Okay. So I'm working on my Pleiades Overwatch game this weekend and have decided to add in a plethora of bots and combat Mechs...I have went ahead and posted the stats for three of my Mech builds below, tips & pointers are of course welcome, and I need to know if I'm doing it wrong....
Radiance
Type: Light Mech
Locomotion: Ambulatory
Technical Description Standard Ground Forces Light Recon Mech
Height: 9 Meters, Width: 3 Meters, Depth: 3 Meters
Powerplant Orbital Astrogeology Fusion Micro Reactor
Standard Speed: Vehicle x2
Max Speed (stressed): Vehicle x4
Crew: 2 (Pilot + Gunner)
Cargo Capacity: 12 6 Bp
Reliability: 5
Size: 18
Tech: 9
Value: 16
Durability: 85
DR: 2
Build Points: 212
Statistics
Class: (Handling) BP 6,
Move: (Vehicle) BP 5
Scale: 18 (Large Truck) BP 6
Quarters 20 BP 10
Functional Bonuses
Armor +2 Def 3 BP
+2 Optical Sensors 6 Bp
+1 Infrared/Thermal Sensors 3 Bp
+1 Ultraviolet Sensors 3 Bp
Special Effects
SFX: Cannon Ammo 3 Bp
Flaws
Combat 6 Bp
Other Functions
Sensors Subsystem 29 BP
Powerplant, Fusion Micro Reactor 36 Bp
Locomotion, Legs 38 Bp
Right Arm, Light Assault Cannon 28 Bp
Left Arm, Heavy Machine Gun 23 Bp
Armor Plating 23 Bp
Sensor Subsystem
R:4 S:8 T:7 V:10
Durability: 8
Range: LOS, Damage: Nil, Scale: Vehicle, Class: Engineering
Optical, Infrared, Thermal, & Ultraviolet Detection & Tracking System, Flaw: Slave
Orbital Astrogeology Fusion Micro Reactor Subsystem
R:4 S:8 T:9 V:15
Durability: 8
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Engineering
Flaw: Slave, Provides Mecha Power
Locomotion: Legs
R:4 S:12 T:7 V:15
Durability: 11 (each)
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Handling
Flaw: Slave, Walking, Vehicle Speed x2
Light Assault Cannon (Right Arm)
R:4 S:7 T:7 V:10
Durability: 2
Range: VLOS, Damage: 3, Scale: Vehicle, Class: Combat
Shooting +4, Flaw: Slave, Bulky, SFX: Ammo
Heavy Machine Gun (Left Arm)
Durability: 7
Range: Long, Damage: 3, Scale: Vehicle, Class: Combat
Shooting +4, Flaw: Slave
Armor Plating
R:0 S:7 T:8 V:8
Durability: 6
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Combat
Flaw: Slave, Defense +2, Armor 2
=========================================
Firehawk
Type: Medium Mech
Locomotion: Ambulatory
Technical Description Standard Ground Forces Medium Combat Mech
Height: 15 Meters, Width: 4 Meters, Depth: 4 Meters
Powerplant Orbital Astrogeology Fusion Micro Reactor
Standard Speed: Vehicle x2
Max Speed (stressed): Vehicle x4
Crew: 2 (Pilot + Gunner)
Cargo Capacity: 25 12.5 Bp
Reliability: 5
Size: 20
Tech: 9
Value: 17
Durability: 135
DR: 4
Build Points: 297
Statistics
Class: (Handling) BP 6,
Move: (Vehicle) BP 5
Scale: 19 (Large Truck) BP 6
Quarters 20 BP 10
Functional Bonuses
Armor +4 Def 12 BP
+2 Optical Sensors 6 Bp
+1 Infrared/Thermal Sensors 3 Bp
+1 Ultraviolet Sensors 3 Bp
Special Effects
SFX: Combustion 3 Bp
Flaws
Combat 6 Bp
Other Functions
Sensors Subsystem 29 BP
Powerplant, Fusion Micro Reactor 36 Bp
Locomotion, Legs 38 Bp
Right Arm, Flamethrower 34 Bp
Left Arm, Twin Light Mech Lasers 38 Bp
Armor Plating 46 Bp
Sensor Subsystem
R:4 S:8 T:7 V:10
Durability: 8
Range: LOS, Damage: Nil, Scale: Vehicle, Class: Engineering
Optical, Infrared, Thermal, & Ultraviolet Detection & Tracking System, Flaw: Slave
Orbital Astrogeology Fusion Micro Reactor Subsystem
R:4 S:8 T:9 V:15
Durability: 8
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Engineering
Flaw: Slave, Provides Mecha Power
Locomotion: Legs
R:4 S:18 T:7 V:16
Durability: 18 (each)
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Handling
Flaw: Slave, Walking, Vehicle Speed x2
Flamethrower (Right Arm)
R:5 S:12 T:4 V:13
Durability: 12
Range: VShort, Damage: 4-Fire, Scale: Vehicle, Class: Combat
Shooting +4, Flaw: Slave, SFX: Combustion
Twin Light Mech Laser (Left Arm)
R:4 S:12 T:9 V:13
Durability: 12
Range: LOS, Damage: 2x2, Scale: Vehicle, Class: Combat
Shooting +4, Flaw: Slave
Armor Plating
R:5 S:19 T:8 V:14
Durability: 19
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Combat
Flaw: Slave, Defense +4, Armor 4
==============================
Ranger
Type: Medium Mech
Locomotion: Ambulatory, Flight
Technical Description Medium Airmobile Combat Recon Mech
Height: 12 Meters, Width: 4 Meters, Depth: 4 Meters
Powerplant Orbital Astrogeology Fusion Micro Reactor
Standard Speed: Vehicle x2
Max Speed: Vehicle x4 (Stressed), Max Airborne Speed: Vehicle x2
Crew: 2 (Pilot + Gunner)
Cargo Capacity: 25 12.5 Bp
Reliability: 5
Size: 20
Tech: 9
Value: 17
Durability: 152
DR: 4
Build Points: 310.5
Statistics
Class: (Handling) BP 6,
Move: (Vehicle) BP 5
Scale: 19 (Large Truck) BP 6
Quarters 20 BP 10
Functional Bonuses
Armor +4 Def 12 BP
+2 Optical Sensors 6 Bp
+1 Infrared/Thermal Sensors 3 Bp
+1 Ultraviolet Sensors 3 Bp
Special Effects
SFX: Flight V2 - 3 Bp
Flaws
Combat 6 Bp
Other Functions
Sensors Subsystem 29 BP
Powerplant, Fusion Micro Reactor 36 Bp
Locomotion, Legs 38 Bp
Right Arm, Mech Autocannon 34 Bp
Left Arm, Missile Battery 34 Bp
Armor Plating 46 Bp
Fusion Jetpack 43 Bp
Sensor Subsystem
R:4 S:8 T:7 V:10
Durability: 8
Range: LOS, Damage: Nil, Scale: Vehicle, Class: Engineering
Optical, Infrared, Thermal, & Ultraviolet Detection & Tracking System, Flaw: Slave
Orbital Astrogeology Fusion Micro Reactor Subsystem
R:4 S:8 T:9 V:15
Durability: 8
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Engineering
Flaw: Slave, Provides Mecha Power
Locomotion: Legs
R:4 S:18 T:7 V:16
Durability: 18 (each)
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Handling
Flaw: Slave, Walking, Vehicle Speed x2
Mech Autocannon (Right Arm)
R:5 S:12 T:4 V:13
Durability: 12
Range: VShort, Damage: 3, Scale: Vehicle, Class: Combat
Shooting +4, Flaw: Slave, SFX: Ammo
Missile Battery (Left Arm)
R:4 S:12 T:6 V:12
Durability: 12
Range: LOS, Damage: 4, Scale: Vehicle, Class: Combat
Shooting +6, Flaw: Slave SFX: FaF (Fire & Forget Homing Missiles)
Armor Plating
R:5 S:19 T:8 V:14
Durability: 19
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Combat
Flaw: Slave, Defense +4, Armor 4
Fusion Jetpack
R:5 S:12 T:9 V:17
Durability: 12
Range: Nil, Damage: Nil, Scale: Vehicle, Class: Handling
Flaw: Slave, SFX: Flight (Vehicle x2)
StarSiege: Mecha Statblocks
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Dragondaddy
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