Treasure Dispersal
Treasure Dispersal
Hello all our online group has been talking about treasure dispersal and how it takes too much time and so on.
I came up with several ideas on how to do it and this is the one I like the best as it has the best shot at being fair,
Please read it and if you would comment on it and tell me wether you think it is fair or rubbish and why...
Also if you could say what your group does
Its called:
Loot Dispersal
And finally - This is Pretty simple Characters get a Pick of treasure from Lowest to highest based on thier total Loot Value ( all treasure (coins, gems, jewlery, deeds etc) and Magics -gained during the current adventure). The Person with the lowest amount picks first, the second lowest and so on.
DURING THE FIRST Session players all roll a D20 for the first treasure trove. Highest roll goes first.
For example ( Not based on Fact at all) - the gold Piece value attatched to each characters name is only for this Adventure and Only this Adventure
It includes all Gold, and Jewlery and Magic items acquired during the current Adventure (Players may still take more coin in place of treasure - in the hopes to buy a specific item, build a temple or go to Under Worlds Fair on Vacation)
Erlcer 26422 gp value in money and 40,000gp in Magic items 62422
Ethrin 12,000 gp money 70,000 in magic 82,000
Nazir 30,000 in money 12000 in magic 42,000
Camile 40,000 in monies and 5000 in magic 45,000
Damocles 35000 in money and 35000 in magic 70,000
So the next tresure trove we hit, the order of picking treasure would be
Nazir
Camile
Erlcer
Damocles
Ethrin
After the treasure is divided (ie the fictional treasure trove above) the totals have changed.
IMPORTANT CLAWS err I mean CLAUSE:
Please note that a character can toss an item back into the pot if they want to. Not charged items but real magic items.
When this is done the CK asks the group if there is anyone that wants the item in question - if there is no one then the character cannot do it... if there is then the character can and the CK subtracts the value of the item from the player and adds the item to the Loot table.
The character that got rid of the item can only be moved to second pick- never to first pick in this way.
Example
Damocles has the Flaming Do-Dad of Icy and Necrotic Doom on Hobbits item and he just does not use it or he sees an item in the trove he really wants, but he is Dead last for picking .
He asks the CK if he can toss the aforementioned item back into the pot ... and Seeing as Nazir who notoriously hates Hobbits says he is intrested in the item the CK allows it.
The item is worth a cool 100,000 gp and after subtracting the value of the item from Damocles' Loot total (275,000 - 100.000 gp = 175,000gp) it makes Damocles the member of the group with the least gold value.
Even though Damocles has less value than all the other Players he still only moves to 2nd Pick.
Any way - I really feel that the above way is the fairest and the easiest way to go about it.
I came up with several ideas on how to do it and this is the one I like the best as it has the best shot at being fair,
Please read it and if you would comment on it and tell me wether you think it is fair or rubbish and why...
Also if you could say what your group does
Its called:
Loot Dispersal
And finally - This is Pretty simple Characters get a Pick of treasure from Lowest to highest based on thier total Loot Value ( all treasure (coins, gems, jewlery, deeds etc) and Magics -gained during the current adventure). The Person with the lowest amount picks first, the second lowest and so on.
DURING THE FIRST Session players all roll a D20 for the first treasure trove. Highest roll goes first.
For example ( Not based on Fact at all) - the gold Piece value attatched to each characters name is only for this Adventure and Only this Adventure
It includes all Gold, and Jewlery and Magic items acquired during the current Adventure (Players may still take more coin in place of treasure - in the hopes to buy a specific item, build a temple or go to Under Worlds Fair on Vacation)
Erlcer 26422 gp value in money and 40,000gp in Magic items 62422
Ethrin 12,000 gp money 70,000 in magic 82,000
Nazir 30,000 in money 12000 in magic 42,000
Camile 40,000 in monies and 5000 in magic 45,000
Damocles 35000 in money and 35000 in magic 70,000
So the next tresure trove we hit, the order of picking treasure would be
Nazir
Camile
Erlcer
Damocles
Ethrin
After the treasure is divided (ie the fictional treasure trove above) the totals have changed.
IMPORTANT CLAWS err I mean CLAUSE:
Please note that a character can toss an item back into the pot if they want to. Not charged items but real magic items.
When this is done the CK asks the group if there is anyone that wants the item in question - if there is no one then the character cannot do it... if there is then the character can and the CK subtracts the value of the item from the player and adds the item to the Loot table.
The character that got rid of the item can only be moved to second pick- never to first pick in this way.
Example
Damocles has the Flaming Do-Dad of Icy and Necrotic Doom on Hobbits item and he just does not use it or he sees an item in the trove he really wants, but he is Dead last for picking .
He asks the CK if he can toss the aforementioned item back into the pot ... and Seeing as Nazir who notoriously hates Hobbits says he is intrested in the item the CK allows it.
The item is worth a cool 100,000 gp and after subtracting the value of the item from Damocles' Loot total (275,000 - 100.000 gp = 175,000gp) it makes Damocles the member of the group with the least gold value.
Even though Damocles has less value than all the other Players he still only moves to 2nd Pick.
Any way - I really feel that the above way is the fairest and the easiest way to go about it.
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
It looks like it could work alright, hoss. It definitely keeps things close, in terms of total charactrer worth.
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
When I am playing a PC I find that the T.E.A.R. method works best. Im sure your way will work out just fine for you.
However if it doesnt you might think about Take Everything And Run. it has worked well for me for years.
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However if it doesnt you might think about Take Everything And Run. it has worked well for me for years.
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Baron Golden, Knights of the Tin Palace (GameOgre)
Subscriber to Crusader Magazine!
http://www.cncsociety.org
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
I don't mess with the loot at all. I let the players decide how they want to divvy it up.
I've never had a group get fancy about it. Current group just divides the coin equally and items go to whoever needs them. 2 folks want the same item? They strike up an agreement between themselves and it has yet to become an issue.
I've never had a group get fancy about it. Current group just divides the coin equally and items go to whoever needs them. 2 folks want the same item? They strike up an agreement between themselves and it has yet to become an issue.
- csperkins1970
- Ulthal
- Posts: 569
- Joined: Mon May 15, 2006 7:00 am
- Location: Staten Island, NY
- Contact:
I also leave it to the players to divvy up loot as best fits the needs of the party. At the same time, I do XP in a very fast and loose manner... leveling characters based on combat, loot, roleplaying and completing adventures.
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
- Buttmonkey
- Greater Lore Drake
- Posts: 2047
- Joined: Fri Jun 15, 2007 7:00 am
Back in the 80s when I played regularly, the party would divide coinage evenly and then everyone would roll a d20 to determine order of picking from item treasure. Whoever rolled highest got first pick and so on. We never had problems with this and it was quick and simple. I suspect we just gave magical items to specific PCs if that PC is the only one who could use it, but I don't remember anymore.
As a GM, I don't care how the players divide up the loot -- that's the party's problem.
As a GM, I don't care how the players divide up the loot -- that's the party's problem.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
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Lord Tryon
- Mist Elf
- Posts: 34
- Joined: Thu May 31, 2007 7:00 am
- Location: Canajoharie, NY
I agree that it is up to the party to disperse the treasure. Usually I recommend especially if they are new players to distribute any coins evenly but keep a party pool for money as well to pay for group items. It also makes it easier for me as the CK to subtract basic expenses from that pool than for them to always have to keep checking their character sheets.
Jewelry and gems are divided as evenly as possible by value (though selling the one they do not feel like keeping usually takes place before the treasure is divided.
Magic items go to who can use it most or by mutual agreement for the most part.
All in all I never found it much of a problem.
Jewelry and gems are divided as evenly as possible by value (though selling the one they do not feel like keeping usually takes place before the treasure is divided.
Magic items go to who can use it most or by mutual agreement for the most part.
All in all I never found it much of a problem.
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Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
My players pretty much decide "who benefits from this the most" philosophy. Sometimes, the party fighter gets the "best" item two or three times in a row. Maybe not. In the end, I feel it evens out - maybe not in total value, but everyone in the party seems to get items they want, and usually haven't pined over an item that was claimed by someone else.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
-
Lord Dynel
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
Somone wanted to adopt a need/greed system, ala WoW. I don't know if I like that sort of idea, but technically I'm not part of the decision making process. I mean, sometimes I place items for specific people and usually they get the item but as far as my direct hand in treasure sorting, I honestly don't care who gets what most of the time. Of course i still random roll a lot of my treasure on the spot. Old habits dies hard...
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LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
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cinderblock
- Ulthal
- Posts: 687
- Joined: Tue May 06, 2008 7:00 am
Treasure? Oh I always forget to give my players any of that stuff.
Actually I let them figure out completely on their own who gets what. As far as XP, I figure that in with whatever encounter net them the loot, and divide it up evenly. I think I tend to be more generous with XP than treasure. I
But I think I can why Wulfgarn is using a system for an online game.
Should average over time, but someone with lucky dice rolls could come way ahead.
Actually I let them figure out completely on their own who gets what. As far as XP, I figure that in with whatever encounter net them the loot, and divide it up evenly. I think I tend to be more generous with XP than treasure. I
But I think I can why Wulfgarn is using a system for an online game.
Should average over time, but someone with lucky dice rolls could come way ahead.
csperkins1970 wrote:
I also leave it to the players to divvy up loot as best fits the needs of the party. At the same time, I do XP in a very fast and loose manner... leveling characters based on combat, loot, roleplaying and completing adventures.
Been doing it this way for years, from 1st to 3.5, to C&C, other RPGs... always seems to work fine...
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"If everyone was drunker, was beer cheaper? And if they were more drunk the further back one goes, is there a time when everyone was completely soused all of the time? And, could I go there?" -Davis Chenault
My players are usually pretty good about divvying up monetary treasure (the one time they weren't got ugly and so they try to play nice from now on). Where it breaks down is magic items, as the wizard tries to hog all the choice tidbits on the grounds that he's the weakest member of the party.
At those points though, I just stand back and let them hash it out themselves.
At those points though, I just stand back and let them hash it out themselves.
A long time back, when I was in high school and the players were more prone to be individualistic and not about "party survival" we did this:
Handle money simply -- we split the total into tenths; the "party" gets 4/10. The characters each get 1/10 -- they have to share that with their cohorts / hirelings. If they cannot afford a payment, they may dip into the party collection but then suffer a -1 (mark a tick) on item rolls; these are cumulative until an item has been obtained.
Items are diced for, if there are more than one person who wants something. Each rolls a d10 and modifies it. If you lost the last "battle" then you get a +1. This is cumulative until you have won something. Whoever gets the highest score gets the item -- if there is a tie, it goes to the "party" and counts as a -2 if someone "dips" into it.
If you lose three treasure duels, you automatically get first dibs on the next treasure.
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Serl's Corner
Handle money simply -- we split the total into tenths; the "party" gets 4/10. The characters each get 1/10 -- they have to share that with their cohorts / hirelings. If they cannot afford a payment, they may dip into the party collection but then suffer a -1 (mark a tick) on item rolls; these are cumulative until an item has been obtained.
Items are diced for, if there are more than one person who wants something. Each rolls a d10 and modifies it. If you lost the last "battle" then you get a +1. This is cumulative until you have won something. Whoever gets the highest score gets the item -- if there is a tie, it goes to the "party" and counts as a -2 if someone "dips" into it.
If you lose three treasure duels, you automatically get first dibs on the next treasure.
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Serl's Corner