My group recently began our 4e Haunted Highlands cmapaign and in today's session I decided to run them through Goodman Games M1: Dragora's Dungeon.
Holy shit GG kicks ass. This module is amazing!
So far everyone is having a blast with this one. Interesting story and fun as hell to boot. It is definately one I'll probably run again some day, though next time with C&C probably.
Good stuff folks.
We're even going to try and meet again tomorrow so maybe we can finish it.
OUr session logs can be found HERE.
Even if you aren't a 4e fan, this is a module worth picking up.
M1: Dragora's Dungeon
- DangerDwarf
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- DangerDwarf
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Lord Dynel
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I've heard some good things about it, DD. Would you be willing to give a quickie review of it?
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
- DangerDwarf
- Maukling
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Well, the Master Dungeons series seems to be a bit more than your standard dungeon crawl fare.
Quickie PLot Summary
Hawt Chick and her Dragon Lover discover ancient magic of an ancient city los tto the world. PLanning big bad guy stuff she uses her duped ape-men followers (who think her dragon is an avatar of tiamat) and ensorcels the kingdom and puts the nobility in a magic slumber.
Up to the party to save the day.
First two parts of the adventure in the lost city have some excellent encounters and fun traps. Not too crawl heavy either. My group is about a third of the way in to the module and loving every bit of it.
The place where it really shines though is the city of the ape-men. Brillinatly done. Gives you a map, details on factions and encounter ideas plus a slew of tools for running extended sessions in the lost city and interacting with the factions, etc.
You could literally run many, many sessions using that section of the module alone even after completing the story presented within.
Excellent product for any game system with a special sort of feel I wish you could find in more products.
Highly recommended.
Quickie PLot Summary
Hawt Chick and her Dragon Lover discover ancient magic of an ancient city los tto the world. PLanning big bad guy stuff she uses her duped ape-men followers (who think her dragon is an avatar of tiamat) and ensorcels the kingdom and puts the nobility in a magic slumber.
Up to the party to save the day.
First two parts of the adventure in the lost city have some excellent encounters and fun traps. Not too crawl heavy either. My group is about a third of the way in to the module and loving every bit of it.
The place where it really shines though is the city of the ape-men. Brillinatly done. Gives you a map, details on factions and encounter ideas plus a slew of tools for running extended sessions in the lost city and interacting with the factions, etc.
You could literally run many, many sessions using that section of the module alone even after completing the story presented within.
Excellent product for any game system with a special sort of feel I wish you could find in more products.
Highly recommended.
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
-
Lord Dynel
- Maukling
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Sounds pretty interesting...thanks for the synopsis!
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas