How does damage work?

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Malakor
Mist Elf
Posts: 35
Joined: Mon Aug 25, 2008 7:00 am

How does damage work?

Post by Malakor »

I've read through the manuals repeatedly, and I know I'm probably missing the obvious.

Would someone clarify for me how a character takes damage in SS?

I'm seeing fixed damage on weapons, which is cool, and fixed values for armor (damage reduction?) which is also cool.

For instance, with a close combat weapon, would it basically be Wpn Damage + PHYS - Armor value = Wounds?

Thanks for any info.
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A thinker sees his own actions as experiments and questions--as attempts to find out something. Success and failure are for him answers above all.

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mr_pony
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Post by mr_pony »

If the strike hits, its weapon damage - armor value of the target's armor (which does 1 point of durability damage to the armor itself) = wounds.

Physique would only be added to the attack roll, and not increase damage, unless the SE ruled that an unarmed attack also applied.

Physique gives extra wounds only by contributing to the creature's base unarmed damage. Base unarmed damage is determined by (Size + Physique )/6, rounded down.

Malakor
Mist Elf
Posts: 35
Joined: Mon Aug 25, 2008 7:00 am

Post by Malakor »

Ah, thank you very much for clarifying that. That helps greatly.
_________________
A thinker sees his own actions as experiments and questions--as attempts to find out something. Success and failure are for him answers above all.

- Friedrich Nietzsche

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