Lord Dynel wrote:
Personally, I'd pass. If I want that, I'd play 4e, or go back to 3e full-time. I like that the rules of C&C are lite, and allow for some CK interpretation. It's only my opinion, but I'd rather keep the rules bloat that 3e had, and 4e now has, out of C&C. If someone wants to do something fancy in C&C, make them tell the CK what it is they want to do and them have them make a SIEGE check. Done. No need for books filled with manuevers, powers, skills, etc.
True, but I think it helps clarify things, especially if they are familiar with 3E or 4E, to say, "Oh, you want to do a Power Attack? Just make a SIEGE check, the CL is number of points you wish to transfer +2."
Or
"You like Arcane Blasts? So do I, and you can make one every round, just follow my house rules."
Here are my house rules:
SPELL CASTERS:
A new class ability for ALL spell casters, except Paladins.
Divine/Arcane blasts. These are a pure energy attack that any spell caster can use every other round as long as they do not cast any spells on the round in between. Yes, this means all day long. This is because that round is a recharge/gather the power round. This attack requires a "To hit" roll versus the targets AC, but the casters BtH for purposes of this attack is equal to their level and its modified by their DEX. Damage is 1d4 per level of the caster and requires a "item" as the component for this ability. It costs 20 GP per dice of damage. Typically a cleric uses their Holy Symbol and Arcane Casters most frequently make a wand.
As usual, I do allow a SIEGE check to cast this every round, it will be CON based, and failed checks will cost a temporary loss of one CON point to simulate the exhaustive nature of wasting the energy as well as gathering it so quickly. The CL will equal the amount of dice you want to do for damage, and the base TN will always be 12, since this is now a "Class Ability" for all spell casters.
Lost CON is regained at 1 point per hour of rest, or from a Lesser Restoration.
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The Ruby Lord, Earl of the Society
Next Con I am attending:
http://www.neoncon.com/
My House Rules:
http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.