First time player doing a Cleric

Within are to be writ the tales of daring and adventure of those who have placed themselves on the path of glory. Share your exploits with other Castlers & Crusaders!
JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

First time player doing a Cleric

Post by JCS »

Greetings I just joined the forum and recently started to play the game at a local game room in Indy Indiana. I am 27 and have never played D&D till now. When I found the game room I had always been a online player and wanted to explore more gaming options.

Last Saturday night our GM decided to be a little nasty. I joined a group late in the game so part of these actions were not my fault, but due to my helping out of the group I was banished from my Order of Priesthood.

My Banishment was unfair and unjust, but as a player I rolled with how my Cleric might respond. First I prayed to my God. Our groups were split up doing other things so I did not want to venture out on my own.

My GM seeing the action I took decided his fun wasn't up with my character so he sent out kids to attack me during my Prayers. I wasn't sure how long my GM was going to go on with this, but I really didn't want to waste a second level Sanctuary spell so I waited him out. The kids started to throw rock after rock. After a point when I saw my GM wasn't going to just let me pray in peace I used the spell.

Taking pity on me the other players were sent out on a mission to bring me back in order to join another order besides my own. I am not sure right now what the results of me joining another order will be. I like my God and still wish to serve him.

While the story seems grim this is only the start of our tail. After being picked up by other players in the group we were given a impossible mission. The Sea itself is under attack, but in order to save the reef and it's creatures that live there we must battle under the sea. We were given potions of underwater breathing in order to help us, but there is a time limit and one time use. Our group was trying to figure out other solutions.

This might not have been the brightest of moves, but while the group was discussing how to complete the quest I asked the GM out of character if I was able to talk to my God and see if he would aid us in our quest. He had me roll a % dice and one d10. I got 00 on the % and 1 on the d10. My GM allowed me to communicate with my God.

Near a Fountain a fish like carving started to talk and communicate with me. Our GM made our group roll to see if they were afraid of this happening. One member of our group was not so lucky in his roll of the dice. The Gm had his character soil his pants out of fear. The others who made the check stood and watched as if nothing was strange about this.

Being in Character I had to explain to this talking Fish that my God was speaking to me from that a quest had been given to our group in order to aid the sea. I explained what was happening in how the task was impossible yet they needed help to aid in protecting the sea. Apparently I must have been successful because our GM who was acting as the God speaking through the fish granted us 3 pearls of power.

Even though my character was successful we did not know what the pearls did. A Cleric/Wizard within our group casted a identify spell which told him what the pearls did. The Pearls contained 3 free movement spells to aid in our quest. After the spells were cast the pearls could be filled with a 4th level spell granted that character who had the pearls of power a extra spell to cast a day.

-----

This is what happen Saturday night. I am still new to the game so I do not know how my actions of what I did that night will effect me. Being a level 3 Cleric chances are I should not have been able to get a response from my God like that, but luck was on my side with the Dice I guess. I did not keep the Pearls of power, but gave it to others within the group who could use them better.

Our Reward shall we complete this quest next Saturday is 2,000 gold worth of pearls to each member of the group. Even though I was banished if I make it out alive and am part of the group who gets the reward I wish to give 1,000 gold worth of pearls to my Order that cast me out and the rest want to offer it up to my God who aided us.

Is offering up the reward like this the best way to please a God who just aided the group in a big way? I do not know if the God is just related to our game version, but Protan if I spelled right is the Diety my GM gave me.

User avatar
Buttmonkey
Greater Lore Drake
Posts: 2047
Joined: Fri Jun 15, 2007 7:00 am

Post by Buttmonkey »

How a deity will react to your actions is entirely up to your GM (who sounds like kind of a douche, actually). Unless you are somehow having a lot of fun with this, I'd recommend you find a new gaming group.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Yeah, it definitely sounds like your CK is breaking several golden rules of good game mastering. That is the bad part about RPG's, no matter how good teh rules are, how good the game plays is still dependent on how good the CK is.

It sounds to me that a lot of what sounds wrong in your post about the CK is that he sounds a bit confrontational and overly controlling. A CK is to run a game as a "Facilitator" of adversity. IE he is to throw things at you, but do so in a fair and sensible manner. It sounds like he is letting it be personal and petty.

What, exactly, happened to get your PC banished from his "order"? Was it in play, or something your CK just told you happened?
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Treebore wrote:
Yeah, it definitely sounds like your CK is breaking several golden rules of good game mastering. That is the bad part about RPG's, no matter how good teh rules are, how good the game plays is still dependent on how good the CK is.

It sounds to me that a lot of what sounds wrong in your post about the CK is that he sounds a bit confrontational and overly controlling. A CK is to run a game as a "Facilitator" of adversity. IE he is to throw things at you, but do so in a fair and sensible manner. It sounds like he is letting it be personal and petty.

What, exactly, happened to get your PC banished from his "order"? Was it in play, or something your CK just told you happened?

Something about mixing of Magic. The Wizard he introduced me to the group with apparently was part of a order of magic that my Order didnt' like. They banished me because of something called WitchWarden in our game.

The group apparently battled something while I was out for 2 weeks due to family matters my Brother was being deployed in the air force so I had to miss a few games. All I remember when I got back is something about Black Knights being mentioned then the CK will use that term instead of GM had us all spilt during a Hurricane. Another member was scrying in a bowl of water that had just joined as well. That is how they found out that I was part of their party.

I do not think the CK is completely personal with me after all if he was things would go better. I've been collecting the D&D figures. I have given him some. I did make a mistake on my first character, but again if the CK was truly personal I do not think he would have allowed communication at my level with my God.

I am also not afraid of a character being killed. I am having fun with the game and if the CK is being more challenging it does make a interesting story. I think my CK is fair on a lot of stuff just loves to make tough challenges. I think most in the group welcome that as a outside it is just adjusting to it and surviving in character.

I will at least stick up of my CK I just want to see how far I can handle it as a player. If a game was to easy it be boring. The CK allowing a Level 3 Cleric to seek aid from a God and be successful at least says there is not all hate. I plan to keep at the game and see what happens to the character that I have created. I'm not worried about leveling or creating a super epic character, but just having fun with a group of people.

The game room I go to has a lot of different role playing games. If I didn't have a work conflict I would try all of them. This is the first one I have gotten into and I enjoy the place plus the people. It has been a great way to spend my saturday nights.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

My only Goal is to become a better player and understand how the game works better. I can provide more information about my character stats plus keep posting if others want me to. I am going to try to keep going and playing the game.

User avatar
Omote
Battle Stag
Posts: 11560
Joined: Wed May 03, 2006 7:00 am
Location: The fairest view in the park, Ohio.
Contact:

Post by Omote »

Welcome to the Crusade. Regardless what happens in your game, stick it out and continue to play, learn and enjoy. At any point you might learn a little tidbut to make your experience that much better. You also want to be ready to join another group should the opportunity present itself.

Keep in keepin' on. Ask questions. My your gaming hobby be fantastic!

-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Here is a little bit more info, Race Human name Merric the EEL Campaign playing Savage Tide. 3 Primes for Human race? Con Wis and Cha. I use a Deity Weapon of a Trident.

Some of the papers I were given is Sasserine Citizenship Papers. Under Occupation is Azure Cathedral Under High Priest Belrain Daskeral.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Saturday I was able to go to the game room and play Castles and Crusades. Our adventure has taken shape. I also showed my CK the post that I made here so he is able to read as well.

One thing my CK told me is we are playing Version 3.5 not for sure fully what that means. I did some stupid calls not out of trying to be stupid, but of trying to learn. A few members were a little upset because I asked a few questions related that the players handbook would have told me.

I have started to read it, but it is hard because I've never played a roleplaying game before. A big example of this will come up later in the tale of our adventure. It also shows that while yes it might be annoying there are some trying to help me learn and I am thankful for the experience.

First off we finally set off for the reef. The plan was to make it there when the water was lowest. Our group being large took two row boats. We split the group up by balance on each boat. On our way to the reef something attacked one of the boats.

Thankfully I had been in the other boat, but the others decided to jump over board after drinking the water breathing potion. The other group had to explain how they were doing their potion drinking since they were underwater. The CK did allow them to successfully drink their potion after that.

I did not have any luck with this fight due to some bad rolls. I tried moving toward, but ended up not making my strength check. My Cleric Human has 3 primes Wis, Cha, and con. My strength is at 14 with a 18 check so I have to roll 14 at level 3 on a d20 just to meet my check this isn't the best for me.

The other group members with strength as prime were able to fight the creature after learning what the creature seemed to be. This is kind of one reason I decided to be a Cleric because our group already had a lot of people who could do combat better then me.

Well moving on we made it through the battle, a few in our party tied up row boats, and some of us climbed up a rope. I was lucky on the rope because I barely made a strength check. This is also when I made my first stupid move of the game. Before climbing the rope I cast a First level Detect Secret Doors spell.

Yes now I know it was a waste of a spell to do, but at the time I honestly thought it might be useful in finding a easier way up then the ropes. I knew that climbing the ropes was not going to be the best for my character. I had to at least try something.

Once all of our members were in the cave we came across written language on the cave that many didn't understand. Other members in our party that had the ability to decipher languages were able to decode the message as written in Giant Ogre. It ended up being a trap which many in our party did not know to say the trap catch phrase since our Thief who decoded it thought of it as a joke suffered a lot of damage. I lost 11 hit points on my Cleric. Two checks were done and I made the first one, but failed the second one.

This is when I casted my second spell in the game Detect Traps. Thankfully we learned that the trap was still working. If I had not cast the spell or someone else tried to we would have been hit again. The Catch phrase to deactivate the trap we learned is to say I'm a Stupid Ogre. After all in our party said this we were able to move on into the cave system of the reef.

If you think things looked bad at this point IT GETS WORSE. You see after casting Detect Traps our Group leader decided He should go into the room with me behind him hoping to detect any traps thanks to my lovely little spell. So basically I was to be a human shield so that he didn't get hurt. Well lets just say our CK had something else in mind for us upon entering the room he made us roll a check that is not my prime which you guessed it meant I didn't make the check, but our group leader did.

Everyone else who entered the room was forced to make a similar check. I wasn't the only one who didn't make the check. For those of us who didn't make the check our lovely CK had us THROWING UP. BTW this is the point In real life acting out a what is happening tends NOT TO BE GOOD. Lets just say I know better next time not to actually pretend to throw up.

The Group leader being inside the room found a creature as you can guess moving up against the corner where bones were. This is where we learned from the other fight that these same creatures had friends. After trying to hit the creature our other players moved in that could still stand. The battle took a few rounds, but in the end nobody died which is a good thing because WE STILL HAVE A LONG WAYS TO GO.

You see even though none of us died our group leader nicely equiped himself with a SWORD that carried a nasty little side effect. A sonic attack that in a cave isn't that good. The funny thing they were the ones worried about my Shocking Trident going off in water isn't it ironic that their weapon is the one that caused HALF OUR PARTY TO GO DEAF including myself. Again Bad rolls with stats that are not my prime as saving throws.

So back to the story after defeating the monster and half of us going deaf we moved to another room of the cave system. Guess what 3 of the same creatures, but at least this time I wasn't throwing up. I also learned something about my class when another discovered that these creatures were UNDEAD in nature. A member reminded me as a Cleric I have a class ability called turn undead. I was able to hold off the 3 undead when my turn came up. This helped a great deal in us attacking 1 creature at a time.

I am almost to the end of our nights tale because I did have a few bad roll of the dice. Being in water I tried to move to help heal one of our members. I ended up missing my strength check and falling into the water. When we were down to one creature. We ended the game for the night after that fight. I would have never remembered that Clerics could turn undead if it wasn't for a more experienced player helping me. I learned something that night about my class. I just wish I had studied more before the game.

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

Well, first of all, don't be too hard on yourself for making mistakes while learning. We all started the same way, and we've all made our fair share of gaming gaffs. Later on, these become amusing stories to relate.

Second, without knowing the personalities in your game group, I can't say for sure whether your CK is being hard on you deliberately or not. It seems to me that your character was being given some adversity to make play more of a challenge, more dynamic, and interesting. At least that is one way of looking at it.

Every group has their own play style, sometimes its just as much about the players and CK learning each other as it is about learning the game.

Give it some time, but if your having fun and treating this as a learning experience, enjoy. A positive attitude goes far in this sort of hobby.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

gideon_thorne wrote:
Well, first of all, don't be too hard on yourself for making mistakes while learning. We all started the same way, and we've all made our fair share of gaming gaffs. Later on, these become amusing stories to relate.

Second, without knowing the personalities in your game group, I can't say for sure whether your CK is being hard on you deliberately or not. It seems to me that your character was being given some adversity to make play more of a challenge, more dynamic, and interesting. At least that is one way of looking at it.

Every group has their own play style, sometimes its just as much about the players and CK learning each other as it is about learning the game.

Give it some time, but if your having fun and treating this as a learning experience, enjoy. A positive attitude goes far in this sort of hobby.

The group is made up of a lot of interesting personalities. I've been trying to control my own and not let it interfere with the game play. Yes I am using it as a learning experience and having fun with it. I know we have at least 4 who are still in school year age range so it brings a interesting prospective.

Another of our players is a big time GM at the cafe who does his own role playing games as well. I'm not for sure which he runs, but do know that he GM's a game there. Our arrangement around the table has changed. I am now sitting by one of the members who has been with the group for a long time and is our group leader in the game. He is the one who helped me out.

I believe our game is made up of 10 players right now that show up most of the time. That is why it is hard right now to describe all the personalities. One of the reasons I did let my CK know about the posting is so that others in the group might come here to post as well. They were playing the game a lot longer then when I first came into it. Plus we had a rush of recent new players.

Oh one thing I did forget to add is my CK handed me a note before we left saying that my banishment from the order wasn't just because of the party I am involved in and if I survive the quest I'll be able to rejoin my order.

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

JCS wrote:
Oh one thing I did forget to add is my CK handed me a note before we left saying that my banishment from the order wasn't just because of the party I am involved in and if I survive the quest I'll be able to rejoin my order.

Well, that tells me that your CK is setting up situations that have to do with plot and adventure development and is not a personal attack.

So, just roll with it and have a good time.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

gideon_thorne wrote:
Well, that tells me that your CK is setting up situations that have to do with plot and adventure development and is not a personal attack.

So, just roll with it and have a good time.

He puts a lot of thought into it. Our Game doesn't start till 6pm usually on Saturday nights he gets there at least 3 to 4 hours early. Our game is off next weekend so I won't be posting anything new, but I never thought it was personal and it is one reason I tried to keep my character that night from taking it personal. If we actually survive it's been fun, but if I do happen to die I won't take it personal against the CK it is all part of learning.

I do think I like the Cleric class, but it will take me a long time to get good at it and I know that if I die would like to try the class again. I think sitting next to more experienced players at the game is also a good tool. The one who does the GM'ing is sitting next to one of our younger members who has never played the game before. With me sitting next to the group leader it will help as well. I do plan to talk to our CK about the arrangement because if we can get that right our games will be a lot more interesting and hopefully not to many questions to the CK about things.

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

Sounds like you've got a great attitude about the process. One could wish more players were so enlightened.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

User avatar
Buttmonkey
Greater Lore Drake
Posts: 2047
Joined: Fri Jun 15, 2007 7:00 am

Post by Buttmonkey »

JCS wrote:
One thing my CK told me is we are playing Version 3.5 not for sure fully what that means.

This is a little confusing. Your GM saying you are playing "Version 3.5" suggests you are playing the 3.5 edition of Dungeons & Dragons, NOT Castles & Crusades.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

Buttmonkey wrote:
This is a little confusing. Your GM saying you are playing "Version 3.5" suggests you are playing the 3.5 edition of Dungeons & Dragons, NOT Castles & Crusades.

Confused me a bit myself, but its possible that the CK is incorporating houserules.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Buttmonkey wrote:
This is a little confusing. Your GM saying you are playing "Version 3.5" suggests you are playing the 3.5 edition of Dungeons & Dragons, NOT Castles & Crusades.

I wish could get some of the other players who have been there longer to explain it. I know nothing other then I think he is allowing amixture or import of rules from both. I hope that helps do not know enough about this but will ask at next game.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

It sounds to me like he has incorporated rules and magic items from 3.5 D&D. Not unheard of, there are a couple of members of this board who do the same.

Suggestions for playing a cleric a little better, since I am not sure of your level:

Bless, whenever you go into combat this does help. Lots of people think +1 isn't much, but when it turns those 2 or 3 one point misses into hits, then they see its value.

Sound Burst is another good one, does 1d8 damage and makes them all +2 to be hit for one round. Thats what "stunned" does in C&C at least, if he uses stun from 3.5 D&D then its even nastier.

Spiritual Hammer, doesn't look very good, but use it to flank your opponents and it gives you not only an additional attack, but a +1 flanking bonus too, plus your spiritual weapon will likely get a +2, since it will likely be attacking your opponent from behind. No, concentration is not required, you only "direct" the weapon to attack who you want it to attack.

Hold person is good, especially against fighter types, since they are likely physical Primes or CHA Primes, they are unlikely to have WIS Prime.

Silence is another good one, especially versus enemy spell casters. If you can, cast it on a missile weapon a party member is about to fire. If they hit then the target is silenced until they pull out the arrow/bolt, no save. Plus wizards probably don't have DEX as Prime, so likely will fail the save if you cast it directly on them.

Let me know if you can cast Third level spells.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Treebore my Cleric is level 3. Thank you for the suggestions. I had looked at Spiritual weapon it looked like a neat ability, but wasn't to for sure if it took the weapon I had and turned it into damage or is the spell not dependent on the weapon itself.

This is also why I said I like the cleric the class has a lot of abilities for offense and healing it is just figuring out how to use it. I think that is going to be my current struggle is knowing when on the abilities and what fights to save them for.

Edit I noticed also the Cleric can use a Command spell. I was thinking about Commanding it a creature to Die. Would that work?

User avatar
Aramis
Lore Drake
Posts: 1693
Joined: Sat Apr 21, 2007 7:00 am

Post by Aramis »

JCS wrote:
Treebore my Cleric is level 3. Thank you for the suggestions. I had looked at Spiritual weapon it looked like a neat ability, but wasn't to for sure if it took the weapon I had and turned it into damage or is the spell not dependent on the weapon itself.

This is also why I said I like the cleric the class has a lot of abilities for offense and healing it is just figuring out how to use it. I think that is going to be my current struggle is knowing when on the abilities and what fights to save them for.

Edit I noticed also the Cleric can use a Command spell. I was thinking about Commanding it a creature to Die. Would that work?

Spiritual Weapon creates a weapon in the air, out of divine energy, that you control telepathically. This has all sorts of advantages (flanking, extra attack per round, can attack far away opponents) but its disadvantage is that it uses your attack numbers, so it may miss a fair amount

Command allows you to force a creature to do an action for _one round_. In the case of the command "Die!", the creature falls asleep for one round. So the disadvantage here is, your teammates have to get on the victim and finish him before the round expires. The advantage is, it allows the victim a charisma save, something many opponents will not have as prime. Note: the creature must speak the language in which you give the command

As Treebore pointed out, one of the important things with being a spell caster in C&C is choosing spells most likely to be non prime for the intended victim (so STR or DEX saves for wizards, CHA or WIS saves for fighters, etc.). Monsters often use a simplified system of All Physical stats prime (STR, DEX, CON), or all Mental stats prime (WIS, INT, CHA)

Another thing to remember is, playing a spellcaster can be more difficult and strategic than a front line fighter. You have to size up each encounter, and think how best one of your spells can turn the battle in your party's favour

Remember, at best, your 3rd level cleric has 2(+1 bonus spell) 1st level spells, and 1(+1 bonus spell) 2nd level spells. So, if your party has 3 or 4 encounters between each rest, you are probably going to be able to contribute 1 or at most 2 spells to each encounter. So you have to pick the right one, and use it at the right time

The good news is, unlike a wizard, in those intervening rounds between tide turning spells you have a good Armour Class and some decent weapons to protect yourself.

Don't spend all of your time healing others; an enjoyable cleric-playing experience requires more than being a medic, but you will have to keep a few healing spells in reserve for those emergency moments when you are all that stands between a character and an unpleasant end

Good luck and have fun
_________________
"Kids, you tried your best, and you failed miserably. The lesson is: never try"

Homer Simpson

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Aramis wrote:
Spiritual Weapon creates a weapon in the air, out of divine energy, that you control telepathically. This has all sorts of advantages (flanking, extra attack per round, can attack far away opponents) but its disadvantage is that it uses your attack numbers, so it may miss a fair amount

Thank you for that I had been reading the spells that I can do. It is one thing my CK and others recommended. I'm spending each hour of the day going over the players mechanic in the player hand book. I still get there myself for the games a little early so this gives me a time to reread and try to understand better.
Aramis wrote:
Don't spend all of your time healing others; an enjoyable cleric-playing experience requires more than being a medic, but you will have to keep a few healing spells in reserve for those emergency moments when you are all that stands between a character and an unpleasant end

Good luck and have fun

Having a large group is a advantage here because we have other characters who are capable of healing. I usually try to cast a healing spell if needed, but I'm exploring both the aiding and offensive attack for the main party. During our rest time our CK is allowing a Wizard/Cleric hybrid to teach me a spell called Arcane Blast. The same character that is teaching me that has a few healing rods so if I heal anyone it is usually this character I watch out for since he has more healing to help the group.

I know I failed on the detect secret doors but I think that spell and detect traps may become useful. It's just going to take me a while to figure out timing I know I'll get better with time.

BTW One thing I didn't tell is I tried a rogue as my first character and quickly learned that I'm not good right now at frontal attacks. This is one reason why I'm playing a Cleric class and also why I started off at level 3. My CK allows new players to start off at level 4, but because I died with that character and didn't play to smart I started this one off at level 3.

This class has given me the advantage that the rogue class didn't in I can sit in the background and aid the party while learning more about the game. After my first character died I actually asked the CK and group leader what characters the group was lacking. I wanted to create a character that would help the group because at that time we didn't have 10 players. I have so far survived longer with this character then the other so I think I made a little bit of progress.

When I died with the last character I wasn't upset but took it as a lesson to do better on this character. I didn't have the players handbook then either I also wasn't reading the forums to see for help as well. My CK is what lead me to the forum and I'm going to try to do everything I can.

User avatar
gideon_thorne
Maukling
Posts: 6176
Joined: Thu Mar 30, 2006 8:00 am
Contact:

Post by gideon_thorne »

JCS wrote:
Edit I noticed also the Cleric can use a Command spell. I was thinking about Commanding it a creature to Die. Would that work?

All that does is knock a creature out temporarily.

Power word Kill spells are reserved for much higher levels.
_________________
"We'll go out through the kitchen!" Tanis Half-Elven

Peter Bradley
"The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout, 'Save us!' And I'll look down, and whisper 'No.' " ~Rorschach

wefeleb
Henchman
Posts: 1
Joined: Thu Mar 12, 2009 7:00 am

Post by wefeleb »

Just a quick word of clarification for users of this thread.

JCS is brand-new to roleplying in general, and C&C in particular. So it is understandable that he is having a little trouble with game mechanics. He has a lot to learn, but is trying hard, and has made some good in-character moves lately. I think he needs to learn more about the (often unspoken) etiquette of the gaming table, not just the rules themselves. He also needs to be able to see things that happen to his character as not being directed at him personally - a common mistake among some new players.

At the same time, the Castle Keeper is also a brand-new GM, and a relatively new player himself. He admits to freely mixing in elements of D&D3.5, including some plot devices from campaigns, but has heavily modified them to fit into the C&C context.

I ointerpreted the "Divine Intervention" referred to above as a showy but relatively minor act to reward a new player's efforts at consistency in the face of (in-game) adversity by making him the source of useful devices for an important party goal.

In each case, both are kind of feeling their way. I am trying to help out, but time and patience should resolve most of the issues on both their parts. Thanks to those of you who took the time to give JCS advice about playing a cleric. My best advice is just -- give it some more time.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

Yep, we can tell he needs time to learn, just like everyone else has, but it doesn't hurt to give advice. Plus several of us posting here have been gaming a long time, I have been doing it for 24 years, so we realize a lot of things we don't address in our posts.

In fact I am one of the heavier users of rules from 3E D&D on these boards.

JCS, when you can cast 3rd level spells PM me if you wish for more advice. Or just hope I check this thread again.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Treebore wrote:
Yep, we can tell he needs time to learn, just like everyone else has, but it doesn't hurt to give advice. Plus several of us posting here have been gaming a long time, I have been doing it for 24 years, so we realize a lot of things we don't address in our posts.

In fact I am one of the heavier users of rules from 3E D&D on these boards.

JCS, when you can cast 3rd level spells PM me if you wish for more advice. Or just hope I check this thread again.

Not for sure when will happen, but my pm is always open. Since we didn't have game night Saturday I didn't let it worry me. I took my roommate and her kids out to a local restaurant to eat. I'll post a update next week. I see it looks like one of our other game members has made it. I'm hoping others can help and it is true the group has helped me a great deal. I know it isn't all about me, but it is hard posting something online trying to tell a prospective because it comes from the character you are playing. That is why I was hoping that some of them would post to because some of the other players do real good in the game and their prospective would really help in telling what goes on in our game not just one person.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

JCS wrote:
Not for sure when will happen, but my pm is always open. Since we didn't have game night Saturday I didn't let it worry me. I took my roommate and her kids out to a local restaurant to eat. I'll post a update next week. I see it looks like one of our other game members has made it. I'm hoping others can help and it is true the group has helped me a great deal. I know it isn't all about me, but it is hard posting something online trying to tell a prospective because it comes from the character you are playing. That is why I was hoping that some of them would post to because some of the other players do real good in the game and their prospective would really help in telling what goes on in our game not just one person.

As you can tell by my post count I post a lot on the internet. I have over 5,000 posts each on two other sites as well. So those of us really familiar with posting on the internet realize there is a lot not said, and you get to the point where you will start filling in a lot of blanks with assumptions. Its best to fill them in with good/positive assumptions.

So don't worry, posting on the web is like playing an RPG, you'll understand more the more you do it. So just keep going, and before you know it you'll be a seasoned player and internet poster.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Just came home from the Saturday Night Game. It started at 7pm due to a member being a little late. He has a long ways to travel. Well for starters I got the true count of how many players are in our game and it is 9. I give credit to our CK for being able to keep up with all of us.

First lets say we started off in the cave system again. After facing the undead Sea-Cafes our group moved in to find a female fish like Creature. The first battle went ok, but then 3 more creatures came in and a member discovered a path within the cave system.

It took us 2 hours tonight in order to make progress. Our underwater breathing spell is still working. Most of the creatures we are fighting right now carry a trident which is why I think our CK is planning something. When I got kicked out my Deity was upset and many of our high ranking Priest knew it, but the low ranking only knew it was taking longer for our spells to channel. I'm wondering if our CK is working this out as a reason for it.

The player who discovered the room tried to go in it which lead to two more enemies to face. This was when we noticed a common theme among what we were fighting. Our Druid tried to cast a spell related to animal control on the shark like creatures finding out that they were undead just like the sea-cafes. I didn't get a chance to turn them because by the time he told me we were down to one. Most of the fighting didn't involve me due to my strength check and trying to move in water. Strength isn't my prime so this is not the best place for me.

After the battle everything was clear no enemies were around and our group wanted to explore the next room that the shark creatures came out of. The Tridents though gave me a idea in that my Deity uses a Trident as a weapon. The only time I ever passed a strength check in this game just happen to be on lifting the Tridents I rolled 18 which is what I need to pass a strength check since it isn't my prime. Plus my level made it a 23 and plus one mod made it 24. I was able to lift the Tridents.

Lifting them was only half my plans because I wanted to make a triangle out of them. I got the idea due to most magic users making a Circle to channel their powers. Being a Cleric I thought lets make a triangle and stand in the center of it using my weapon which is a Trident to channel a offering to my God. The others destroyed the weapon cash in the room that the enemy we are fighting. After their actions were finished my offering went through the Tridents turned to dust. I do not know what the results of my action will be on that.

The Group rejoined each other and went to another part of the cave system. In this area we found out that whatever head creature is in the cave used it as den. Bones and skulls were hanging. I asked my CK if I could count how many because I had some fear we may face more undead. With the party searching the bones and preoccupied with other task in the room I told the CK that my character being a banished Priest was Praying for the Dead. He had me roll a check charm. which is a prime of mine. I passed the roll check and he allowed the pray to rest the souls of the undead. Two other players that were Cleric and Cleric/Wizard felt a Chaotic/Good flow in the room allowing the spirits to rest in peace.

We battled one more fish creature. A lot in our party needed healing which I offered and so did others. We moved into one more room that we are in now about to face a lobster creature. Some of the new members that are younger had a better night tonight which was fun to see. I think our group is getting a long and I kept myself in check a little bit better. Strength checks are killing my character, but I find ways to get around it.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Forgot to say I am not at level 4

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

JCS wrote:
Forgot to say I am not at level 4

not=now?
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

JCS
Skobbit
Posts: 19
Joined: Sun Mar 01, 2009 8:00 am

Post by JCS »

Treebore wrote:
not=now?

Should have been Now I am a level 4 Cleric. Forgive me on that. Btw what do you think about the sacrifice of the enemies tridents? Another Cleric in our group was trying to figure out how to destroy all of the weapons there that we weren't taking with us so none could be used again by the enemy. It just seemed logical at the time to create the triangle shape and place myself in center to offer the weapons to my God. We knew they contained some type of magical power which is why I think the OTHER Cleric wanted to destroy them as well.

Treebore
Mogrl
Posts: 20660
Joined: Mon May 01, 2006 7:00 am
Location: Arizona and St Louis

Post by Treebore »

JCS wrote:
Should have been Now I am a level 4 Cleric. Forgive me on that. Btw what do you think about the sacrifice of the enemies tridents? Another Cleric in our group was trying to figure out how to destroy all of the weapons there that we weren't taking with us so none could be used again by the enemy. It just seemed logical at the time to create the triangle shape and place myself in center to offer the weapons to my God. We knew they contained some type of magical power which is why I think the OTHER Cleric wanted to destroy them as well.

Hard to say, I wasn't there to hear all the clues your CK has given.
_________________
The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

Post Reply