 GP
amethyst 250 GP
blue sapphire 5, 000 GP
moonstone 25 GP
moonstone, whitish x2 100 GP each
malachite 10 GP
topaz 500 GP
tourmaline 1, 000 GP
Potion of ESP 500 XP
Potion of Longevity 1, 500 XP
Scroll of Protection from Magic 1, 500 XP
Notes: Infantry #7 dead
Total Value (in GP): 9, 017 / 4= 2, 254.25 each to Elise, Kaldor, Kano, and Stregh
Total XP: 20, 467 / 5= 4, 719 each to Elise, Kaldor, Kaldor's Followers (minus treasure= 1, 590 XP), Kano and Stregh
Adjusted XP Totals:
Argon: 100, 688
Arther: 1, 172 + 122= 1, 294
Cavalry #1,2,3,5 and 6: 172 + 122= 294
Crossbowmen #1 and 2: -86 + 122= 36
Edmund: 3, 423 + 122= 3, 545
Elise: 82, 412 + 4, 719= 87, 131
Infantry #1, 2, 3, 4, 6 and 8: -885 + 122= -736
Kaldor: 135, 731 + 4, 719= 140, 450
Kano: 91, 544 + 4, 719= 96, 263
Lawrence: 5, 673 + 122= 5, 795
Patrick: 1, 172 + 122= 1, 294
Stregh: 138, 607 + 4, 719= 143, 326 (attains level 8 on Klarmont 20)
Thrak: 105, 898 (attains level 7 on Yarthmont 14)
Vlad: 130, 943
Part 1
6 Caecilia= 3, 000 XP
5, 000 SP
2, 000 GP
Notes: Infantry #5 dead
Total Value (in GP): 2, 500 / 6= 416.666 each to Argon, Elise, Kaldor, Kano, Stregh and Thrak
Total XP: 5, 500 / 7= 846 each to Argon, Elise, Kaldor, Kaldor's Followers (minus treasure= 429 XP), Kano, Stregh and Thrak
Adjusted XP Totals:
Argon: 99, 842 + 846= 100, 688
Arther: 1, 139 + 33- 1, 172
Cavalry #1,2,3,5 and 6: 139 + 33 (reached level 1)
Crossbowmen #1 and 2: -119 + 33= -86
Edmund: 3, 390 + 33= 3, 423
Elise: 81, 566 + 846= 82, 412
Infantry #1, 2, 3, 4, 6 and 8: -918 + 33= -885
Kaldor: 134, 885 + 846= 135, 731
Kano: 90, 698 + 846= 91, 544
Lawrence: 5, 640 + 33= 5, 673
Patrick: 1, 139 + 33 = 1, 172
Stregh: 137, 761 + 846= 138, 607
Thrak: 105, 052 + 846= 105, 898 (qualifies for level 7 in )
Vlad: 130, 943
Part 2
1 Purple Worm= 7, 950 XP
brazier with gem stones 500 GP
gourd, wooden 1 GP
leather jerkin 8 GP
map (ask me about this next session) 34 GP
medallion, wood with gold inlay 250 GP
miniature figure, stone with gemstones 500 GP
miniature figure, silver with gold 500 GP
necklace wood with silver inlay 100 GP
relic, stone 100 GP
trencher, siver plated 4 GP
trophy 30 GP
amber 5 GP
amethyst 250 GP
blue sapphire 5, 000 GP
moonstone 25 GP
moonstone, whitish x2 100 GP each
malachite 10 GP
topaz 500 GP
tourmaline 1, 000 GP
Potion of ESP 500 XP
Potion of Longevity 1, 500 XP
Scroll of Protection from Magic 1, 500 XP
Notes: Infantry #7 dead
Total Value (in GP): 9, 017 / 4= 2, 254.25 each to Elise, Kaldor, Kano, and Stregh
Total XP: 20, 467 / 5= 4, 719 each to Elise, Kaldor, Kaldor's Followers (minus treasure= 1, 590 XP), Kano and Stregh
Adjusted XP Totals:
Argon: 100, 688
Arther: 1, 172 + 122= 1, 294
Cavalry #1,2,3,5 and 6: 172 + 122= 294
Crossbowmen #1 and 2: -86 + 122= 36
Edmund: 3, 423 + 122= 3, 545
Elise: 82, 412 + 4, 719= 87, 131
Infantry #1, 2, 3, 4, 6 and 8: -885 + 122= -736
Kaldor: 135, 731 + 4, 719= 140, 450
Kano: 91, 544 + 4, 719= 96, 263
Lawrence: 5, 673 + 122= 5, 795
Patrick: 1, 172 + 122= 1, 294
Stregh: 138, 607 + 4, 719= 143, 326 (attains level 8 on Klarmont 20)
Thrak: 105, 898 (attains level 7 on Yarthmont 14)
Vlad: 130, 943
- LordSeurek
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So to clarify Josh, Stregh will continue gaining XP towards Cleric 9, and when 6 weeks in game time has passed he will reach Cleric 8. In the mean time, until that time has passed, he will still be Cleric 7?
L.S.
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L.S.
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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LordSeurek wrote:
So to clarify Josh, Stregh will continue gaining XP towards Cleric 9, and when 6 weeks in game time has passed he will reach Cleric 8. In the mean time, until that time has passed, he will still be Cleric 7?
L.S.
Yes. He will max out at 300,000 XP if he happens to gain that much before the next 6 weeks go by. The reason why I'm doing this is to keep PCs from advancing too rapidly or more than one level at a time. Rapid advancement is still possible, but with these time requirements it will never be in a matter of days.
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Cool, sounds good.
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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Just checking anyone else not happy at all about leaving things as they stand?
We did just find the "Fighters go kill those Beholders Scroll", any thoughts about going back and what could be required?
Try to find allies in the elven forest? I am assuming that the druid has some contacts there.
Where there not a dwarven outpost around here also?
Cannot do much for the city other than what we have done. Response from the army would take too long...
Cannot see going ninja like and flipping out and killing everyone working with our current group.
Other options?
We did just find the "Fighters go kill those Beholders Scroll", any thoughts about going back and what could be required?
Try to find allies in the elven forest? I am assuming that the druid has some contacts there.
Where there not a dwarven outpost around here also?
Cannot do much for the city other than what we have done. Response from the army would take too long...
Cannot see going ninja like and flipping out and killing everyone working with our current group.
Other options?
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I am in the same light as Brad. Lets go back Magic up and KILL!!!!!!
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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Gee, you guys don't want to fight any army, but get one single solitary scroll of protection from magic, which lasts less than half an hour, and now your willing to go fight an unknown number of Beholders, any one of which are far deadlier than the Army.
I think I understand now, my travelling companions are insane.
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I think I understand now, my travelling companions are insane.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
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Treebore wrote:
Gee, you guys don't want to fight any army, but get one single solitary scroll of protection from magic, which lasts less than half an hour, and now your willing to go fight an unknown number of Beholders, any one of which are far deadlier than the Army.
I think I understand now, my travelling companions are insane.
Bah, 30 minutes is long enough for me to sacrifice our knight and his lackies whilst I steal the GEM. Hell, I am protected
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What source can I check for the Protection from Magic scroll Josh? Read a few line description in the RC. Is that where you got it from?
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When All of your wishes have been granted, many of your dreams will be destroyed" -- M.Manson (Man That You Fear)
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My minis came in today, Kaldor and his Knights CHARGE!!
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
But fighting armies without the quil ball of death is boring, besides, need to leave some from the city or we just cried wolf.
A good part of it is that at least Elise doesn't really care much about the town at least compared to trying to stop this evil from growing any larger.
OOC: Besides Josh isn't a complete jerk, he wouldn't make things where we where totally and completely outmatched... well probably...
A good part of it is that at least Elise doesn't really care much about the town at least compared to trying to stop this evil from growing any larger.
OOC: Besides Josh isn't a complete jerk, he wouldn't make things where we where totally and completely outmatched... well probably...
Josh, two quick questions:
- Would you allow full capability of casting Wizard spells while wearing armor, if a character was a Cleric with the Magic domain?
- Would you allow Paladins of a Neutral immortal?
The reason why I ask is because I'm thinking of making a Cleric of Lokena ( http://www.pandius.com/lokena.html but this is almost completely made-up by Marco Delmonte ), either Wizard/Cleric/Knight, Cleric/Knight or Cleric/Paladin. Cleric/Knight would be the least headache in terms of what can and cannot be done.
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- Would you allow full capability of casting Wizard spells while wearing armor, if a character was a Cleric with the Magic domain?
- Would you allow Paladins of a Neutral immortal?
The reason why I ask is because I'm thinking of making a Cleric of Lokena ( http://www.pandius.com/lokena.html but this is almost completely made-up by Marco Delmonte ), either Wizard/Cleric/Knight, Cleric/Knight or Cleric/Paladin. Cleric/Knight would be the least headache in terms of what can and cannot be done.
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Class-less D&D: https://github.com/ssfsx17/skill20