Do you use miniatures?
Do you use miniatures?
Do you use miniatures (or other placement markers) in your C&C games?
- moriarty777
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I replied 'always' but a couple of years ago it would have been 'never'.
I used to never use miniatures in my AD&D games when I started back in the late 80's and the first time I touched mini's where in my 3rd edition D&D games. That said, the only reason I started using mini's in my C&C game (I already ran for a year without any) was to help the newer players conceptualize the battle field.
What brought me to C&C was because it was easier to play without mini's like AD&D used to be which makes me using them now very ironic.
M
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I used to never use miniatures in my AD&D games when I started back in the late 80's and the first time I touched mini's where in my 3rd edition D&D games. That said, the only reason I started using mini's in my C&C game (I already ran for a year without any) was to help the newer players conceptualize the battle field.
What brought me to C&C was because it was easier to play without mini's like AD&D used to be which makes me using them now very ironic.
M
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- Omote
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We use them almost all the time as we tend to use a Chessex Battlemat for most complicated battles. The players always use figs for their characters and the CK usually uses figs for the baddies. When I CK, I always use six-sided dice to represent the bad guys.
~O
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CKDad
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I picked "sometimes", but I don't actually use miniatures. Instead I use counters from Cry Havoc! and the other games in that line. Like Omote, I generally only use them for complicated or very large battles - say, assaulting a castle, or in a place with staggered elevations.
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My group always uses miniatures. I couldn't care less, but most everyone comes from the 3.5 background (except for a couple of us who are older grognards--AD&D 1e or OD&D).
One of my players (whose house we use) has more mini's than you can shake a stick at. We use a battlemat and I try to keep up with my Dunjinni to draw up colorful encounter rooms.
I'll admit, it helps us to keep a good overview on combat, especially last session when they re-entered the Ur-Flan ziggurat and had to face a dozen skeletons, a zombie troll, six human guards and a 5th level cleric--all in the same encounter (yes it was excessive--but it was a learning experience for them: DO NOT LEAVE THE DUNGEON WHEN YOU HAVE SURPRISE AND INITIATIVE ON YOUR SIDE, the enemy will prepare for your return).
One of my players (whose house we use) has more mini's than you can shake a stick at. We use a battlemat and I try to keep up with my Dunjinni to draw up colorful encounter rooms.
I'll admit, it helps us to keep a good overview on combat, especially last session when they re-entered the Ur-Flan ziggurat and had to face a dozen skeletons, a zombie troll, six human guards and a 5th level cleric--all in the same encounter (yes it was excessive--but it was a learning experience for them: DO NOT LEAVE THE DUNGEON WHEN YOU HAVE SURPRISE AND INITIATIVE ON YOUR SIDE, the enemy will prepare for your return).
- Go0gleplex
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I replied always, though since the new daughter has been running around and no dedicated game room available my stuff is stored away, it has been none. For my group it simply makes visualizing the relative positions of things easier....and keeps the players honest about their move speeds.
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commanderFuron
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CharlieRock
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I use them always now. Like Moriarty I didnt start out that way. I never used them through my first BECMI D&D campaign or the Palladium RPGs I played soon after. My first introduction to them was playing GURPS Autoduel and later on Mechwarrior. D&D3 relied on them (it seemed) so now everyone has their own set, and when you have them you use them.
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The Rock says ...
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I put down "never," but my players keep pushing me to use a miniatures and a battlemat so they can visualize the fight better. Sometimes, though, I think we'd do fine if they would just listen more.
And after the thief got a potion of spider climb, he was constantly asking how tall everything was, so I was like "And how would a battlemat be any better in this case? Do I have to get a 3-D terrain set?'
And after the thief got a potion of spider climb, he was constantly asking how tall everything was, so I was like "And how would a battlemat be any better in this case? Do I have to get a 3-D terrain set?'
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commanderFuron
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- Omote
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Ha! In commanderFuron's city based fights on the battlemat, v3.5 combat looked more like some city engineer's guide to downtown Baghdad. Congested streets, buildings all clumped together, courtyards with walls, and on every size building (sometimes buildings has multiple elevations) there was an numeric elevation notation. It was cool looking, but crazy in v3.5 combat.
Also kind of reminded me of some urban, modern combat game. Something like Call of Duty 4, but with crazy D&D guys and terrasque.
~O
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Also kind of reminded me of some urban, modern combat game. Something like Call of Duty 4, but with crazy D&D guys and terrasque.
~O
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- Omote
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commanderFuron wrote:
Baghdad = Sigil
[inside joke]Too true. Also, Sigil = shitty Vancouver.[/inside joke]
~O
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Wolfram_Stout
- Mist Elf
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if by minis
Hello,
If by minis you mean "something or other to indicate where stuff and people are in combat" then yes always. Sometimes not official minis, but yes we always use them.
For my case it can be tracked to a very bad AD&D DM I had. In one part of an adventure, the party was on a narrow ridge fighting a demon. Even though we could only be 2 wide, the demon (about 12' tall) kept attacking the wizard in the back of the party with hand to hand attacks.
In the second part of the adventure, he would not stop his describtion of approaching bandits, until they were in hand to hand range. Even stopping us and saying "wait a minute I am not done".
In the third part of the adventure, we were in some ruins with climbable towers. As a player, I ask the DM to use a battlemat because it was confusing me. He complied and the combat was much less frustrating.
I have never looked back.
RK
If by minis you mean "something or other to indicate where stuff and people are in combat" then yes always. Sometimes not official minis, but yes we always use them.
For my case it can be tracked to a very bad AD&D DM I had. In one part of an adventure, the party was on a narrow ridge fighting a demon. Even though we could only be 2 wide, the demon (about 12' tall) kept attacking the wizard in the back of the party with hand to hand attacks.
In the second part of the adventure, he would not stop his describtion of approaching bandits, until they were in hand to hand range. Even stopping us and saying "wait a minute I am not done".
In the third part of the adventure, we were in some ruins with climbable towers. As a player, I ask the DM to use a battlemat because it was confusing me. He complied and the combat was much less frustrating.
I have never looked back.
RK
We use them (SJG's Cardboard Heroes) so we can keep track of who is where. It helps to have visual depiction of the battle/encounter area also, so I use SJG's Dungeon Tiles as well.
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Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Lord Aladar
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
Warden of the Welk Wood
Baron of the Castles & Crusades Society
The Poster formerly known as Alwyn
Senior Gamer - Member of the Senior RPG Tour
"NEMO ME IMPUNE LACESSIT - At least not in Yu Gi Oh"
http://www.cncsociety.org/
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Lord Dynel
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I said "sometimes" because I don't use them constantly games. They're not always out, showing up-to-the-minute representation of what's coming out of my mouth. The only time I use miniatures is when combat starts, and it's not grid movement, ala 3.5 D&D - they're out to show where the characters are in relation to their foes.
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LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Sometimes
Of course most of the time a lot of them are stuff out of a gumball machine (we have a green pig that has a vast history and story behind it) or in one case a 20mm bullet (sans case). Mostly we bust 'em out when it is vitally important to know location. Other than that imagination and the CKs descriptions are more than sufficient.
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CharlieRock
- Lore Drake
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What do you guys use when you just don't have the right mini?
I've used poker chips, backgammon chips, dice, and chess pieces.
I saw an article in Dragon magazine with stats for giant Dorito monsters and stuff in case people dropped one on the map.
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The Rock says ...
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I've used poker chips, backgammon chips, dice, and chess pieces.
I saw an article in Dragon magazine with stats for giant Dorito monsters and stuff in case people dropped one on the map.
_________________
The Rock says ...
Know your roll!
Re: if by minis
Wolfram_Stout wrote:
Hello,
In the second part of the adventure, he would not stop his describtion of approaching bandits, until they were in hand to hand range. Even stopping us and saying "wait a minute I am not done".
RK
That's not a lack of minis, that's an overabundance of railroading. LOL!
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CharlieRock
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I'm a sometimes.
Back in my 2 ed heyday, needed em for groups of NPCs numbering 10+, surrounding and flanking... or just to get an idea whats where and such. Usually try to avoid them, and keep it in the imaginatino, but sometimes there's too much to follow.
like others, there's be 1 or two 'real' minis, some pennies, d6's... plastic toys, whatever.
Back in my 2 ed heyday, needed em for groups of NPCs numbering 10+, surrounding and flanking... or just to get an idea whats where and such. Usually try to avoid them, and keep it in the imaginatino, but sometimes there's too much to follow.
like others, there's be 1 or two 'real' minis, some pennies, d6's... plastic toys, whatever.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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Fat Dragon Games
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anglefish wrote:
"And how would a battlemat be any better in this case? Do I have to get a 3-D terrain set?'
Yes. Yes you do.
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Fat Dragon Games
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Castles & Crusades...more D&D than D&D.
Shameless.
Speaking of shameless, you should run adventures published by Brave Halfling Publishing.
Speaking of shameless, you should run adventures published by Brave Halfling Publishing.
Bill D.
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
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Fat Dragon Games
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Relaxo wrote:
Shameless.
Speaking of shameless, you should run adventures published by Brave Halfling Publishing.
Already do, hoss! I love BHP adventures!!!
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Thomas A. Tullis
Fat Dragon Games
www.fatdragongames.com
Castles & Crusades...more D&D than D&D.
I am first and foremost a miniature gaming, I have waned in and out of Card Gaming, Role Playing, and any other aspect of fantasy gaming, but fantasy miniatures have always been my favorite, and my consistent hobby.
I am planning on using Castles and Crusades as a miniature dungeon bashing game.
I really suggest to people who want to delve deeper into miniature gaming to look into Song of Blades and Heroes, it's cheap to get into, and it's loads of fun.
I am planning on using Castles and Crusades as a miniature dungeon bashing game.
I really suggest to people who want to delve deeper into miniature gaming to look into Song of Blades and Heroes, it's cheap to get into, and it's loads of fun.
