D20 or D100?
D20 or D100?
Would you folks rather have a role playing game based on the twenty-sided die or the percentile dice?
I'm always interested in people's views on these things... I know that D20 is easier on the numbers side but D100 is way more fun to roll (in my opinion).
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I'm always interested in people's views on these things... I know that D20 is easier on the numbers side but D100 is way more fun to roll (in my opinion).
_________________
In this world of LIES... the TRUTH, it means RESISTANCE!
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CKDad
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I voted D20 for one main reason: I want the mechanics to be an aid in moving the game along, not an end in themselves. A D20 provides enough granularity for the vast majority of circumstances and tasks to keep the game moving while not bogging things down.
And this from a guy with a cabinet full of Advanced Squad Leader.
D100 has it's place, but not as the primary task resolution mechanic. Sure, it lets you give out bonuses (and penalties) in 1% increments, but to make that meaningful you need to clutter your system up with a lot more circumstance-specific modifiers. IMHO, that's great for a tactical game, but not so great for a role-playing game.
Your mileage may vary.
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And this from a guy with a cabinet full of Advanced Squad Leader.
D100 has it's place, but not as the primary task resolution mechanic. Sure, it lets you give out bonuses (and penalties) in 1% increments, but to make that meaningful you need to clutter your system up with a lot more circumstance-specific modifiers. IMHO, that's great for a tactical game, but not so great for a role-playing game.
Your mileage may vary.
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- gideon_thorne
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Re: D20 or D100?
Both. I actually use both in C&C. It actually didn't take much to turn a couple of aspects of the system into something percentile based. There's a post on it in the rules forum somewhere.
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- Omote
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Love the percentile. Know the percentile. Be flexible like the percentile. All good things come in d100.
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- Julian Grimm
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I like d20 for my class based games. Like D&D and C&C which, are my favorite type of RPG. I think Skill based games work better with the D100.
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Lord Skystorm
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Lord Dynel
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d20. It's always been the main focus in games I've played over the years, along with 3d6. Why ruin a good thing?
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
The d20 has always been the main focus of all the games I've played too, D&D and Palladium mainly. But, both of these games use/used d100 for skill checks.
The best part of it? Percentage chance straight roll to determine success just makes SOOOO much sense. You have a 55% chance to do X. Or, you have a 50% + 16% = 66% to do X. You roll the d100, and you know exactly what the chance of success is.
With any d20 roll, it's like 1d20 + 3 + 1 -2 +16 vs a 33...
What is the percent chance of me making that... hold on, let me get the calculator out....
Makes no sense.
Even if you have to add 6 or 7 percentages together, in the end, it's still a percent chance. It makes so much logical sense. To find a game a based on d100 (or primarily) with percent chances for everything, would be great. I do believe some exist, but I have too many other games to play lol.
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The best part of it? Percentage chance straight roll to determine success just makes SOOOO much sense. You have a 55% chance to do X. Or, you have a 50% + 16% = 66% to do X. You roll the d100, and you know exactly what the chance of success is.
With any d20 roll, it's like 1d20 + 3 + 1 -2 +16 vs a 33...
What is the percent chance of me making that... hold on, let me get the calculator out....
Makes no sense.
Even if you have to add 6 or 7 percentages together, in the end, it's still a percent chance. It makes so much logical sense. To find a game a based on d100 (or primarily) with percent chances for everything, would be great. I do believe some exist, but I have too many other games to play lol.
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"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault
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Lord Dynel
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phadeout wrote:
The d20 has always been the main focus of all the games I've played too, D&D and Palladium mainly. But, both of these games use/used d100 for skill checks.
The best part of it? Percentage chance straight roll to determine success just makes SOOOO much sense. You have a 55% chance to do X. Or, you have a 50% + 16% = 66% to do X. You roll the d100, and you know exactly what the chance of success is.
With any d20 roll, it's like 1d20 + 3 + 1 -2 +16 vs a 33...
What is the percent chance of me making that... hold on, let me get the calculator out....
Makes no sense.
Even if you have to add 6 or 7 percentages together, in the end, it's still a percent chance. It makes so much logical sense. To find a game a based on d100 (or primarily) with percent chances for everything, would be great. I do believe some exist, but I have too many other games to play lol.
Isn't Rolemaster like this? Someone will have to help me out, but iirc everything was about the d100 - skills, combat, the whole nine yards.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
Isn't Rolemaster like this? Someone will have to help me out, but iirc everything was about the d100 - skills, combat, the whole nine yards.
Rolemaster is open-ended d%, but you are right.
Personally, I prefer RuneQuest/Basic Roleplaying, even though character attributes are generated using the basic 3d6 roll (depending on edition).
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Lord Dynel
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Traveller wrote:
Personally, I prefer RuneQuest/Basic Roleplaying, even though character attributes are generated using the basic 3d6 roll (depending on edition).
I've never played Basic RP, but I've been eyeing the new edition. I've played GURPS, though, and that's 3d6, too. Good system, IMHO.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Chaosium has a fast play edition of Basic Roleplaying available on their site for free download. Much more useful I believe than the original fast play book, in that it's three times the length (48 pages versus 16).
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
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NOTE TO ALL: If you don't like something I've said, PM me and tell me to my face, then give me a chance to set things right before you call a moderator.
My small homage to E.G.G.
IIRC Dark Heresy and Warhammer Fantasy are d% based.
I'm more of a fan of the d20. It just says Role-Playing Games
Though of note you do have Role Master, Dark Heresy and Warhammer Fantasy that are d% based, I can't speek for Rolemaster as I haven't played it but the other two are fun and it is easy to just make a call as a GM for the % chance that a player will be able to do something. As said above Rifts has it for their Skill system as well. At least with a d% it gives me an excuse to pull out the d100 and roll that giant thing periodically.
Mind you can do the same with d20 if you use increments of 5. So if a player has a 35% base chance for doing X, and has a +3 to a particular skill that is a 15% bonus. In theory anyway, I haven't put into practice.
At some point I'd like to see a d30 be used for something again other than in Formula D and some obscure table for critical hits
I'm more of a fan of the d20. It just says Role-Playing Games
Though of note you do have Role Master, Dark Heresy and Warhammer Fantasy that are d% based, I can't speek for Rolemaster as I haven't played it but the other two are fun and it is easy to just make a call as a GM for the % chance that a player will be able to do something. As said above Rifts has it for their Skill system as well. At least with a d% it gives me an excuse to pull out the d100 and roll that giant thing periodically.
Mind you can do the same with d20 if you use increments of 5. So if a player has a 35% base chance for doing X, and has a +3 to a particular skill that is a 15% bonus. In theory anyway, I haven't put into practice.
At some point I'd like to see a d30 be used for something again other than in Formula D and some obscure table for critical hits