The Lost Books of Necromancer Games

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Omote
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The Lost Books of Necromancer Games

Post by Omote »

http://www.rpgnow.com/index.php?manufacturers_id=18

That's right, for fans of Necromancer Games the books that were supposedly on the boat from China have finally been released to RPGNOW.
SLUMBERING TSAR AWAITS!!! *geekgasm*

As well as Demonheart and Eamonvale Incursion.

~O
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Re: The Lost Books of Necromancer Games

Post by moriarty777 »

Omote wrote:
http://www.rpgnow.com/index.php?manufacturers_id=18

That's right, for fans of Necromancer Games the books that were supposedly on the boat from China have finally been released to RPGNOW.
SLUMBERING TSAR AWAITS!!! *geekgasm*

As well as Demonheart and Eamonvale Incursion.

~O

Wow. One wonders why they took so long to get this put together considering that nothing much else has been happening at Necromancer Games since the announcement of 4th Ed.

Slumbering Tsar sounds real cool but as a first part of a trilogy and considering the asking price... this is something I'll probably pass on.
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Post by Omote »

Yeah, it's expensive. The real reason I'm so geeked about Slumbering Tsar is because, first it's been about 4+ years since it was announced and more than 2 years delayed. Slumbering Tsar takes place in Necromancer Games setting (Necroworld if you will) and contains much information about the setting. In the Rappan Athuk Reloaded box set and the original 3 modules, there are a number of teases about the Slumbering Tsar adventure and information in general.

Slumbering Tsar is 144 pages long, and is mostly wilderness adventure around an ancient city. Lots of location adventures and encounters and the like.

I'm not far into it yet.

~O
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Post by Deogolf »

They are both pdfs arent' they?? If so, I'm not sure. I'm not a big fan of the pdf.
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Post by Omote »

These books will be available as print on demand at some point.

~O
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Post by Frost »

So, Omote, is Tsar living up the hype? I've been pretty geeked about that one myself.
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Post by SirClarence »

Omote wrote:
These books will be available as print on demand at some point.

I'll wait for that as I dislike pdfs as well. Great news still, and I hope that I won't have to wait too long for the print version.

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Post by Omote »

Frost wrote:
So, Omote, is Tsar living up the hype? I've been pretty geeked about that one myself.

Well, I read about 30%-40% of the module last night. Dare I say, it's not a module in the traditional sense, but a 144 page book that details many encounter areas in the blasted landscape around Tsar. With the module, and GM is going to have to do a fair amount of work to get players to do some of the encounters. For example, there are these old roads that lead out from Bard's Gate to Tsar. Many of the encounter areas are off the road a good long ways (think of City of Brass's off the road encounter areas). There are some plot hooks and ideas given to get the players off the beaten path, but there is going to have to be a good amount of GM intervention to get to most of them.

The background is what I was most interested in with this module, and so I jumped around reading section to section.

Now, as per the original Tsar, there are three parts to this adventure, and this one released is only part 1. I remember that the author (Greg Vaughn) said that he finished the other two adventures, but I never remember Necromancer Games saying that they were ready to be printed. It will be a shame if part II and part III never see the light of day because many of the adventure hooks, plots and teasers from Slumbering Tsar: Desolation (part I) are directly tied into things in part II and part III.

So far so good. But it will be really dissapointing if the other adventures are not released.

~O
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Post by Frost »

Gotcha. Interesting concept... sounds like Part I details the areas around the dungeon proper, but not the dungeon itself.

So does it include a good map of the surroundings of Bard's Gate? Does it provide any sense where Rappan Athuk is in relation to Bard's Gate?
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Post by Omote »

Frost wrote:
Gotcha. Interesting concept... sounds like Part I details the areas around the dungeon proper, but not the dungeon itself.

That is correct. Nothing within Tsar is detailed at all. Just hints of what might be inside the vile city.
Frost wrote:
So does it include a good map of the surroundings of Bard's Gate? Does it provide any sense where Rappan Athuk is in relation to Bard's Gate?

ST1 (Slumbering Tsar, Part 1) does not include a map of area in relation to Bard's Gate. ST1 only mentions that Tsar is to the north of Bard's Gate. Greg A. Vaughn's personal campaign notes in the Necro Yuku Board thread place Tsar 1000 miles to the north of Bard's Gate. The actual module does not give a specific distance.

ST1 does mention Rappan Athuk quite a few times in the backstory about the famed Army of Light (more of this is said to be discussed in ST2 and ST3). But overall, ST1 only states that Tsar is far to the North, Bard's Gate is somewhere in the middle, and Rappan Athuk is to the south.

Though if you use the Necroworld maps from the Shades of Gray module ( http://watermark.rpgnow.com/pdf_preview ... sample.pdf ) Tsar really can't be that far to the north of BG, and still Rappan Athuk is not clear where it is located.

~O
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Post by Treebore »

Doesn't the "hidden map" on the Necromancer Web site give a solid location for Rappan Athuk?

Edit: Guess not, looks like it only shows the Tomb of Abysthor.
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Post by Frost »

Yeah. The thing is that the "Necro World" is basically a big retcon. Bill's material, Rappan Athuk, etc., was set in his Wilderlands. The Bard's Gate stuff is from Clark's homebrew world (which seems to be the main basis for the Necro World). As such, the "official" placement of the NG modules in relation to on another can be a bit forced at times, at least with Rappan Athuk.

Funny, but it does seem that everyone places Rappan Athuk to the south of Bard's Gate (I have it that way in my campaign, too).
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Post by Omote »

I also assume (correctly so) that Rappan Athuk is to the south. In the Bard's Gate supplement I believe it also says it's south of the City of Song. Rappan Athuk is clearly located along the Coast Road, and if you go by the map here:
http://watermark.rpgnow.com/pdf_preview ... sample.pdf

... you'll see what could be the Coast Road on the eastern coast. That being the case, I placed Rappan Athuk south of Freegate along the Coast Road, combining the maps from Shades of Gray and Rappan Athuk. This seems to make the most sense.

~O
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Post by Frost »

Omote wrote:
... you'll see what could be the Coast Road on the westen coast. That being the case, I placed Rappan Athuk south of Freegate along the Coast Road, combining the maps from Shades of Gray and Rappan Athuk. This seems to make the most sense.

~O

You meant "eastern coast," right? Going by the wilderness stuff included the free product support and RARE, the sea is to the east of RA.

Anywho, I agree with your placement, although I don't have Freegate in my little campaign (there hasn't been a need for a city other Bard's Gate).
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Post by Omote »

Eastern coast, indeed I did.

~O
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Re: The Lost Books of Necromancer Games

Post by Philotomy Jurament »

moriarty777 wrote:
Slumbering Tsar sounds real cool but as a first part of a trilogy and considering the asking price... this is something I'll probably pass on.

I think NG has put out some excellent adventures (e.g. Rappan Athuk, Demons & Devils, Tomb of Abysthor), and I've kept my eye on them, even though 3e/d20 product is way down on the bottom of my "maybe I'll buy this" list (it has to be really damn good and up my alley). I was glad to hear NG released some new stuff.

Unfortunately, those PDF prices are simply too high; there's no way I'm paying that much for PDFs.
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Re: The Lost Books of Necromancer Games

Post by Treebore »

Philotomy Jurament wrote:
I think NG has put out some excellent adventures (e.g. Rappan Athuk, Demons & Devils, Tomb of Abysthor), and I've kept my eye on them, even though 3e/d20 product is way down on the bottom of my "maybe I'll buy this" list (it has to be really damn good and up my alley). I was glad to hear NG released some new stuff.

Unfortunately, those PDF prices are simply too high; there's no way I'm paying that much for PDFs.

There are a lot of Necro PDF's I won't buy because of their pricing. Same goes for a lot of other companies.
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Post by Lord Dynel »

+1 on hating the pdfs. Especially at Necro's prices.

This sounds intriguing, but I'll wait for a print option myself.
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