Would anyone be willing to playtest an adventure I've penned (called 'A Trick on the Tain') which may get published by Brave Halfling (free copy to anyone who does help out, c/o Brave Halfling, so I'm told). The adventure is for 3-5 characters of levels 1-3; its meant as a stand alone piece, but does link up with a campaign world/adventure I've also submitted to Brave Halfling and which would also benefit from playtesting (this is more for characters at L6ish or even higher I think) - this 'big' thing is called 'Troll Kalla Mik' and has some hideous troll action, among other nasties.
So, let me know if you would be up for helping out with these - I'd be hugely grateful, since I don't have the time or a regular enough group at my end to work them through. I seem to be writing a lot lately, but its all done in isolation, so I would really love some feeback from the real fantasy world to help tweak and fine tune these offerings. I'm excited to see if they will float, and it would be great to see them with proper artwork and nice maps after a Brave Halfling makeover.
Anyway, thanks very much - and PM me if you're interested.
Playtesters Wanted - Apply Within
- Coleston the Cavalier
- Unkbartig
- Posts: 880
- Joined: Mon May 01, 2006 7:00 am
- Location: Herrin, IL
- Contact:
Thanks to everyone who volunteered for this - I now have a healthy amount of playtest support, as much as I can handle - and a much enhanced appreciation for the good folks who enjoy and frequent these forums.
A few pointers for those running playtests since some of you have asked what to focus on - this erudite and tight focus from Coleston the Cavalier really nails it:
What you need is to discover where there might be holes in the plot, encounters that seem unrealistic (even in a fantasy world) and where the players get stuck or don't know what to do next, as well as pointing out every part of the module that is done really well and what they enjoyed the most.
Thank you all once again, and I look forward to your feedback rolling in.
A few pointers for those running playtests since some of you have asked what to focus on - this erudite and tight focus from Coleston the Cavalier really nails it:
What you need is to discover where there might be holes in the plot, encounters that seem unrealistic (even in a fantasy world) and where the players get stuck or don't know what to do next, as well as pointing out every part of the module that is done really well and what they enjoyed the most.
Thank you all once again, and I look forward to your feedback rolling in.
COOL!
All the best with that, Heruka!
(I've got one I'm working on too)
All the best with that, Heruka!
(I've got one I'm working on too)
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781