First time player doing a Cleric

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JCS
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Post by JCS »

Treebore wrote:
Hard to say, I wasn't there to hear all the clues your CK has given.

Nothing was given at the time. After everything turned to dust we went on our way. I wasn't expecting any signs. It was just a creative way thought to destroy the enemy weapons and make a offering to my God to give back for the Pearls we received as help.

Treebore
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Post by Treebore »

Then this sounds like one of those story hooks that players throw at a CK to use or not. So if he likes the idea expect to see more, if he doesn't nothing will come of it.
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Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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serleran
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Post by serleran »

Or, he may not recognize it as anything except something you did and blissfully ignore it. Subtlety is not always a friend.
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JCS
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Post by JCS »

Trying to post from phone but may not work. I am not looking for a reward but talked with the CK before about. Character quarks being added which this is one of them. I have been interacting with my God plus feel very strong about it being a baniish member of the order. I feel that owe it still for the help my God gave plus. plus will be doing things like that as part of being a Priest Cleric.

I knew at the start after being banished that my Deity was upset I am trying to think of things in that order with my chacter on these out of box moves. If nothing happens not worried, but my charecter is happy by doing so.

JCS
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Post by JCS »

Well all I can say is I survived the quest we were on. Thankfully I do not have to make a new character just yet. At the end of our quest I had 14 life and all but one of my spells used up.

When we last played the game a giant lobster type creature attacked us. While our group leader was out of combat due to his sword teleporting him Our first group moved up to attack. At this point a second lobster creature attacked us. It was lets just say a battle that brought many in our group down on hit points. I didn't get to do much, but I did help a member of our group up who had fallen giving him a +5 strength check. I stood in the background since the water area isn't my strongest in strength check.

After one was down I tried to move up when enough were on the creature to try and attack. I only had 14 health at this point to start with so another reason why I stayed in the background. After the battle one of our other Clerics thought it would be fun to turn the lobster into sushi. Well seeing that I got the idea of offering the second giant lobster up to my Deity. My CK actually allowed it and I got a plus 2 moral boost to saving throws for 5 rounds. Offering rewards to Deity's can actually be a benefit.

We moved onto the next cave area. In here part of our group moved up. Before the battle started this is when I casted a Bless spell to aid the group. I didn't do much in combat although towards the end I almost screwed it up by wanting to cast Spiritual Weapon. I was torn between losing a helpful spell to the group and actually scoring points on a creature. I decided to keep the bless after thought and moved to be within 50 feet of the combat so that our group got the benefit that was in combat.

The Haggards actually ended up being the easiest of all the fights. Part of this was because some in our group had spell reflect and we killed 2 before they could transform. The third one transformed into a whale type creature that was tough to kill. This shows though that our CK is being fair because if he was truly cruel he could have transformed all 3 at the same time.

After the battle our group leader had a wisdom impaired effect that I tried to remove. We had to explain what it was since he was underwater and we didn't know. I guess the CK gave it a higher challenge because even though I rolled a natural 20 he didn't allow it to restore his wisdom or is part of it because of who cast the spell and my level?

Two rooms were left unexplored we moved into the room that the enemy was guarding. In that room was two chest. The first one our Theif tried to check for traps. As he did a creature attacthed itself to him. The battle on it was tricky because everyone's weapons kept getting stuck. Our group at least survived in the end and the other trap had at least pearls in it that we spilt up 3 each.

This is actually where it got interesting because the only remaining spells I had were first level knowing the battle was over I cast detect Magic just to double check. Apparently one of our group members had a black pearl that turned out to be a haggards eye. It matched the same that our group leader took out. We moved to the last room in here the Theif searched for secret areas. I walked around with detect Magic on. In the end a combo of Detect Magic and his looking for secret doors found a keypad that was locked by arcane Magic. It took a group effort to explain how and what the Keypad did. Our Arcane Cleric/Wizard used a spell to unlock the door which lead us to a secret room.

In this room were a pile of bones. Knowing that we had been facing undead I tried to pray for the bones, but our other Clerics didn't join in when I couldn't pray enough. As our group searched through the bones and a chest that was underneath the skeleton started to move. At this point I had to tell our other priest I told you so on all 3 of us praying. We had to fight the skeleton. The battle wasn't that hard and I used turn undead on it as well to keep away from part of the group that didn't want to fight. However, Two of our members were diseased and one who could cure them was paralyzed. Well being a Cleric I knew my spells and we had another Cleric who had spells.. This room was one that we could talk in so I told the Cleric who had the spell what spell to use and then told the other person who had the cure spells to use them.

While I know I won't get any points for telling them that It at least shows I've been studying and paying attention when members talk about their own spells. I am trying to at least become a better player still.

Oh yes I almost forgot for the record if you are trying to describe a pearl to someone that is under water and doesn't remember he has a free action spell in them DO NOT MAKE A ROUND CIRCLE AND PUT FINGER THROUGH IT TO DI SCRIBE WHAT IT IS. I at least thought our people in the group would be more mature on that one. I pointed out to the player who had forgot about them since I gave the pearls to him that they were in the place he keeps items. He used it on himself and forgot to use the other two on people who could help the group to. I'm just thankful during that battle I made my strength checks and moved places that the blessing actually helped.

Oh after that we made it back to the port and now I'm a Favored Priest again so I have rejoined my order. The others are saying not much will happen next week just a recap intown story line and then start a new quest from there. I am now learning more about Procan so I can interact and think out of the box just as long as the CK allows it. If he doesn't allow something it is no biggy.

JCS
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Post by JCS »

Treebore wrote:
JCS, when you can cast 3rd level spells PM me if you wish for more advice. Or just hope I check this thread again.

Just made it it to level 5 thanks to the last battle. I can cast 1 third level spell now.

Treebore
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Post by Treebore »

JCS wrote:
Just made it it to level 5 thanks to the last battle. I can cast 1 third level spell now.

If your WIS is 18, and the CK si following the rules in this instance, you can cast 2 third level spells.

Good third level spells are Prayer, Dispel Magic, and Magic Circle are good third level spells for combat. When your in down time use Continual Flame to make a light source for everyone.
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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Aramis
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Post by Aramis »

JCS wrote:
Just made it it to level 5 thanks to the last battle. I can cast 1 third level spell now.

As Treebore notes, on off days you can make Continual Flame gems that humans can attach to shields or helms, removing the need for carrying a torch in one hand. These gems can be covered when stealth is important. (They can also be sold at a handsome profit if you a) don't do it too often and b) share the proceeds with your church)

If you do use Dispel Magic, be careful to position it so it does not affect your team mates (unless this is an occasion where you want to affect them). Also, check with your CK that clerical dispels make Wisdom checks to dispel, not Intelligence. If he uses the PH's Intelligence check, you might not be too succesful

One can also use the Glyph of Warding spell to create a warding at a protected area, whether in the midst of a dungeon and in need of a rest, or in a location the characters use as a base.

The Spell Magic Circle 10' provides the effects of a Protection from Evil for the whole party (if tightly packed together). While awkward in most combat situations, this is vital if you know ahead of time you will be fighting creatures that can charm/control the minds of their opponets (e.g vampires)

Don't overlook the tricky reverse move on the spell Remove Blindness, i.e Cause Blindness. The great news is, if it works, the bad guy is -10 to hit, -2 AC and 1/2 move. One of the best hindrance spells in the game. The bad news on that is a) it allows a Constitution save, so most Physical Prime baddies will make that and b) you must touch the victim (i.e make an attack roll where they do not get to add the benefit of their armour). Good spell to use on clerics, ironically, now that I think about it
Check with your CK both on how he does touch attack ACs, and whether, if you miss your swing, is the spell discharged or does he allow you to "hold the charge" e.g. keep trying to touch in later rounds until you do touch someone. If it is a "one swing deal" and you do not know if they have CON prime, the success rate on that one might not be too high, but, ooh boy if it works

Bestow Curse (opposite of Remove Curse) works similarly (if not quite as dangerous), it also requires a touch attack, but it allows a Charisma save, so it may be more succesful depending on the opponent. [Your CK may also want to limit the duration since a -4 to hit, saves and attribute checks that is permanent may not be too fun if a PC is hit by a curse (and they do not have a cleric handy with a Remove Curse)]

Another spell that can be of some use on occasions is Locate Object (which I just noticed is listed as both 3rd level (p.51) and 2nd level (p. 80)in the 2nd printing. Maybe the errata caught that?). Not something you would use alot, but there are occasions (bad guy just took off into the maze, bad guy has dimension doored away, bad guy has kidnapped/imprisoned your friends in the dungeon etc.) where it can be useful. Note that it allows you to locate things that either you are familiar with (e.g your friend's hat pin) or have "observed the particular object first hand" (e.g the bad guy's emerald amulet). Not a day to day spell, but a good one once in a while.

The key to many of these spells is: making lemonade out of lemons. Often your spell list will not have the exact spell for a given problem, so how can you make e.g. "Create Food and Water" solve a given problem. That is why you get the big gold pieces, using the ol' noodle
Remember, unlike the wizard, you start each day with the potential to pick any of the spells in the book. So preparation and foreknowledge is the key. If you can foresee what will come in the following day, you can really pick some good spells
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JCS
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Post by JCS »

Well not much has been happening so far with the game. We are on a 7 day rest period in town so most of the nights we play so far has been getting supplies with others acting stupid by getting drunk. One of our players has decided to reroll a new character even though he didn't die.

After last night game we may have another rerolling a character since he got drunk and set half the town on fire. Never let a elf marksmen get drunk and then leave to go wondering the town looking for a crew. I honestly did tell our group leader that we should board up the room so he can escape, but he was like oh no he will be fine since he is tied up. Well the problem was he ESCAPED being tied up after drinking some really strong drinks.

The sad thing is I was the only one left on the ship at the time with two guards that didn't offer much help. The only reason I had been left behind is we took into account the Continual Flame spell. Earlier I had gone into town with a guard myself to pick up supplies. My CK allowed the idea of using it but I think he wanted to have some fun of his own.

He told my certain gems sparked my interest because they could be used in necklaces. The gems already had holes cut out of them. Now I had already made it a point with the group leader and CK that we were going out to buy inexpensive materials to make it. The merchant apparently did not like Clerics. Kept screaming stuff about you cast mumble jumble and stuff.

Well as I was explaining and seeing this was going no where I guess my CK finally got enough of it because along came a woman knowledgeable about the items to the rescue. She saw what the merchant was doing and took pity on me because all I was trying to do was bless a ship with protection and the merchant was being RUDE. She also noticed that these were glass beeds not gems at all so the merchant was trying to rip people off. Another thing the woman did was get the merchant to bring his price down to 1 copper each if she bought it. I was in luck because I had 12 copper and we were only going to be in port 7 days so I only needed 7 of the items.

I explained to her that if she helped me out in getting the items I needed I would give her 5 copper so that she can buy what she liked as well of the glass beeds since they sparked her interest to. She liked the idea and the merchant tried to make rude gestures and swear 2 copper each for me since it was my money. The lady explained but it was in her hands and she was buying it and can't say anything about what she did with her money since he already made the deal with her. So in the end I got the 7 glass beeds to cast the spell on and even gave the woman a Tip. I still had 5 pearls from our last adventure on me so I told the woman thank you for your help and allow me to offer a tip that I think this pearl would look lovely on you. She took the pearl and went on here way with a smile.

Now our plans here sort of changed instead of making items that the passengers or our players could wear my job was to stay back on the ship and cast the flame each day to place the Beeds on the ship itself. We are going to string the beds along the ship. My character also picked up a few conk shells and corals. BTW rolled a natural 20 on the coral to make sure didn't cut myself picking it up. When we run out of beds and items like this my job is next to cast it upon the lanterns we have on the ship to replace the flames. Basically I am going to for the next 7 days Fire proof our ship while we are in port.

Now you know why I was left out of the fun of selecting crew for our next adventure. The reason we are gearing up right now is we have been told a great evil force is coming after us and anywhere we are at will become the battlefield. Apparently our group pissed off some evil that was using the Haggards and other stuff that now wants to kill us all. Our CK is basically throwing something massive almost God like at us that we are not yet ready to kill, but his creatures we may have a chance to kill. This is why everyone has been getting drunk lately in port.

Now they did something I didn't like in the game which is go to have sex at places. I never really saw the point in this so I sent my character back to my order and stayed away from their little adventures. That was also why I really didn't post anything because not much to really post on that. We took 2 weeks off before. A few members of our game are having a play next saturday so a lot of the people playing are going to go support them and wish them luck in that no game next week.

I did leave out part of the fun in being stuck aboard a vessel with a drunken elf. Lets see the drunken fool got loose and go figure the fool decides to grab his bow being a marksmen and shoot arrows into a port town. The arrows wouldn't be so bad if only they weren't FIRE ARROWS. 18 Arrows went up and YES THEY DID HIT BUILDINGS including one that the lady sponsoring our next adventure lives. I tried using the command spell which did work, but I didn't have any rope and my word I used was STOP. Being a Elf he resisted my hold person spell. By the time I came back with rope he had shot up the 18 arrows. The fun thing is I didn't roll high enough on the intelligence check so I do not know where the rope came from he is saving that for later when everyone gets back.

At this point the two guards have noticed me with the rope in hand and the drunken elf shooting his bow. I pointed towards them to run and grab him, but apparently they missed and hit each other. The elf has noticed at this point fire spreading towards the city and tried to run back into his room only one problem I am blocking that path way. He ran head first into me trying to talk me out of the way and thankfully I did roll a 19 on a saving throw which still knocked me out a little, but the elf took 5 damage instead of me taking it. That was where we left last nights game seeing who gets up first me or the elf with half the people in our group noticing the fire running back to the ship as fast as they can seeing guards running that direction.

Our elf friend might be in a little bit of trouble to. Our CK was laughing about how he might have a chance to be sentenced to DEATH for lighting a fire. BTW this was the players idea to get drunk and go for the bow NOT THE CK. He had nothing to do with that just determined how many arrows were shot and which part of the port they hit by D10 ROLLS. Taking the two numbers that the player shooting the arrows rolled determined where the arrows landed so it was all based on dice rolls.

Treebore
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Post by Treebore »

Perfect example of why I say the hard part of CKing is keeping the PC's alive!
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The Ruby Lord, Earl of the Society

Next Con I am attending: http://www.neoncon.com/

My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

Grand Knight Commander of the Society.

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