Trapping design questions/examples

Discuss other TLG SIEGE Engine games other than C&C, such as StarSIEGE, in this forum.
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Gallowglacht
Mist Elf
Posts: 25
Joined: Wed May 20, 2009 7:00 am

Trapping design questions/examples

Post by Gallowglacht »

OK as a quick test let me see if I have this right. Starting simple, but maybe usefull.

Hand grenade. R0 S0 T3 V0

Weapon. Uses Combat bundle.

close range, SFX:area effect Flaw:disposable, 2 wounds.

[+1 damage (+3), area effect(+3), disposable(-3)3BP]

Industrial aged fragmentation explosive. Hand held and usefull in assaults.

Variant: pre-industrial gunpowder hand bombs; R1 S0 T2 V0

lower tech, unreliable, doesn't always explode.

Variant: Insendiary grenade. R0 S0 T3 V0

Weapon. Uses combat bundle.

close range, SFX:area effect, combust Flaw; disposable, 1 Wound

Possably banned for use on humans. Great on buildings, against zombies etc.

[area effect(+3), combust(+3), disposable(-3)3BP]

Variant: Concushion grenade R0 S0 T3 V0

Weapon. Combat.

close range, sfx:area effect, stun flaw:disposable 1 damage

[area effect(+3), stun(+3), disposable(-3)3BP]

Flash and loud bang to stum people. Used by swat teams or others intending to capture instead of kill.

Variant: Haze Grenade R0 S0 T5 V1

Weapon. Combat,

Close range. Sfx:area effect, daze, persistent flaw: disposable 1 damage*

[area effect(+3), stun(+3), persistent(+3),disposable(-3)6BP]

Used to incapacitate targets using flashing lights and high pitched sound, more humane and effective than lower tech concussion grenades.

*to use the combat bundle, it is considered a weapon, weapons do at least 1 damege. Does this damage HAVE to be physical, or can it be considered stress instead?

Anyone see any gaping flaws? Advice? Comments?

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Kos
Hlobane Orc
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Joined: Sat Jan 19, 2008 8:00 am

Post by Kos »

You know, a grenade was one of the first things I made to. I gave mine a shooting bonus though, as it should be easier to hit someone with a grenade. I also made mine Close Range Only, as you shouldn't be able to throw a grenade over 60 m, and it gives you a few more points to play around with.

Gallowglacht
Mist Elf
Posts: 25
Joined: Wed May 20, 2009 7:00 am

Post by Gallowglacht »

Thank You, that was what I was missing. I had assumed that close range was a maximum and an accuracy bonus was pushing up the size, cost and tech level. Close range ONLY restriction gives the couple of points I needed to make it work.

Now I see it, thanks again.

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Kos
Hlobane Orc
Posts: 182
Joined: Sat Jan 19, 2008 8:00 am

Post by Kos »

cheers

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