Points of Light II

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DangerDwarf
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Points of Light II

Post by DangerDwarf »

Looks like GG will be rolling out POints of Light 2 this May:
Check it

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Omote
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Post by Omote »

Looking forward to this! The first POL was really good, and easy to populate with your own ideas. Great maps too! Thanks for the heads up DD.

-O
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Maliki
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Post by Maliki »

Good news, I really liked the first one, hopefully this one is just as good.
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Lord Dynel
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Post by Lord Dynel »

Sounds pretty good! Thanks for the heads-up, hoss!
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maasenstodt
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Post by maasenstodt »

Thanks for the head's up. Points of Light is a great product and I'll certainly be picking up this second release.
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DangerDwarf
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Post by DangerDwarf »

Goodman has a couple of upcoming products I'm particular stoked about. Including a Death Dealer module.

Kick Ass.

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Post by Lord Dynel »

Dammit man! Thanks for getting my hopes up...if wasn't 4e...

Thanks for the heads-up, though.

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Post by DangerDwarf »

Yeah, I would have loved to have seen this go the route of their AD&D DCC's but ah well.

I'm sure I'll find a use for it regardless.

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Post by Lord Dynel »

Well, if you pick this up, let me know how it is. Write a review or something.
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Post by DangerDwarf »

I'll definitely pick it up. Hell, they could've written this for 3e and I'd still be planning to grab it...it's fargin Death Dealer!!!!

I'll be sure to give my thoughts on it.

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Post by robertsconley »

So you folks are aware I have a blog now here http://batintheattic.blogspot.com/

Here is a bit of detail on PoL II. Of course I will be happy to answer any specific questions.

The four lands presented in this edition of Points of Light are

* The Golden Shores: A land in the midst of being colonized, where adventurers can encounter unknown cultures, old enemies, and battle a darkness that has haunted the land for millennia.

* Amacui: A frontier land with only a single trading post representing the civilized world, but there are many ruins to explore and new civilizations to discover.

* The Misty Isle: The greatest threat to exploration is not the natives or things man is not meant to know, but enemies from the old world. Here in the Misty Isles, enemies from different realms and factions fight amid the jungles and islands.

* Mazatl, the Realm of the Bat God: Rising from the vast Jungles of Zaracar is a massive shield volcano. Here the blood god, Azartac, lives in the city of Mazatl in the volcanos caldera.

The theme of Points of Light I was about saving or expanding civilization. The theme of Points of Light II is exploration beyond the frontier of your campaign. I plundered history and myth to come up with four lands that are meant to be explored. This is not a rehash of Forgotten Realm's Maztica or an historical recreation. For example the culture of the natives of the Golden Shore are more like Mycanae Greek (Bronze Age) than Native Americans. The empire of Amacui is inspired by Ancient Assyria. Fans of pulp Swords & Sorcery will like the Misty Isles a lot. I think you find the volcano setting of Mazatl unique.

For those who followed the backstory of the first Points of Light, the Sunrise Sea gives you more information about the Grand Kingdom period. You will find out what happened to the Sarrath Faction from Borderland and Wildland and be introduced to a new human kingdom. Mazatl gives more details on blood god, Azeel, introduced in Wildland. Unlike the first Points of Light the four lands are set in the same "time" but are more diverse in their geography.

Again the background is an option, designed to allow people to combine the lands into a grand campaign if that their wish. The focus is still on writing lands that can just "drop" into your existing campaign.

The map sizes are slightly larger and have 27 columns and instead of 25. All the maps are full size unlike PoL I where Acheron was a half map. There are twice as many mini-maps. The monster stat block have been changed; instead of 5 HD it is now 5th Level, striker. With striker being the role/personality of the monster. This was done to broaden the appeal of the series to all editions of world's most popular RPG not just the older ones. The design, the writing, and feel of the lands are the same as PoL I.

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Post by Treebore »

Its sounding awesome Robert!
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Post by Omote »

MOAR MAPS! Sounds good RC.

-O
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Post by robertsconley »

[quote="Omote"]MOAR MAPS! Sounds good RC.

/quote]

To be exact

Four full page maps with TWO extra columns for a total of 27 columns instead of Three full page with 25 columns, 1 half page.

TWENTY mini-maps instead of seven.

64 pages versus 48.

As a bit of a teaser the twenty mini-map names are (in no particular order)

Island of the Abyss, Magnus Aquila, Erecui Castle, Parsha, Tlarui, Tormmuz, Parai, Durasdor, Edwardtown, New Dyfed, Prasin, Hell on Earth, Nova Gothridge, The Black Henge, Chasm of the Fire Giants, Castle Orzul, Mazatl, Mazatl Volcano (Side view), Kingsport, Altimar Castle

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Post by moriarty777 »

I will be happily getting this for my collection when it comes out. I wonder if there are tentative plans for a third one?

M
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Post by robertsconley »

moriarty777 wrote:
I will be happily getting this for my collection when it comes out. I wonder if there are tentative plans for a third one?

M

It depends on sales. The first one was OK but not a smash hit so right now the next Points of Light depends on how the previous sells.

As part of the process that led to the first Points of Light I had to submit ideas for 12 books 48 settings in total.

Sorry for the belated answer.

Rob Conley

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Post by moriarty777 »

robertsconley wrote:
It depends on sales. The first one was OK but not a smash hit so right now the next Points of Light depends on how the previous sells.

As part of the process that led to the first Points of Light I had to submit ideas for 12 books 48 settings in total.

Sorry for the belated answer.

Rob Conley

That's cool -- I had no idea that there were ultimately plans for so many of them. I hope the first continues to sell and that the second one does even better. I'm wondering if the lack of it being tied to any 'edition' or 'system' is part of the problem to sales not being any better. That is to say, some Game Stores may not be as ready or willing to stock or restock this one compared to a regular DCC.

If that is the case, then it is a damned shame. I think these are perfect to kickstart a campaign and allow for it to grow as your players explore the micro-setting. I ended up getting two of the first one though I ended up giving of these copies to a friend that was thinking of starting a campaign, and I've been meaning to pick up a copy on PDF. This will probably be the same with the second when it comes out.

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