WOOT! My Twilight 2013 books came today! Dooooms day is here
WOOT! My Twilight 2013 books came today! Dooooms day is here
Gonna get some new game going now!
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
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The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
serleran wrote:
Cool. Please let us know what you think of the three tier system, as that is the only thing that interests me about the game.
You mean their 3 levels of complexity design?
Its simple, really. The rules default to tier 2 and then they have notes, basically, of what you can add or subtract to make the game what you want it to be.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Yeah, that's what I meant. I know the basic process, but not the implementation. Should be interesting to hear how they "lightened" it, and also "gave it weight." I also wonder how simple it would be to use Tier 1 for X (let's say a combat roll) and Tier 3 for Y (let's say damage) and whether it does, in fact, work that way.
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Serl's Corner
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If it matters, leave a message at the beep.
Serl's Corner
serleran wrote:
Yeah, that's what I meant. I know the basic process, but not the implementation. Should be interesting to hear how they "lightened" it, and also "gave it weight." I also wonder how simple it would be to use Tier 1 for X (let's say a combat roll) and Tier 3 for Y (let's say damage) and whether it does, in fact, work that way.
OK, I have it in PDF too, so I may just PM or e-mail some examples.
Any idea of particular examples you would like to see?
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
serleran wrote:
Sure. Skills. Combat (attack and damage only) and healing. That should cover the core system.
Well I wasn't going to send you whole sections, just and example or two in each area.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
TheMetal1 wrote:
I'm still waiting for mine to show! Good for you though how is the book?
It seems nice and sturdy, black and white, and the lay out looks to be just as nicely done as it does in the PDF. I definitely prefer print over PDF. Once again the typed word makes more sense to me on paper than it does on my monitor.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- jaybird216
- Lore Drake
- Posts: 1229
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- Location: The Troll Cave
- Contact:
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
I played this game back in the mid 90s. Is there really a good reason to pick up the new material? Is the game really that much cooler then the original?
-O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
-O
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> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- jaybird216
- Lore Drake
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The mechanics are a whole new proprietary system (as alluded to above) and the core rules themselves are more global in scale. Material is provided for all continents (not just USA and central Europe) and character creation is pretty free-form. Obviously, the timeline and back-story have been modified as well to include the war on terror, natural disasters and the financial meltdown.
93 Games Studio has been pretty good about posting free supplemental materials (mainly weapon stats) to their forums.
A PDF book was included with the pre-order, but I'm pumped to get my hands on the dead tree version.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
93 Games Studio has been pretty good about posting free supplemental materials (mainly weapon stats) to their forums.
A PDF book was included with the pre-order, but I'm pumped to get my hands on the dead tree version.
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Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
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At this point I'm waiting to hear of some in-depth reviews of T2013.
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
-O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- moriarty777
- Renegade Mage
- Posts: 3735
- Joined: Fri Jul 07, 2006 7:00 am
- Location: Montreal, Canada
I decided to wait on it. I saw it on Amazon.CA for pre-order and I've done so. The pre-order is 37% off the list cover price which. As a result, the book will probably cost me around $25 US (I'm paying $31.02 Canadian). With Amazon, I tend to order enough to give me free shipping so I tagged on another small item that's been on my wish list for months now.
Unfortunately, the earliest I'll be seeing this sucker is the beginning of July!
M
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Unfortunately, the earliest I'll be seeing this sucker is the beginning of July!
M
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"You face Death itself in the form of... 1d4 Tarrasques!"
Partner to Brave Halfling Publishing
http://www.arcanacreations.com
It's the thrid edition of Twilight 2000. Does anything more really need to be said?Quote:
I played this game back in the mid 90s. Is there really a good reason to pick up the new material?
There is no reason to buy the 4th printing of the C&C's Player's Handbook if you own all three previous printing and the deluxe leather bound edition. But I suspect (that much like myself) you will anyway.
I think the rules are actually "cleaner", better integrated, and I like the updated/alternate history.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- jaybird216
- Lore Drake
- Posts: 1229
- Joined: Mon Jun 18, 2007 7:00 am
- Location: The Troll Cave
- Contact:
For anyone who wants to give the mechanics a look-see, 93 Games Studio just posted a link to a free "Lite" version of Twilight 2013. The link works until Friday.
Clicky
This is from their blog:
Stage I Rules
Current mood: productive
I've posted Stage I rules finally.
This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged Rules
Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a default level of Stage II in mind. However, scattered throughout the text, sidebars and optional rules sections will highlight ways to simplify or enhance the rules for Stage I or Stage III complexity. Future supplements will also provide additional focused rule sets for Stage III play.
Stage I
Basic. Stage I rules are the minimum necessary to numerically define a character and play a fast-running game. Stage I rules tend to boil fairly complicated events down to simple abstractions. This level of complexity is recommended for introducing novice players to the Reflex System and the world of Twilight: 2013.
Stage II
Standard. Stage II rules contain a default level of complexity that strikes a balance between speed of play and realism. The complete Stage II rules set incorporates all of the systems that we consider essential for capturing the realities of survival in a postapocalyptic environment.
Stage III
Advanced. Stage III rules are written with the hardcore wargamer in mind. Stage III rules provide extra, often gritty, details of various aspects of play. However, Stage III play does tend to require a greater amount of bookkeeping and numbercrunching.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
Clicky
This is from their blog:
Stage I Rules
Current mood: productive
I've posted Stage I rules finally.
This is the Stage I ruleset for Twilight: 2013. It includes everything you need to get started fighting WWIII in Europe using Stage I rules.
Staged Rules
Individual play groups often use "house rules" to tune their game systems to a specific preferred level of complexity and realism. To facilitate this, we've written the Reflex System with three stages of rules. This book is written with a default level of Stage II in mind. However, scattered throughout the text, sidebars and optional rules sections will highlight ways to simplify or enhance the rules for Stage I or Stage III complexity. Future supplements will also provide additional focused rule sets for Stage III play.
Stage I
Basic. Stage I rules are the minimum necessary to numerically define a character and play a fast-running game. Stage I rules tend to boil fairly complicated events down to simple abstractions. This level of complexity is recommended for introducing novice players to the Reflex System and the world of Twilight: 2013.
Stage II
Standard. Stage II rules contain a default level of complexity that strikes a balance between speed of play and realism. The complete Stage II rules set incorporates all of the systems that we consider essential for capturing the realities of survival in a postapocalyptic environment.
Stage III
Advanced. Stage III rules are written with the hardcore wargamer in mind. Stage III rules provide extra, often gritty, details of various aspects of play. However, Stage III play does tend to require a greater amount of bookkeeping and numbercrunching.
_________________
Jason Braun
Art Monkey for Hire
Three-Headed Troll Art Wurks
