Starsiege: Shooting Bonus

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nstr
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Starsiege: Shooting Bonus

Post by nstr »

I recently got this game and I like what I have seen so far. I am currently trying to convert items from d20modern/future and more specifically Dawning Star.

I have not been able to figure out why ranged weapons would give a shooting speciality bonus and how you go about determining what that bonus should be. I feel like I am totally missing something here that maybe I have not read.

edit: This bonus makes more sense if it is a requirement for use of the item instead of an actual bonus to the speciality, but from what I read it appears to be a bonus that the item gives to a speciality. I am confused.

cheeplives
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Re: Starsiege: Shooting Bonus

Post by cheeplives »

nstr wrote:
I recently got this game and I like what I have seen so far. I am currently trying to convert items from d20modern/future and more specifically Dawning Star.

I have not been able to figure out why ranged weapons would give a shooting speciality bonus and how you go about determining what that bonus should be. I feel like I am totally missing something here that maybe I have not read.

edit: This bonus makes more sense if it is a requirement for use of the item instead of an actual bonus to the speciality, but from what I read it appears to be a bonus that the item gives to a speciality. I am confused.

Think of it as an "accuracy bonus" for the weapon in question. Mehcanically, it is used to help "even out" the disparity of some characters not having the Combat Skill Bundle.

When designing weapons I used a crude rubric of the following:

Poor Accuracy: +1 to +3

Average Accuracy: +4 or +5

High Accuracy: +6 or +7

Insane Accuracy: +8 or more

I also tried to make sure any weapon with the Rapid Fire SFX had an even Bonus to make distributing the points easier, but that's a style thing.

So, basically, that SMG you have gives you a +6 to hit in SSEH, which means that an untrained person (i.e. No Combat Skill Bundle) still can hurt an unarmored and low defense foe on a 12+... with a shotgun, they've got even odds (10+) to hit.
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nstr
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Joined: Tue Apr 07, 2009 7:00 am

Post by nstr »

Thank you for the quick repsonse! I understand what you are saying now and this will be very helpful for weapon conversion/creation.

I think since I have not played Starsiege yet I did not see this as an option, but now that you have explained this it makes sense.

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